Removing Magic Mouse's driver to enable ControllerMate's customization?

Discussion in 'macOS' started by inket, Aug 10, 2010.

  1. inket macrumors regular

    inket

    Joined:
    Dec 23, 2009
    #1
    Hi,

    As all of you know, OS X's mouse acceleration curve is weird for gaming.
    I found out that with ControllerMate I could overwrite it completely, but for that to happen the mouse must not use manufacturer-supplied drivers.

    It must have a "C" in ControllerMate's interface to be able to customize its acceleration curve. Just like the other mouse here:
    [​IMG]

    Is it possible to remove Apple's drivers for the Magic Mouse without affecting its functionality ? Removing a kext or something ?

    Thanks.

    (ps: I was going to post this on the Mac peripherals forum but I though this has to do with software rather than the mouse itself.)
     
  2. Lokrado macrumors regular

    Joined:
    Jan 26, 2009
    Location:
    Denmark
    #2
    weird haha, no kidding

    it ok for most but for FPS games i feel like a chicken in a slaugtherhouse!
     

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