Removing Magic Mouse's driver to enable ControllerMate's customization?

Discussion in 'macOS' started by inket, Aug 10, 2010.

  1. inket macrumors regular


    Dec 23, 2009

    As all of you know, OS X's mouse acceleration curve is weird for gaming.
    I found out that with ControllerMate I could overwrite it completely, but for that to happen the mouse must not use manufacturer-supplied drivers.

    It must have a "C" in ControllerMate's interface to be able to customize its acceleration curve. Just like the other mouse here:

    Is it possible to remove Apple's drivers for the Magic Mouse without affecting its functionality ? Removing a kext or something ?


    (ps: I was going to post this on the Mac peripherals forum but I though this has to do with software rather than the mouse itself.)
  2. Lokrado macrumors regular

    Jan 26, 2009
    weird haha, no kidding

    it ok for most but for FPS games i feel like a chicken in a slaugtherhouse!

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