Resources for a Mac port of an old Windows game

Discussion in 'Mac Programming' started by wrldwzrd89, Feb 22, 2010.

  1. wrldwzrd89 macrumors G5

    wrldwzrd89

    Joined:
    Jun 6, 2003
    Location:
    Solon, OH
    #1
    Hey all. I've decided to engage in porting an old Windows game, for which the source code is available to the general public, to the Mac OS. I've already chosen a programming language and done the necessary resource format conversions. That's the easy part... the much harder part is figuring out the legacy formats used by the game and supporting them to the greatest extent possible in the new version. The game was originally written in C, a language I understand... so that makes this second task a bit easier. Still, though, I need to figure out how to at least read these formats in the new language I'm using. I've chosen Java as the language to write the game in - I know, some people think it's a bad choice for games. However, those people aren't aware that, for me at least, the advantages outweigh the disadvantages. I already have some prior game programming experience in Java, and most of the technology needed to make the game work as a Java game is already written, either by me or others. The game I've chosen to port is called LaserTank; the latest Windows version can be downloaded here. Note that the game runs GREAT in Wine and its variations (Darwine, WineBottler, CrossOver, etc.), which I have, so testing my version against the original is fairly straightforward.

    All that said... are there any resources (books, web sites, forum posts, etc.) that I should look at or purchase that would make this project simpler? I have many books on C, C++, and Java, so the language won't be an issue if I have to look up some random API call. I also have books on Mac OS X (including one old one with techniques for Mac OS X Java coding).
     
  2. asciimov macrumors newbie

    Joined:
    Jan 31, 2008
    #2
    Seems like your porting a game from C to Java, not Windows to Mac.

    Looks like you have some good resources already. Experience seems to be the only thing that makes projects simpler. This project should give you some experience. Sorry, there isn't any magical cure-all.

    If your writing this in java, why not make sure it looks and works well any where you can play java games. Like windows and linux.


    I think the real question you are asking is...
    Well I couldn't find the source code, but I'm sure that the map files are pretty straight forward to interpret. If you have the code, look at where it imports them, and hopefully someone wrote a decent comment on how they work, if not ask around in the games forums.

    Now I have a question for you: Why don't you rewrite the game from scratch? The game design (internal rules) doesn't seem that difficult. You need to do is make sure it is compatible to the original level files, high score files (both local and global), and can generate the playback files as well, but the game code can be completely different, and designed by you!

    The reason I suggest this is because you only have to know how the game works as opposed to how every function call in the original game works.
     

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