CAREFULLY read APPLEs developers rules
You should try it!
They didn't break the rules.
CAREFULLY read APPLEs developers rules
You should try it!
They didn't break the rules.
Looks like some of these apologists don't even read the developers side. In fact, I'd count on that fact.
w00master
If the rules are clearly spelled out and they dont follow them-then they shouldnt be crybabies in public
simple
It's just not that cut-and-dried. Apple even provided an API to access these images under Mac OS X. So, seems they do want people using them.Obviously the images are copyrighted by Apple, and those images they don't want people using.
Obviously the images are copyrighted by Apple, and those images they don't want people using. Ok, well, that is their rights, they designed them and copyrighted them. Either they have to license those images from Apple (which I doubt Apple would do) or make their own. Just like every other copyright, you don't have the right to breech. If Apple doesn't defend their copyright, then they can lose it, so they HAVE to fight for it.
Just like every other copyright, you don't have the right to breech. If Apple doesn't defend their copyright, then they can lose it, so they HAVE to fight for it.
In a sense, yes. The rules for iPhone development are different than for Mac OS X. I may not always agree with it but there you have it.Just to be clear, if RA had made an application for a Macbook that displayed these images, that's ok. Because they made the application for an iPhone instead, it's not ok.
Does that make sense to anyone?
Obviously the images are copyrighted by Apple, and those images they don't want people using. Ok, well, that is their rights, they designed them and copyrighted them. Either they have to license those images from Apple (which I doubt Apple would do) or make their own. Just like every other copyright, you don't have the right to breech. If Apple doesn't defend their copyright, then they can lose it, so they HAVE to fight for it.
In a sense, yes. The rules for iPhone development are different than for Mac OS X. I may not always agree with it but there you have it.![]()
So, did you even READ what Rogue Amoeba had to say?
I'm seriously amazed with you apologists. You guys are defending Apple in an instance where they are CLEARLY in the wrong.
w00master
Except in this case, they still didn't break the rules. Nothing in the SDK prohibits what they did. (Gruber's reply to Jeff LaMarche sums it up very nicely — I know it's already been linked to be I think it needs repeating)In a sense, yes. The rules for iPhone development are different than for Mac OS X.
Lets see how long they will stay away. There are buckets of DOLLARS waiting to be made in the App Store.
So they "knew" they were Right after being told otherwise.
If I remember correctly, apps that get rejected multiple times experiment unusual delays in the approval process.
Maybe they have never developed software for a client and so it is their way or else. Sad.
If you want to develop for the highly rewarding AppStore you have to come to grips with the fact that it is a combination of both models -there is a client, Apple, and there are customers. Fail to please any of them at your own risk.
On the other hand, new openings in a crowded marketplace are more of a good thing for everybody. Farewell, strong-headed developers!![]()
The problem is that they have broken no rules. The data being sent to display the images is coming from the Mac. Rogue Amoeba is following the rules of the SDK.
I don't think they broke any rules either (hence my "I may not agree with it" comment) but I was just pointing out the fact that you can't argue, in a general way, that it doesn't make sense to be allowed to do something on the Mac but not on the iPhone. They do have a different set of rules.Except in this case, they still didn't break the rules. Nothing in the SDK prohibits what they did. (Gruber's reply to Jeff LaMarche sums it up very nicely I know it's already been linked to be I think it needs repeating)
Please be more specific when you say "wrong", in what way?
Apple owns the rights to their intellectual property, this includes images and icons of their products that they have created.
Again, as I have said previously, the way these images/icons came about was USING OS X APIs.
That's how they're wrong.
w00master
But it's been more than one day. Joe Hewitt resigned Wednesday.Exactly. Losing the maker of the Facebook app and Rouge Amoeba in one day is really bad.
The difference is with a client I can show them a prototype, or mock up, prior to having to put all the resources into creating a fully functioning app.
In a sense, yes. The rules for iPhone development are different than for Mac OS X. I may not always agree with it but there you have it.![]()