RTS/Strategy/Simulation Games

Discussion in 'Mac and PC Games' started by swwack91, Jun 5, 2011.

  1. swwack91 macrumors 6502a

    Jan 28, 2007
    New Jersey
    Hi all.

    I'm looking for some suggestions for good RTS or strategy games for OS X (or even iOS). I'm not into the recent fad of run and game ultra-fast strategy games like Command and Conquer and Starcraft. I'm much more interested in more moderately paced games that let you build your forces and civilatization over time.

  2. swwack91 thread starter macrumors 6502a

    Jan 28, 2007
    New Jersey
    Do those games have base building or is it just units?
  3. Durious macrumors 6502

    Apr 11, 2008
    Calgary, Alberta
    turn based buildings (i.e. 3 turns to build barracks). More of an more complex version of Civilization which lets you actually control the units at a higher strategic level.
  4. Rhei macrumors member

    May 16, 2011
    It sounds like you would like something along the Civilization series possibly. Total War as mentioned earlier as great as well. Both are turn based strategy games, but Total War has the added benefit of being a tactical game when your armies clash, which I personally like.

    Something that may be up your alley as well is Sins of a Solar Empire. There are no objectives per se, other than build your space empire and destroy the other guy before he destroys you. I'm fairly certain it can be run through Wine or something similar as well.
  5. gregorsamsa macrumors 6502a

    Apr 6, 2006
    (Metamorphosing near) Staffs, 51st State.
    Along with those already suggested, maybe give these try:

    Age of Empires 2 & 3, inc. both expansion packs for latter.
    Age of Mythology.
    Rise of Nations.

    IMO, all timeless classics. Another plus is, all were ported in proper Mac-native code.
  6. PatrickCocoa macrumors 6502a

    Dec 2, 2008
    Total War

    There's a turn-based strategic map, where you control your cities (think bases) and move your armies. When your army bumps into an opposing force, you're taken to a real time battle map. The battle maps are 3D and show terrain features (forest, desert, shoreline, city streets, etc.) that effect the battle.

    A typical strategic turn will take from 5 to 15 minutes, a battle can take about from 10 to 20 minutes.
  7. Killery96 macrumors 6502

    Mar 20, 2011
    I own Rise of Nations. It will probably run flawlessly on any 2009 Mac up, and the gold edition is really diverse, even the standard. It's a great game that allows for MASSIVE, I mean 1000+ vs 1000+ figure battles that are well animated, and that have strong economic points to gameplay as well...
  8. jegbook macrumors regular

    Dec 2, 2007
    I've wasted many an hour on Rise of Nations Gold. Not turn-based, but has a lot to the game. There are quick battles and a few global campaigns, different ages, terrain, map sizes, numbers of opponents, ways to win victory (not just straight out destruction, could be economic, wonder points, etc.), as well as about 16 different nations to play as each with its own advantages and special units.

    You could get bored of the game, but there's no finishing it. I used to like to set it at 3 computer opponents, all random nations (my nation random, too), large map, and random-type. Great game.

    As far as what will play it? Most of my RoNG gaming was on my 12" PowerBook 1.5 w/ 1284 RAM. Some on my 2.2 BlackBook w/ the x3100. Both handled it easily.
    Basically, anything in the last 5 years should play it fine, I would think.

  9. LethalWolfe macrumors G3


    Jan 11, 2002
    Los Angeles
    StarCraft and C&C are recent fads? :confused:;)

  10. edddeduck, Jun 13, 2011
    Last edited: Jun 13, 2011

    edddeduck macrumors 68020


    Mar 26, 2004
    *puts on his history teacher hat*

    C&C was released in 1995 and Starcraft was released in 1998 so they are only 12 to 16 years old. ;)

    The first C&C game is widely considered as the title which originally defined and popularized the entire real-time strategy (RTS) genre, you could call it the grandfather of all RTS games that have been released since. All the games listed like AOE, Rise Of Nations all all much much newer games that came after C&C :)

    You could argue that Dune 2 was the beginning but having played both games at the time I agree with the commonly held belief that C&C was the polished article that really made RTS games take off and Dune 2 was what inspired C&C.


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