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Whatever works. I’m surprised that Epic isn’t encouraging users to jailbreak to install Fortnite.
As another member pointed out, Epic has been looking for Forstall to help with their case. As for whether or not they’ll find him or if he’ll help, no one can say, but if he does end up being there, I can imagine him being asked about this incident. After all, if more openness (through jailbreaking) could help a developer then, maybe it can now, too.

Of course, that’s just me trying to put myself in Epic’s legal shoes. It’s interesting to try and simulate those back-and-forths in your mind from a neutral standpoint.
 
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This wasn’t about treasure maps and eyepatches. “Being a pirate meant moving fast, unencumbered by bureaucracy and politics,” software engineer Andy Hertzfeld, an original member of the Macintosh team, tells Quartz via email. “It meant being audacious and courageous, willing to take considerable risks for greater rewards.”
yeah that was easy to do back when the whole operating system was a 2MB install or fit on a floppy, was very basic and had a small user base 🤣🤣

You can’t ‘move fast and break things’ when the OS is multi gigabyte in size and has many millions of users who depend on stability.
 
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Apple needs to fire Bean Counter Tim Apple and bring back Scott.
We need more think different product, not more watch bands.
Bring Back Scott Forstall
You would think that folks in a hurry to get a new head of Apple would actually want that person to have some experience running a tech company, yeah? What tech company has Scott been running since leaving Apple? Gotta have at least a few blockbuster products to show for that effort, right? I mean, Steve left and formed NeXT and Apple ended up buying that. Would Apple even be interested in buying Scott’s current tech company?
 
Forstall was reportedly one of the proponents of iOS‘ early skeuomorphic designs, before Ive took over.

Hope they don’t bring him back for that. But you‘ve got to give the guy credit for delivering on iOS realising the potential of native third-party apps.
 
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Interesting tidbits of history. Made sense way back then because there’s no SDK nor APIs available officially, literally. I believe the ingenuity went to Pandora for brave enough asking the question. Of course, Apple would need some apps at launch as well, so it’s a win win.
 
iOS 1.0.2, Cydia, Boss Prefs, monthly bricking/unbricking parties. All part of the game back then. The halcyon days of iPhone 😍
 
Almost certain Forstall said this in an unofficial “I didn’t say this ok, but it wouldn’t be the worst idea to....”

He’ll have known about App Store plans with the iPad in development so wasn’t exactly advocating piracy, but still it would have been off the record interim advice and it reflects poorly on Conrad to betray that confidence, even now years later.
 
ahh the good ol times when I was actually excited about every new iOS release even though it had the potential to slow down older devices.
 
That part is a myth. There was always a plan to have full apps and the iPad was developed in secret for that reason before the iPhone.

The SDKs, Xcode and store were already under development (takes much longer than just half a year you know 😛🤣) but not ready to share with developers. The web apps and Pandora situation were just there to fill the time until the tools were ready.
The only myth is that Steve Jobs was a genius or something. He had a good vision and many, many failures like this one.
 
Whatever works. I’m surprised that Epic isn’t encouraging users to jailbreak to install Fortnite.
They tried making their games exclusive to their own store on Android for a year and a half, and it didn't work so well.
 
You would think that folks in a hurry to get a new head of Apple would actually want that person to have some experience running a tech company, yeah? What tech company has Scott been running since leaving Apple? Gotta have at least a few blockbuster products to show for that effort, right? I mean, Steve left and formed NeXT and Apple ended up buying that. Would Apple even be interested in buying Scott’s current tech company?
I'd much rather have an engineer run a company than a bean counter.
 
I don’t think we have a solid source, but there is reason to suspect that Safari web apps were just a stopgap measure. Perhaps Steve’s original vision was apps only through Safari, but, by June 2007, they had probably already done an about-face internally. I highly doubt Apple was able to get its internal APIs into public beta shape between June 2007 and February 2008 (especially given that they had the final push to release Leopard during that same period of time). Work on preparing the APIs for public consumption almost certainly began before June 2007. It could have begun as late as January 2007, I suppose, but I suspect it began at least a year before the launch of the 1st gen iPhone.

The iPad had an SDK in public beta form from Day 1, but that’s a rarity for Apple. Apple usually restrains early app development, and not just on mobile devices. Software development for the Lisa was complicated business involving a debugger Lisa booted into the programmer’s environment OS and another Lisa running the actual software. Early Mac development used the same pattern, it wasn’t until around the release of the Macintosh II that development could be done on device. Early Mac OS X development had some moments of odd APIs and functionality not available through public APIs. The kernel API changed with each release at least until Tiger. Menu Bar items? Weren’t even a thing, you had applets that lived in the dock. These docklets, as they were known, were a private API. In 10.1, Apple removed that API and created the first menu items on Mac OS X using another private API (these apps lived in the memory address of a system process). Third party devs used the API, but Apple blocked them and introduced the public NSStatusItem class. But, until around 10.12 or 10.13, NSStatusItem icons couldn’t be re-arranged like the private API items could.

The iPod and Apple TV began with very limited approaches to additional software. The iPod had games from third parties that went through a tough approval process, and the Apple TV’s apps were distributed with it.

The closest comparison to the iPhone is probably the Apple Watch. Apple clearly was worried about the battery life impact of native watch apps, so, for the first OS release (first year or so of SDK availability, first four or five months of device availability), apps ran as an extension on the phone. Even then, concerns over battery life led to Apple Watch apps being throttled until Apple could develop next gen power management for the Watch.

As a general rule of thumb, Apple won’t release a product until the hardware is 90% of the way there (the 10% is for future headroom, they didn’t let 3G delay the OG iPhone for a year) and the software is 75% of the way there (part of that is future headroom, but part of it is knowledge that real world usage will direct software development, and part of it is avoiding letting software hold back the release of hardware). Early in the iPhone OS 2 days, there was an attempt by third party devs to add copy+paste to their apps, but it stopped working in iPhone OS 2.1 or 2.2 because the way they implemented it ran afoul of app sandboxing. Yes, the App Store was considered so important that Apple released iPhone OS 2 before the app sandbox was finished being implemented.
 
An engineer with zero work experience running a company as large as Apple is today. Well, I guess that’s one way to look at it.
Cook is absolutely genius at supply chain management, which most people seem to forget. Were it not for him, Apple product launches would still be more like video game console launches. Also, without Cook, Apple likely would have had a much more difficult response to COVID-19 supply chain disruptions than they did (look at Nintendo’s inability to keep the Switch in stock) and likely wouldn’t have really been able to launch new products this past year, let alone manage the above average year for releases that was Apple’s 2020.
 
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