Screen flow Fan Noise Issue

Discussion in 'Mac Basics and Help' started by Snasha, Nov 23, 2014.

  1. Snasha macrumors newbie

    Joined:
    Nov 23, 2014
    #1
    Hello,

    I got Screenflow 5 a couple days ago. I started a test recording while playing some games, and I noticed my fan started to go up. It was okay, until it reached max, and it stayed there the entire time. I did notice however, whenever I switched to something else, like Finder, the fan slowed down.

    First, I tried using smcFanControl, but that didn't work. Next, I went to Preferences and set a Custom Scratch disk, which didn't work either.

    Then I tried looking at Activity Monitor while recording, and I noticed that the recorder was using a lot of CPU, but only about 40 MB of RAM. So then I got this app called App Police which basically lets you limit the CPU usage by a program. I limited it too 100%. It didn't make the fans as high this time, but when I finished recording, I looked at it, and it messed up everything: the audio, and the frames.

    Basically I'm at a loss here, and I really don't know much about RAM or CPU or what exactly causes fans to go off, but I would appreciate it if you could help me. Thanks.

    Computer Specs:

    MacBook Pro Retina 15" (Late 2012)
    Processor: 2.7 GHz Intel Core i7
    Memory: 16 GB 1600 MHz DDR3
    Graphics: NVIDIA GeForce GT 650M 1024 MB
     
  2. DeltaMac macrumors 604

    DeltaMac

    Joined:
    Jul 30, 2003
    Location:
    Delaware
    #2
    1. Don't limit the CPU when you are using a CPU-intensive app such as Screen Flow. That will probably lengthen the time it takes to complete.
    2. If there's a high-CPU app running, you should expect the CPU temps to increase, usually resulting in higher fan speeds (until it cools down after the CPU-intense activity is done)
    3. This is all pretty normal. Keep your MacBook Pro cool by keeping it on a hard surface (not on a soft pad, for example). You might even try one of the various coolpads that are sold for use with laptops.
    4. Fans running at high speed will make extra noise. That's normal, too! Don't block the cooling air vents.
     
  3. satcomer macrumors 603

    satcomer

    Joined:
    Feb 19, 2008
    Location:
    The Finger Lakes Region
    #3
    I would first download the free appilcation EtreCheck. When you run it it will show you some results. If done thing shows up in Red that means it is not compatible and the program will show you the oath to the service yo be updated or deleted.

    Plus make sure you have the latest ScreenFlow 5.0 for Yosemite.
     
  4. Pudlo macrumors member

    Joined:
    Apr 3, 2014
    #4
    Screen Flow is pretty CPU intensive app.
    When you are in finder there is not too much to record for screen flow (not many pixels are changing) but when you play, Screen flow has to record all the pixels so it's obvious it will use whole cpu possible.
    And remember Screen flow is recording 2800x1800. It's a lot of data.

    If you don't play in full res (2800x1800) you can just before you start the game switch OS X resolution to that in game (without hdpi, just use switchres or other app and set 1920x1200 or some lower) and start the game.
    There is no point to record higher res than that in game. It will help i think.
     
  5. Snasha thread starter macrumors newbie

    Joined:
    Nov 23, 2014
    #5
    Ok thanks guys. I'll try lowering the resolution while gaming, because I did think that a 4K resolution would be a lot XD
     
  6. Snasha thread starter macrumors newbie

    Joined:
    Nov 23, 2014
    #6
    Ok, I tried to lower the screen resolution, but it was still going to about 5000RPM. I do know that if a program uses more RAM, the CPU usage will decrease a little. And Screenflow is only using about 40 MB of RAM at the moment, so is there any way for it to possibly use more? Because I have 16 GB of RAM installed currently.

    Thanks
     

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