Hello, All,
After updating to Mojave with the general release in late September, I've been experiencing persistent and severe screen tearing across all 3D-intensive applications I use for game development: Unreal Engine 4, Unity, Maya, and Substance Painter. The tearing predominantly occurs when I manually rotate the in-application camera around polygonal objects, and multiple horizontal tears manifest at once.
Even more strangely, when using Maya, dragging the application window around the desktop results in the window itself tearing in numerous places, and, if I toggle between virtual desktops while Maya is open, a massive row of tearing will distort the OS itself, affecting the background and all open windows.
These graphical aberrations have occurred on my previous machine (which I was able to return, hoping the problems were hardware-related) on which I updated from High Sierra (which did not manifest these issues) to Mojave, and on my current machine, which is the same configuration as my previous computer, and which came pre-loaded with Mojave. I installed Unreal Engine 4 on my new, fresh-from-the-factory machine, prior to migrating any data over, and the graphical tearing was present.
To the best of my diagnostic ability, this issue appears baked-into Mojave--it would seem that vsync has been disabled by Apple's developers, for some reason--yet I've found scant accounts in these forums or elsewhere which corroborate my hardships. I find this bizarre, given the immediately apparent and bothersome nature of the tearing.
I'm using a 14-core iMac Pro with a Vega 64 and 64GB of RAM, and am presently running the most recent beta of 10.14.3 (though, as I mentioned, the tearing has endured across all iterations of Mojave).
I'm dying to know: is anyone else experiencing behavior such as this on any hardware running Mojave? Could the issues be localized to the iMac Pro line, or perhaps even just my specific configuration? Whatever the case, it's lingered for more than three months now, and Apple seems in no rush to provide a solution.
Help?
After updating to Mojave with the general release in late September, I've been experiencing persistent and severe screen tearing across all 3D-intensive applications I use for game development: Unreal Engine 4, Unity, Maya, and Substance Painter. The tearing predominantly occurs when I manually rotate the in-application camera around polygonal objects, and multiple horizontal tears manifest at once.
Even more strangely, when using Maya, dragging the application window around the desktop results in the window itself tearing in numerous places, and, if I toggle between virtual desktops while Maya is open, a massive row of tearing will distort the OS itself, affecting the background and all open windows.
These graphical aberrations have occurred on my previous machine (which I was able to return, hoping the problems were hardware-related) on which I updated from High Sierra (which did not manifest these issues) to Mojave, and on my current machine, which is the same configuration as my previous computer, and which came pre-loaded with Mojave. I installed Unreal Engine 4 on my new, fresh-from-the-factory machine, prior to migrating any data over, and the graphical tearing was present.
To the best of my diagnostic ability, this issue appears baked-into Mojave--it would seem that vsync has been disabled by Apple's developers, for some reason--yet I've found scant accounts in these forums or elsewhere which corroborate my hardships. I find this bizarre, given the immediately apparent and bothersome nature of the tearing.
I'm using a 14-core iMac Pro with a Vega 64 and 64GB of RAM, and am presently running the most recent beta of 10.14.3 (though, as I mentioned, the tearing has endured across all iterations of Mojave).
I'm dying to know: is anyone else experiencing behavior such as this on any hardware running Mojave? Could the issues be localized to the iMac Pro line, or perhaps even just my specific configuration? Whatever the case, it's lingered for more than three months now, and Apple seems in no rush to provide a solution.
Help?