SDk app creating; how many iPhone's can test app before being on app store

Discussion in 'iOS Programming' started by Merkyworks, Mar 7, 2011.

  1. Merkyworks macrumors 6502

    Oct 14, 2008
    I am wanting to start developing an app for iOS, I am going to download the free SDK development platform and get started. I understand that this will allow me to run the program in a virtual environment but if i want to actually run the app on a iPhone i have to purchase the $99 version.

    so my question is once i purchase the $99 version how many iPhone's can i test the app on? will it only allow me to test it on 1 device or can i get my friends to also test it?
  2. jpetticrew macrumors 6502a


    May 13, 2009
    Wirelessly posted (Mozilla/5.0 (iPhone; U; CPU iPhone OS 4_3 like Mac OS X; en-us) AppleWebKit/533.17.9 (KHTML, like Gecko) Mobile/8F190)

    You get 100 slots to register iPhones in per year. So, you could get 99 of your friends to test your app, because presumably your iPhone will be one of the 100.
  3. kdarling macrumors P6


    Jun 9, 2007
    First university coding class = 47 years ago
    You can enable up to 100 devices a year. (They expire unless you re-up with Apple.)

    That's how some people make quick money, btw... when a new test version comes out, they sell their test places for like $10 each.

    Once you join the developer program, you'll find instructions. Unlike with all other phone OSes, it's not a simple thing to do with iOS. Search Google for "iphone sdk test devices" or similar. For example:

    Testing Apps - how to

    One of the negatives for hobbyists is that even if you create an app just for yourself, you still have to pay Apple $100 a year to keep its dev profile going. So for WinMo, RIM, Android, etc... you can cheaply make apps for yourself and friends that last forever. But not with iOS.

    This is partly why there's so much junk in the Apple App Store. In order that their hobby apps don't expire after a year, hobbyists often put up an app that is really just for their friends and family.
  4. Merkyworks thread starter macrumors 6502

    Oct 14, 2008
  5. firewood macrumors 604

    Jul 29, 2003
    Silicon Valley

    Usually I disable my personal hobby apps from sale (uncheck all countries) after I get them approved and download them and get my friends to download them via redemption codes. But I left one in the store for awhile as a paid app, accurately described it as fairly useless, ugly icon, got a few 1-star reviews, and it still sold over 100 copies.

    Whoever described the "long tail" wasn't kidding!
  6. ssspinball macrumors 6502

    Aug 6, 2008
    That's hilarious. :D

    No wonder devs are flocking to the App Store first above all others.

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