So I'm using SDL to access the OpenGL framework and im developing on a MAC of course.
For those familiar with SDL, i'm using the SDL_loadBMP() function to load in a image file from the hardrive. The problem I'm having is as soon as the program reaches this line of code, the program shuts down, and I get no information in the XCODE Debugger Console. Except some copywright information about GBD being free software, etc etc. Then the console returns control to me with a command prompt "(gdb)". I get no return code from the application, and none of my debug information is showing up.
I know the app is dying right at the SDL_loadBMP() part, because when I comment out this section, or if I remove my "image.bmp" the program functions as normal. it seem to be an issue with just the actually loading of the file, not whether or not the file even exists.
For those familiar with SDL, i'm using the SDL_loadBMP() function to load in a image file from the hardrive. The problem I'm having is as soon as the program reaches this line of code, the program shuts down, and I get no information in the XCODE Debugger Console. Except some copywright information about GBD being free software, etc etc. Then the console returns control to me with a command prompt "(gdb)". I get no return code from the application, and none of my debug information is showing up.
I know the app is dying right at the SDL_loadBMP() part, because when I comment out this section, or if I remove my "image.bmp" the program functions as normal. it seem to be an issue with just the actually loading of the file, not whether or not the file even exists.