So I'm using SDL to access the OpenGL framework and im developing on a MAC of course. For those familiar with SDL, i'm using the SDL_loadBMP() function to load in a image file from the hardrive. The problem I'm having is as soon as the program reaches this line of code, the program shuts down, and I get no information in the XCODE Debugger Console. Except some copywright information about GBD being free software, etc etc. Then the console returns control to me with a command prompt "(gdb)". I get no return code from the application, and none of my debug information is showing up. I know the app is dying right at the SDL_loadBMP() part, because when I comment out this section, or if I remove my "image.bmp" the program functions as normal. it seem to be an issue with just the actually loading of the file, not whether or not the file even exists.