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ok, let me get this straight. You are complaining about other people complaining?

puss_in_boots_oooh_cat_wallpaper_by_stitchlovergirl96-d4gkc65.png
 
Agreed, people are already complaining off of speculation that literally has NO evidence at ALL.

People aren't complaining about iOS7, as you rightly observe, no one has seen it. People are complaining about blanket statements about "skeumorphism" and "flat design"
 
Flat design is tasteless and doesn't require much creativity or effort on part of the designer.
Everything will look more shoddy. :(
 
Here's a great blog posting about iOS not going completely flat.

https://medium.com/thoughts-and-wor...=feed&utm_campaign=Feed:+uarrrblog+(UARRR.org)

And a good example of what an app looks like when it loses its gloss.

25i94j7.png


It will be intersting to see if Apple's changes are more radical or are simply getting rid of the gloss and unnecessary textures/gradients.

That looks so much better, this is what i have in mind in what i think iOS 7 will look like but with Ive in charge he could surprise us with something else.
 
As always, I'm confused. How can anybody, like, dislike, hate, love or otherwise hold any opinion about something that no one has ever seen!??:confused:

Just asking...;)

My fried who doesn't own any Apple products bashes Apple products even though he doesn't own one. My face is like - :confused:
 
That letterpress app icon is exactly what Apple are being reported to move away from, its fake analog and has become very outdated.

Flat design takes away all the unnecessary effects and gloss and isn't made to look like analog, like a lot of the fake calendars/clocks Apple does.

Here's an example from Google of flat design, there are no drop shadows or unnecessary effects, its all made in block colours:

[url=http://i62.photobucket.com/albums/h93/joe8979/ScreenShot2013-05-05at124309_zpsc9b8d815.png]Image[/URL]

[url=http://i62.photobucket.com/albums/h93/joe8979/ScreenShot2013-05-05at124520_zpsc005596c.png]Image[/URL]

The Apple icons look light years better than those disgusting kindergarten tiles.
 
The Apple icons look light years better than those disgusting kindergarten tiles.

You have a very strong opinion against tiles eh?

Open up the app store on your phone and search for Skype. What do you think of that icon?
 
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A lot of people love to complain because of their negative lives. Just ignore/avoid them and live your life positively without them ;) If anyone knows good design it is Johnny Ive so there is nothing to even worry about.

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"Sick of people complaining about people complaining about flat design."

:rolleyes: lulz

I see what you did there XD
 
Can someone explain why glossy is good? All these apps with the glossy effect seem so dated compared to their non glossy counterpart. The letterpress app icon os an example of losing the ugly bits of iOS but not going completely flat. The icon has a textured background and has an element of 3D, but it still looks great and not cartoonish. And no glossy lacquer over it.

I think people get used to thinking of it as 3D-like. They emulate very specific things. In all of the examples you posted including later ones in the thread, the implied lighting is the same. It's a round light source in front of the icon slightly high up while aimed downward. The colimated reflections are indicative of a coated surface like you mentioned or just a non - metallic object with a very smooth surface, basically any level of faceting would have to be small enough that its impact on reflections could not be perceived when viewing. The letterpress is more about a different surface material than more or less volume. It has slight bumps. The edge of the phone has a slight bevel and a drop shadow like it's sitting slightly off the background along the edges. Completely flat to me would be like if they went to solid colors, removing the implication of a lit object. Gradients can be that way too, but right now they're following an extremely specific lighting model across all of those icons. I don't know that they'll go that way. I think people get too hung up on these things.



It's a nice idea, but the problem with vectors is that they're not very performance oriented, and the CPU/GPU having to redraw them all the time would likely take a toll on the battery. By how much, I'm not sure. Probably not that much in the grand scheme of things. But in a mobile environment, everything has to be as efficient as possible, and vectors do draw more power than bitmaps.

It's usually much more efficient just to make your icons and UI elements a decently large bitmap, and downscale them to the size you need them to be on the UI. As long as you're scaling down by powers of 2, and don't go too extreme with the resolution (like use a 2048x icon that's gonna be as large as a fingertip onscreen), you can make a good looking, resolution independent UI without falling back on vectors.

It may happen as mobile Soc packages become increasingly efficient. They are very powerful today when examined by how the number of years they trail similar functionality in other form factors.

Flat design is tasteless and doesn't require much creativity or effort on part of the designer.
Everything will look more shoddy. :(

Blah I disagree with your sentiment, and I think you guys are way too hung up on the word "flat".
 
I think people get used to thinking of it as 3D-like. They emulate very specific things. In all of the examples you posted including later ones in the thread, the implied lighting is the same. It's a round light source in front of the icon slightly high up while aimed downward. The colimated reflections are indicative of a coated surface like you mentioned or just a non - metallic object with a very smooth surface, basically any level of faceting would have to be small enough that its impact on reflections could not be perceived when viewing. The letterpress is more about a different surface material than more or less volume. It has slight bumps. The edge of the phone has a slight bevel and a drop shadow like it's sitting slightly off the background along the edges. Completely flat to me would be like if they went to solid colors, removing the implication of a lit object. Gradients can be that way too, but right now they're following an extremely specific lighting model across all of those icons. I don't know that they'll go that way. I think people get too hung up on these things.

Of these two app examples which do you prefer? To me the first one looks more dated almost like a house that has brassy hardware everywhere. Some would argue the first is better because it makes the buttons look clickable/tapable. But I don't think it's hard to figure out what to tap in the second example.

AppleUI.png


flatUI.png
 
Of these two app examples which do you prefer? To me the first one looks more dated almost like a house that has brassy hardware everywhere. Some would argue the first is better because it makes the buttons look clickable/tapable. But I don't think it's hard to figure out what to tap in the second example.

I like the second one. You're likely to see it change back and forth. It's really more stylistic than anything, but the first was probably helpful in the infancy of mass market touchscreen devices. The sense of depth arguably provided communication that is no longer needed as people have become acclimatized to that method of interaction. They make it very obvious at first, then tone it down as strong visual cues are no longer needed by a fair number of users. I'm personally a fan of subdued design work. I haven't researched it in depth, and I'm not really an expert on graphic design. Some of these things just seem apparent when looking through various icons Apple has used. Things like the implied lighting model I mentioned are extremely consistent.

Just looking at the twitter logos a bit longer, I'd add that part of the reason I strongly prefer the second there is that implied lighting and dimension don't add much to the first. It's more of an occlusion effect that anything in that you have slightly beveled highlights on lit edges and shadowed crevices. I don't find that terribly interesting. The second is plain, but displayed on a phone I would still know it was an icon for twitter without the words there, and telling people touch here starts to become patronizing when practically everyone owns a smartphone.
 
I like the second one. You're likely to see it change back and forth. It's really more stylistic than anything, but the first was probably helpful in the infancy of mass market touchscreen devices. The sense of depth arguably provided communication that is no longer needed as people have become acclimatized to that method of interaction. They make it very obvious at first, then tone it down as strong visual cues are no longer needed by a fair number of users. I'm personally a fan of subdued design work. I haven't researched it in depth, and I'm not really an expert on graphic design. Some of these things just seem apparent when looking through various icons Apple has used. Things like the implied lighting model I mentioned are extremely consistent.

Just looking at the twitter logos a bit longer, I'd add that part of the reason I strongly prefer the second there is that implied lighting and dimension don't add much to the first. It's more of an occlusion effect that anything in that you have slightly beveled highlights on lit edges and shadowed crevices. I don't find that terribly interesting. The second is plain, but displayed on a phone I would still know it was an icon for twitter without the words there, and telling people touch here starts to become patronizing when practically everyone owns a smartphone.
Jony Ive has said he doesn't like it when designers are wagging their tail in his face. To me that's what the first example does, as do many of the skeuomorphic designs in iOS. It's as if the designers want to show you how good they are at graphic design. I actually find it a bit patronizing. These days most people are familiar with touch devices and know how to use them. I don't need an element designed like a physical button on a remote to know I can click on it.
 
Jony Ive has said he doesn't like it when designers are wagging their tail in his face. To me that's what the first example does, as do many of the skeuomorphic designs in iOS. It's as if the designers want to show you how good they are at graphic design. I actually find it a bit patronizing. These days most people are familiar with touch devices and know how to use them. I don't need an element designed like a physical button on a remote to know I can click on it.

I lost the prior response I was typing to this. I don't think it's so much designers showing off. I disagree that it's designers showing off, but it may be somewhat of a vestigial function. It probably served to bring more people on board initially. Even old people could use one without holding it 8 inches from their face and slowly scanning line by line. The goal is likely to ensure that the vast majority of users can still read things at a peripheral glance without taking it any further than that. One thing I don't understand is why (correct me if I'm wrong but I haven't seen it) iOS doesn't offer much in the way of options for the colorblind. Red/Green colorblindness isn't that atypical. It doesn't seem bad for that overall, but I thought they could do more at a base level. I don't have it personally, so I don't know how much mixed hues are affected visually compared to high chroma values.
 
when did apple ever say "ya johny I've has been making iOS a more flat looking interface."???? how can you hate iOS 7 when we have no idea of what it will be like until june??? thats my daily rant. :D

yep, many people (even on macrumors) are complaining about the flat design, how can hold any opinion about it when you havent seen it.
 
If the flat design is anything like Google's I'm all for it. If its going to be like a Microsoft thing then I'm not interested haha
 
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