• Did you order new AirTags? We've opened a dedicated AirTags forum.

MacRumors

macrumors bot
Original poster
Apr 12, 2001
52,533
14,231



First announced back in January as an interstellar continuation of Civilization: Beyond Earth, Firaxis' Sid Meier's Starships today launches for iPad, PC, and Mac (via iMore).

Developed by Firaxis in conjunction with 2K Games and Meier himself, Starships places players at the helm of a fleet of starships and tasks them with building a thriving interplanetary federation.

2784418-screenshot_strategylayer_1-800x441.jpg
Image via GameSpot

Players will gather new technology, discover new planets, and wage wars in missions that will randomly generate combat, offering a degree of replayability to the main story thread. Though still unclear, Civilization: Beyond Earth and Starships will also offer some form of connectivity between the two games, as well.
Set in the universe of Civilization: Beyond Earth after the age of the Seeding, Sid Meier's Starships offers sci-fi/strategy fans a full stand-alone game experience that also features cross-connectivity with Beyond Earth, expanding the depth of both games. See if you have what it takes to rule the universe!

o Tactical Space Combat: Encounter unique tactical challenges in every mission, with dynamically generated maps, victory conditions, and foes.
o Fully Customizable Starships: Create an armada that fits your tactical plan with modular spaceship design.
o Diplomacy, Strategy, and Exploration: Expand the influence of your Federation and gain the trust of the citizens of new planets. Use the unique abilities of the each planet to enhance your fleet and Federation, and keep your opponents in check. Build improvements on worlds to increase the capabilities and resources of your Federation.
o A Galaxy Of Adventure: Explore the galaxy as you lead your fleet to distant worlds and complete missions to help the citizens of these planets. Fight pirates, protect colony ships, destroy rogue AI, and more.
o Multiple Paths To Victory: Will you win by conquering the greatest threat to the galaxy? Or will you unite a plurality of worlds in your Federation? Perhaps you will lead your people to push the frontiers of science. Each choice you make carries consequences on your path to victory
A few early reviews have praised the game for offering the complexities of the Civilization series without the huge time commitment, though simultaneously noting hardcore fans may have issue with the shorter, more "bite-sized" gameplay.

The iPad App Store version of Sid Meier's Starships [Direct Link] is out now, but the PC and Mac editions on Steam can currently only be pre-purchased, with a three hour countdown marking the game's release as of writing. The game is available for $14.99 on all platforms.

Article Link: 'Sid Meier's Starships' Launches Today on iPad and Steam
 

cdsfire

macrumors newbie
Jul 30, 2012
3
0
Colorado
Starships were meant to fly

Starships were meant to fly
Hands up and touch the sky
Can’t stop ‘cause we’re so high
Let’s do this one more time
 
Comment

Mcdevidr

macrumors 6502a
Nov 27, 2013
676
218
What are the complexities that the game offers? I just hope they offer in app purchases!
 
Comment

fivedots

macrumors 6502a
Jun 29, 2011
695
3
Wow, are the iPad graphics ever disappointing. First round was enjoyable but visually it looks like a crappy port. Very pixelated ships, blurry buttons, and hard-to-read fonts. Pinch zoom controls are also a bit janky which resulted in some unplanned ship movement and overall jumping around.

Gameplay wise, it is what I expected: a simple TBS game suitable for more casual sessions vs. something full-blown like Civ.

I won on Small/Easy pretty handily (and accidentally) as I conquered a planet giving me 50%+ of the population. Would be nice if the victory conditions option was a checkable list – currently it's all or one, which is odd as I would just like to turn off population.
 
Comment

rekhyt

macrumors 65816
Jun 20, 2008
1,127
78
Part of the old MR guard.
Wow, are the iPad graphics ever disappointing. First round was enjoyable but visually it looks like a crappy port. Very pixelated ships, blurry buttons, and hard-to-read fonts. Pinch zoom controls are also a bit janky which resulted in some unplanned ship movement and overall jumping around.

Just like what PC gamers feel when they get a poor console port.
 
Comment

fivedots

macrumors 6502a
Jun 29, 2011
695
3
Just like what PC gamers feel when they get a poor console port.

Yeah, totally. Didn't expect that here as I heard most PC guys complaining this was built for tablets first, which having played it doesn't seem quite true as the iPad visual experience is well below other games I have on the device. I suppose considering how terrible Civ 5 ran on Mac, I shouldn't be surprised.
 
Comment

arkmannj

macrumors 68000
Oct 1, 2003
1,641
401
UT
Is this like a "new" Masters of Orion type of game? (I loved MOO 1 & 2)
 
Last edited:
Comment

kage207

macrumors 6502a
Jul 23, 2008
966
50
Yea, any iOS app priced above $5 for me needs a lot of reviews....amazing reviews.
 
Last edited:
Comment

nikko1423

macrumors member
Sep 12, 2012
47
48
Yea, any iOS priced above $5 for me needs a lot of reviews....amazing reviews.

AngryJoeShows on youtube did a quick review of it, you can see some (not too much though :p He keeps dying. the "impossible" mode). It seems interesting.
 
Comment

mazz0

macrumors 68030
Mar 23, 2011
2,628
2,338
Leeds, UK
Just finished my first game and loved it. Reminds me more of XCom than Civ, same kind of shorted based, really fun repeatable gameplay.
 
Comment

JPark

macrumors 6502a
Jun 5, 2006
659
147
And this is what is ruining mobile gaming

If it costs 1/3 as much but 10x as many people buy it, how is that a bad thing?

Obviously my numbers are anecdotal, but in the last 3 years I've spent easily over $100 on apps for my iPhone and none of them cost more than $10. If each of those same apps cost over $10 each, I don't think I would have bought more than 5 of them.

At current iOS app prices, I can afford to buy stuff on a whim. It's like the impulse aisle at the supermarket.
 
Comment

iSee

macrumors 68040
Oct 25, 2004
3,527
253
If it costs 1/3 as much but 10x as many people buy it, how is that a bad thing?

Obviously my numbers are anecdotal, but in the last 3 years I've spent easily over $100 on apps for my iPhone and none of them cost more than $10. If each of those same apps cost over $10 each, I don't think I would have bought more than 5 of them.

At current iOS app prices, I can afford to buy stuff on a whim. It's like the impulse aisle at the supermarket.

The problem is, that sometimes it turns out that it costs 1/10 as much and 3x as many people buy it.

I don't actually think it's ruining games, but changing it.

The old dominant model was that you went through a publisher: they had access to the retail outlets (which had access to the end-users), money needed to develop the game, the money and relationships to market a game.

With publishers as gatekeepers, there were a lot fewer games on the market. And with publisher money the games could be bigger, with higher production values, more sophisticated design, larger scope. The trend was for publishers to compete on the basis of this, leading to fewer, larger, more sophisticated, more expensive games. However, publishers exerted a lot of control over the development process and tended to be pretty conservative since they were risking all the money. This really constrained creativity and variety. There were great games made, but not a lot of them.

App stores gave developers direct access to the retail outlet cutting out publishers. And the retail outlets became "thinner" -- e.g. leaving the developer in control of things like the price.

With the gatekeeper out of the way there were a lot more game and a much greater variety of them. Naturally this increases the pressure to compete on price. It also takes the up-front money from the publisher out of a lot of games, meaning they are forced to be smaller, less sophisticated, etc.

I think that leaves us with:

- some are pumping out low quality games as fast as they can, and compete mostly on price. There's no gatekeeper supplying the money who is filtering these out. This leads cheap (free+ads or free+iap) low quality games and a lot of them. These are the ones that are ruining things.

However, I think we also have:
- a number of games that are between tiny and medium-sized of incredible creativity, quality, and variety that are, nevertheless, quite cheap... (whether it's $1-$5 or ad-supported or iap-supported or whatever).
This the the part of gaming that is getting better, the kind of games that could not have existed in large numbers in the publisher dominated model.

And there are still AAA titles coming out.

In the end I think we're experiencing a golden age of gaming where there are lots of very creative, high-quality games being created across a wide range of prices and sizes. And we're also seeing a massive tide of crappy games being released that you end up wading through to try to find the good ones.

It's definitely not all bad, but things have changed.
 
Comment

0098386

Suspended
Jan 18, 2005
21,574
2,908
I personally don't buy any iOS games less than £3. As a 3DS owner I'm happy to pay upwards of £35 for full fat games. I wouldn't mind seeing that kind of stuff on mobile, either.
 
Comment

ActionableMango

macrumors G3
Sep 21, 2010
9,606
6,864
Is anyone else experiencing an intermittent but fairly common problem trying to end the turn of a ship that hasn't completed all of it's movement?
 
Comment

kaltsasa

macrumors 6502a
Jan 9, 2002
585
21
Kellogg IA
I personally don't buy any iOS games less than £3. As a 3DS owner I'm happy to pay upwards of £35 for full fat games. I wouldn't mind seeing that kind of stuff on mobile, either.


Have you checked out that monster hunter game on iOS. It's only 15 bucks and is a beast of a game. If it's your sort of thing.

Hero Emblems is also really good. It's a match 3 sort of game RPG hybrid, but again 4 bucks, get the game no annoying IAP. Just buy and enjoy.
 
Comment

0098386

Suspended
Jan 18, 2005
21,574
2,908
Have you checked out that monster hunter game on iOS. It's only 15 bucks and is a beast of a game. If it's your sort of thing.

Hero Emblems is also really good. It's a match 3 sort of game RPG hybrid, but again 4 bucks, get the game no annoying IAP. Just buy and enjoy.

I've already got that on my PSP and Vita. However yeah I wouldn't balk at paying £15-30 for that. I paid £35 for it on my PSP years ago and I sunk 200 hours into it!

I work in the games industry myself (PC and console games) so I don't mind paying more for games, knowing the work that goes into them. I know some games can go free and make a healthy living off adverts, too, but given the option I'll always take paying full price+no adverts+no microtransactions.
 
Comment

kaltsasa

macrumors 6502a
Jan 9, 2002
585
21
Kellogg IA
I've already got that on my PSP and Vita. However yeah I wouldn't balk at paying £15-30 for that. I paid £35 for it on my PSP years ago and I sunk 200 hours into it!

I work in the games industry myself (PC and console games) so I don't mind paying more for games, knowing the work that goes into them. I know some games can go free and make a healthy living off adverts, too, but given the option I'll always take paying full price+no adverts+no microtransactions.

Healthcare didn't pay the bills for Dr. Rick Dagless? :p
 
Comment

PBG4 Dude

macrumors 68040
Jul 6, 2007
3,357
2,874
Is anyone else experiencing an intermittent but fairly common problem trying to end the turn of a ship that hasn't completed all of it's movement?

This happens when an asteroid group is under the button and the tooltip is trying to tell you that you cannot fly through the asteroids. Just have to move the map so the button is over empty space.
 
Comment
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.