Fair point but I am looking to steer this thread towards people that have played it vs. if you would purchase it.Honestly I don't get why anyone would want to buy it. You get only Mac version of the game and only singleplayer mode. While buying it on Origin gets you both PC and Mac versions, with both multiplayer and singleplayer modes.
That was gonna be my main question - city size.Yes....I just bought it and didn't really how small the city size is. I want to recreate like NYC and whatnot and it is simply not possible
The map size is what stopped me playing (after about 50 hours). It's just impossible to make a really impressive self-contained city. If you have any hills and water on the map, then the essential service buildings take up about 20% of your total space.I have heard a lot of complaints about the size of the map. You would think it would be easy to mod/patch to make the map size bigger (officially or otherwise).... but maybe not!
It's native. The Origin version also was. Cider is - luckily - on its way out.What I would like to know is if this is an Aspyr native port or if Aspyr is simply publishing the cider port. Maybe I am wrong but I thought the EA release on Origin was a cider port wasn't it?
Thank you. I wasn't aware of that.It's native. The Origin version also was. Cider is - luckily - on its way out.
Yep, totally native and we spent a few months with the code to ensure its up to our standards. To be honest, the base native code was quite good. The majority of our work focused on making it available as an offline version for the MAS.Thank you. I wasn't aware of that.
I hope you are right and Transgaming is on the way out with it. I've never forgiven them for throwing the linux users under the bus who funded them when they were starting out. I was one of those linux users back then.
Thanks Blair. Love you guys. This looks fun to me and personally I consider taking it offline a good thing. I'm also fine with smaller cities myself and maybe having supporting ones as needed. Guess I will learn about that when I get it. I can appreciate some people wanting a different experience but I'm not really up for building another New York from the ground up myself. lolYep, totally native and we spent a few months with the code to ensure its up to our standards. To be honest, the base native code was quite good. The majority of our work focused on making it available as an offline version for the MAS.
We too are happy to see less TG "ports"
It's unavoidable. More and more games require DirectX 10 or higher and Cider/Wine simply can't handle that. And from the current state of DX10 support in Wine, it's still several years until compatibility is halfway acceptable. DX11 is even completely unsupported, and there are already quite a few games where that's the minimum.I hope you are right and Transgaming is on the way out with it. I've never forgiven them for throwing the linux users under the bus who funded them when they were starting out. I was one of those linux users back then.
Happy days! SimCity was also one of my first true time sink games. I would earn game time with my 9th grade Calc teacher (squarely giving my age away). She would grade papers and let me play it on her IIGS (or maybe it was a IIe, cant remember) until she left for the day.I remember playing the very first Sim City when it was a brand new release. Good times. I don't know if you would remember them but I was a manager for an Egghead Software store in Boston all those years ago and we played it on the computers at work all in the name of product knowledge of course! I don't remember playing with Lotus 1-2-3, WordPerfect or dBase III that much though. I guess we were too busy learning about other software.
Ugh, I stupidly bought this.. $50 Australian off the MAS.
You can force the resolution...but then you will see why its res locked on both PC and MacUgh, I stupidly bought this.. $50 Australian off the MAS.
The highest res I can go that is still 16:9 is 1600x900 which of course looks horrible on my 27" cinema display.
Is it possible to override the MAS version to allow a higher resolution?
Edit: Needless to say, this runs like garbage, even at it's forced lower resolution, in comparison to the game under Windows on the exact same hardware. The status quo continues...
Thanks Blair,You can force the resolution...but then you will see why its res locked on both PC and Mac
Launch the game from Terminal and type the following:
/Applications/SimCity.app/Contents/MacOS/SimCity -r:whatever you want it to be
If you can get past the main menu without throwing your computer...you have a much stronger will than I do
My pleasure, and now I know why you are having such a performance disparity. Unfortunately the drivers for those D700's are...ahem...lacking :/ To be fair, they werent designed for gaming and as such the software support wont be either...but still.Thanks Blair,
it's actually quite playable @2560x1440 on my MacPro with D700s under OS X with mostly max settings... still not as smooth as it is in Windows though.