What a bunch of dummys. We PC players told you it was utter crap. Why didn't you listen to us. Biggest waste of $70
You paid $70?!
You do realize you were able to get it for $26 at launch dont you?
What a bunch of dummys. We PC players told you it was utter crap. Why didn't you listen to us. Biggest waste of $70
Fool me once shame on you. Fool me twice shame on me.
Anyone who invested in this trash game after the well publicised issues deserves any problems they get.
I played it for half an hour last night and filled a city - game complete.
As a dentist I find the title of this article quite amusing, particularly since teething doesn't occur until several months after birth (launch?).
What a bunch of dummys. We PC players told you it was utter crap. Why didn't you listen to us. Biggest waste of $70
I dont understand EA, How could they not support 2560 x 1440
I'd hazard an (uneducated) guess that its to do with GlassBox (the rendering and calculation engine) not being able to do it. This is the reason the cities are more like villages - the engine cant handle anything bigger even on the most powerful of machines.
The game is a farce - beautiful graphics but terrible gameplay and even worse hardware support.
That said, it works fine in 1440x900 windowed mode on my 15" rMBP (on a second screen). I played it for half an hour last night and filled a city - game complete.
And that's the kind of RUBBISH that gets Page 1 coverage on MacRumors...as we said elsewhere, the original article should at most have been on Page 2...it's just another crappy EA game after all.
Oh please, what a tremendously mean-spirited way of looking at it. So EA screw up months and months after the Windows version is fixed and you say the consumer deserves it?
Totally agree.
If it works well only on some macs, and not in retina higher resolutions, and issues are wide-spread, it smells like the developers who created this weren't very motivated to make SURE it worked, just grunt-work to listen to their bosses and use what development machines that EA bought.
Sounds like a poor culture at EA.
What a bunch of dummys. We PC players told you it was utter crap. Why didn't you listen to us. Biggest waste of $70
I'd hazard an (uneducated) guess that its to do with GlassBox (the rendering and calculation engine) not being able to do it. This is the reason the cities are more like villages - the engine cant handle anything bigger even on the most powerful of machines.
The game is a farce - beautiful graphics but terrible gameplay and even worse hardware support.
That said, it works fine in 1440x900 windowed mode on my 15" rMBP (on a second screen). I played it for half an hour last night and filled a city - game complete.
If you bought the PC version you also bought the Mac version...
It's not the engine, it's poor porting for the Mac. I've played for months on Bootcamp at full-res on my 27" iMac, and had been looking forward to this release so I wouldn't have to keep going back and forth between OS'. I guess this wasn't the solution I was hoping for.![]()
So that's two app's that don't work well for the price of one.