Just wondering... So far in most games I've played, the sixaxis motion sensing controls were a little gimmicky feature that thankfully could be turned off as an option.
In Ratchet & Clank it was used somewhat effectively, but honestly, those sequences would have been just as fine using the analog sticks.
Is there a case where the sixaxis control actually really ADDED something to the game and made it better? If you pulled the motion sensing stuff from all the games out so far, would anyone actually miss anything? Would it make the games worse?
You can probably tell how I feel about it, but obviously I am just one person and have only played a fairly small collection of games. But to me it seems like it was a last minute "me too" feature after Nintendo announced the Wii, and it's now tacked onto a bunch of games, only to justify its existance.
But I'm curious to see if anyone's played games that really benefited from the sixaxis and would seem lacking without the motion stuff.
Discuss!
(And please, PLEASE, no fanboy war...
)
In Ratchet & Clank it was used somewhat effectively, but honestly, those sequences would have been just as fine using the analog sticks.
Is there a case where the sixaxis control actually really ADDED something to the game and made it better? If you pulled the motion sensing stuff from all the games out so far, would anyone actually miss anything? Would it make the games worse?
You can probably tell how I feel about it, but obviously I am just one person and have only played a fairly small collection of games. But to me it seems like it was a last minute "me too" feature after Nintendo announced the Wii, and it's now tacked onto a bunch of games, only to justify its existance.
But I'm curious to see if anyone's played games that really benefited from the sixaxis and would seem lacking without the motion stuff.
Discuss!
(And please, PLEASE, no fanboy war...