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Article update


It appears that for Apple some Developers do not have to follow the Apple 30% cut.

Seems like a bit of a desperation act on Apple's side for caving on this one.

Um, this is the opposite of caving. Apple didn't budge, and MS altered the app to comply with Apple's rules. Apple gave them no special treatment.
 
Great that they fixed it but forcing devs to just make people buy stuff through their site instead of the actual app kinds gets away from the whole "it just works" aspect of ios to me.


is it really that big a deal?
 
Article update


It appears that for Apple some Developers do not have to follow the Apple 30% cut.

Seems like a bit of a desperation act on Apple's side for caving on this one.

They didn't cave on anything. You still can not purchase storage through the app. You have to go to the website.
 
They CAN, the issue is they don't want to share the money so they don't.


That is true...but if they offer it at cost on Amazon.com, then they will take a 30% cut if offered on the App Store. Therefore, Amazon would lose money on every purchase. And no, Amazon couldn't just mark up their MP3s on the App Store (Apple rules forbid it).
 
Glad MS didn't cave to paying Apple insane amounts of money for their stupid 30% rule, its just insane that Apple can get away with it. 30% for doing nothing. I could see maybe 5-10% for transaction fees and hosting.. but no more for sure!!
 
Great that they fixed it but forcing devs to just make people buy stuff through their site instead of the actual app kinds gets away from the whole "it just works" aspect of ios to me.

Then Apple shouldn't be charging 30% on every transaction.

Many services have margins far below 30%, which means they couldn't use Apple in-app purchases if they wanted to. Amazon is an example when selling books.

Apple should really drop that number down to a more reasonable level. A typical payment processor takes less than 10%, often FAR less. 30% is outrageous, and the reason very few apps actually use in-app purchases for anything other than widgets in video games (which are 100% profit before Apple's take)
 
That is true...but if they offer it at cost on Amazon.com, then they will take a 30% cut if offered on the App Store. Therefore, Amazon would lose money on every purchase. And no, Amazon couldn't just mark up their MP3s on the App Store (Apple rules forbid it).

It is technically not possible to offer a catalog like the Amazon MP3 catalog or the ebook catalog through in app purchases
 
Sky Pilot

Apple iCloud vs MS Skydrive vs DropBox cloud based storage?

Differences? Similarities? Which is best to use?
 
The Harass Your Friends And Family plan through Dropbox. Every referral you hand out that gets accepted gives you an extra 250 meg of space.

I've got 8GB right now, and everyone I know hates me because of it. :D
Ahh... yes, totally forgot about this. :D
 
How are you getting 7GB of free storage? I only get 2.

To add to above, I also completed their "checklist" (tying with twitter, downloading the client on different OS', ect.), and made referrals. If you tied it to your school email you get 2 years of 2GB for free too.

Dropbox rules!
 
Then Apple shouldn't be charging 30% on every transaction.

Many services have margins far below 30%, which means they couldn't use Apple in-app purchases if they wanted to. Amazon is an example when selling books.

Apple should really drop that number down to a more reasonable level. A typical payment processor takes less than 10%, often FAR less. 30% is outrageous, and the reason very few apps actually use in-app purchases for anything other than widgets in video games (which are 100% profit before Apple's take)

Why should Apple make it easier for a competitor to make money off their system/store? When you buy an ebook through Amazon Apple loses money from their iBook store.
 
Then Apple shouldn't be charging 30% on every transaction.

Many services have margins far below 30%, which means they couldn't use Apple in-app purchases if they wanted to. Amazon is an example when selling books.

Apple should really drop that number down to a more reasonable level. A typical payment processor takes less than 10%, often FAR less. 30% is outrageous, and the reason very few apps actually use in-app purchases for anything other than widgets in video games (which are 100% profit before Apple's take)

Apple doesn't really have much of a choice because of the ecosystem they built. The SW pricepoint and average margins are so low developers will hop from one type of pricing scheme to another if it makes them more money. One time purchases, IAP, subs etc all need to be made equal with the same cut fee.

Functionally the app store is more than just a payment processor. It also functions as marketing and distribution and a typical distributor cut is 30%.
 
I have two 25GB SkyDrive accounts, plus a couple of 7GB ones, plus a 7GB DropBox account, and a 5GB iCloud account (the latter of which I never use as I don't back up iOS stuff to the cloud, nor do I use Apple mail).

My SkyDrive accounts are almost full. May have to start paying soon...
 
Skydrive is great because I can edit my files straight in Office 2013, which I have a University subscription to (Just £60 for 4 years, bargain!). I tend to create revision materials that classmates can access and when I go to edit them, they are updated automatically whenever I make a save.

I consider this much better than syncing to Dropbox at certain times of the day etc... since I use MS Office exclusively, the integration works really well.

The app was in need of a face lift especially to support the iPhone 5's screen and I'm really pleased with it.

Did I mention I have 27GB of storage on Skydrive for 4 years as part of my subscription?
 
The Harass Your Friends And Family plan through Dropbox. Every referral you hand out that gets accepted gives you an extra 250 meg of space.

I've got 8GB right now, and everyone I know hates me because of it. :D

You're behind the times. Referrals are 500MB each, 1GB if you're a paid subscriber.

I've maxed out my referrals, did all the social media posts, the camera uploads, the .edu email address (only good for 2 years for 3GB's). I have 41GB's of free storage due to all of this. I didn't know they gave free storage for little annual games they do so I missed those, but I'll do it this year if they put it on. Plus I pay $99 for 100GB's. So I see no need to use another cloud storage provider right now (but that may change due to Dropbox's high price).
 
Great that they fixed it but forcing devs to just make people buy stuff through their site instead of the actual app kinds gets away from the whole "it just works" aspect of ios to me.

When you deal with money, "it just works," is a piss poor excuse. This is especially the case when Microsoft was planning to do office for ios. Taking off 30% for a $99 price is a huge chuck of the profit margin. If I was an app developer, I would rather offer a free app and then get them to pay for the full features outside of iTunes. I'd at least get to use that 30% for R&D.

By the way, you could edit your office documents on the web skydrive by going to outlook.com. I'm not sure if the new app has that feature, but in the past, you essentially have office for iOS on Safari, or Chrome depending on what browser you use.
 
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