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That's because touchscreen interfaces are still a new thing and it's going to take time and trial-and-error to figure out how to best use it for gaming. We're already seeing little moments of brilliance here and there. Have you tried Super MonkeyBall or Myst on iPad? They're right at home--better than in their original platforms.

But most game companies aren't looking at that yet. Right now, we're dealing with a lot of game companies wanting to impose virtual buttons or joysticks on the screen, which IMO, is a kludge. But then a game like Angry Birds comes along and it's a huge hit because they work with the hardware instead of trying to tie it down to the old way of doing things. Imagine playing Angry Birds on a console. What a painful experience that would be. And yet on a touchscreen, it's a pure joy.

Give it time. This touchscreen gaming thing has just started, and it will continue getting better as game companies figure out how to work with the hardware instead of fighting it.

Touchscreen has just started but it ultimately is flawed.
Tactile feedback is very important in real gaming*. There are options out there for tactile touchscreens but Apple appear to not want to implement them. As I said before too your fingers cover up the gameplay. The DS circumvents this by having replacement buttons and precision touchscreen control on the lower screen and the action remains on the top screen.

*And yes I do agree - something like Angry Birds does not work well on consoles. However Metal Gear Solid 4, Fallout 3, Team Fortress 2 etc... they also don't work on touchscreens. And if we had to pick one or the other - I'd have to side with those more full, complex games.

It's not as if every game and genre can be translated to touchscreens, and I imagine there are many more genres more suitable to physical controls than there are genres suitable to touch controls.

That's all really. iOS gaming is fun for queues and on the bus, but when it comes to sitting down at night with a good handheld game... out comes the PSP or DS (or GBA).
 
iPhone/iPad/iTouch/Andoid = subgames/subgaming (mind numbing time killers)
PSP/DS/3rd/PS3/xBox = gaming
 
This is a really short sighted and black and white viewpoint.

1. Even games that are better with physical controls can be implemented to still be fun on the iphone. Sure, they probably are just going to be ports over from other devices (hey, let's see if we can pick up a few more sales), but they still are fun to play (I've played Assassin's Creed and Prince of Persia on my phone. Both are fun and easy to get over the only having a virtual joystick).

2. Shortsighted because this completely ignores the fact there are many games that you really don't need physical buttons or the gameplay is actually better using something else:

  • Games like Monkey Ball or ones where you guide a ball around by tilting.
  • Racing games. They are much better served by tilting the device (cause it feels more like using a steering wheel) than using even a joystick. SHoot, I alway bought a wheel for my console for racing games on it. The controller actually hampers play on these.
  • Yes, Angry Bird games and games like that.
  • Turn action rpgs like Final Fantasy you really don't need physical buttons. You are mostly picking out your actions. Done right, having a touch screen would actually make the experience *better*. Certainly at least not something you need buttons to control.


but that's only a few genre's ......there's a load of other game types that to be honest, suck balls on a touch screen.

I do I agree, I would love to see starcraft 1 touch on the ipad......but I'll play Red Dead Redemption or Dead space on my tv
 
This is a really short sighted and black and white viewpoint.

1. Even games that are better with physical controls can be implemented to still be fun on the iphone. Sure, they probably are just going to be ports over from other devices (hey, let's see if we can pick up a few more sales), but they still are fun to play (I've played Assassin's Creed and Prince of Persia on my phone. Both are fun and easy to get over the only having a virtual joystick).

2. Shortsighted because this completely ignores the fact there are many games that you really don't need physical buttons or the gameplay is actually better using something else:

  • Games like Monkey Ball or ones where you guide a ball around by tilting.
  • Racing games. They are much better served by tilting the device (cause it feels more like using a steering wheel) than using even a joystick. SHoot, I alway bought a wheel for my console for racing games on it. The controller actually hampers play on these.
  • Yes, Angry Bird games and games like that.
  • Turn action rpgs like Final Fantasy you really don't need physical buttons. You are mostly picking out your actions. Done right, having a touch screen would actually make the experience *better*. Certainly at least not something you need buttons to control.

;)

I see we haven't really met yet.

iPhone/iPad/iTouch/Andoid = subgames/subgaming (mind numbing time killers)
PSP/DS/3rd/PS3/xBox = gaming

You'd be in for shock if you visited the App store. Especially when it comes to the iPad.



That's all really. iOS gaming is fun for queues and on the bus, but when it comes to sitting down at night with a good handheld game... out comes the PSP or DS (or GBA).

iCal'd. ;)
 
;)

You'd be in for shock if you visited the App store. Especially when it comes to the iPad.

The only shock that would be of interest is one that provides tactile feedback. Moving characters around with virtual joystick = no joy. My iPads are good for a lot of things, gaming is just hohum, more like a sub species.;)
 
b
I do I agree, I would love to see starcraft 1 touch on the ipad......but I'll play Red Dead Redemption or Dead space on my tv

Well, as I said before, this isn't iphone against consoles, this is iphone against other handhelds. We should be comparing games we'd expect to play on the handheld devices.

Of course console is going to be better. If we are talking about playing at home and not needing portability, of course the console is a better choice than any of the handhelds.

You're comparing apples to oranges here. You may not be interested in handheld gaming, but that is what is relevant to this discussion, not console gaming. The iphone and other hand helds really aren't competitors to consoles, they serve a different purpose really.
 
Well, as I said before, this isn't iphone against consoles, this is iphone against other handhelds. We should be comparing games we'd expect to play on the handheld devices.

Of course console is going to be better. If we are talking about playing at home and not needing portability, of course the console is a better choice than any of the handhelds.

You're comparing apples to oranges here. You may not be interested in handheld gaming, but that is what is relevant to this discussion, not console gaming. The iphone and other hand helds really aren't competitors to consoles, they serve a different purpose really.

Well then in that light, when it comes to FPS or Platforming gaming, I'll stick to a dedicated handheld with buttons/joy stick. And based on the Engadget story I posted earlier, it seems a lot of other people will too. For a mind numbing good time, I whip out the old iphone for a game of Ball Roll DX
 
Well then in that light, when it comes to FPS or Platforming gaming, I'll stick to a dedicated handheld with buttons/joy stick. And based on the Engadget story I posted earlier, it seems a lot of other people will too. For a mind numbing good time, I whip out the old iphone for a game of Ball Roll DX

And I won't spend extra money on another handheld when I have the iphone and it does have enough games that entertain me (in depth games too though maybe not the latest and greatest).

I think you miss the problem here isn't that people will pick the iphone over the handheld for gaming. Of course if they are just picking a gaming device (and they don't already have an iphone or android), they are going to pick the one designed for gaming that the games they want are coming out for. But that people who might have picked up a handheld for gaming find that the iphone or android they already have is good enough for portable gaming (in some ways better. For example since it is my cellphone, my iphone is with me everywhere so gaming anywhere I want, which is the biggest point of a handheld, it is also smaller and I don't have to carry all the games with me, they're all on my iphone so they all go with me wherever I go. Yeah, there are trade offs, on some games the controls are not as good, but here is the thing. They are good enough, at least not bad enough that I feel I need to buy another handheld just to get the better controls).

And here is the bigger problem, smartphones attract enough business away like this and have less people using the actual handhelds, they also attract developers. You might find new games being made for the smartphones that people can't get for the other devices as there is more money in the smartphones... and in the end, the best gaming device is the one that has the games ;).

Nintendo and Sony need to prove that their devices are so good that it is worth buying them *as*well* as the smartphone the person already has. Nintendo is trying with 3D. Sony is trying to have console like games in a small portable device (I'll say I'm much more interested in Sony's offerings. But I've never been impressed with nintendo's game selection except when I was really young. I really do not get the Mario love here or why people think Mario is any better than Angry Birds, they're both (at least traditional mario scrollers and the racing games) cheesy time wasters that I wouldn't say have all that much depth).

Oh, and the iphone is good for more than just ball roll DX. RPGS do fine with a touch screen. Racing games are better with a touch screen than buttons honestly (more like using a steering wheel, as I said, even on a console I'd buy a special steering wheel over using a d-pad or even a joystick). Gameloft has done a decent job implementing virtual joysticks (not as good as a handheld but I'm certainly not going to buy a DS just to play the same game I can get on the iphone just for the controls).
 
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But in all honesty I haven't seen a game yet on iOS that really blew me away, so as far as gaming goes I think getting a console is the better choice..

I don't think anyone thinks a portable game is as good as a console. What this thread is about is the dedicated portable game market getting eaten by the iPhone, iPad and iPod Touch devices.

A console is no good to you on a train or while waiting in an airport.
 
Over the course of time, mobiles will displace consoles.

We can already mirror the iPad 2 onto HDTVs. Not the best news for dedicated consoles. It's not perfect, but it's a powerful portent. Dedicated devices (as opposed to convergence) are destined to DIE.

iCal this. Then in 2-3 years revisit this comment and be astounded.
 
Looks like the NGP can be a game changer

And with Sony intentionally taking a hit on every sale it could easily be $250-$300
 
Over the course of time, mobiles will displace consoles.

We can already mirror the iPad 2 onto HDTVs. Not the best news for dedicated consoles. It's not perfect, but it's a powerful portent. Dedicated devices (as opposed to convergence) are destined to DIE.

iCal this. Then in 2-3 years revisit this comment and be astounded.

compare a Ipad 2 graphics to a NGP that is why they will die. The game systems will cost less and out put better graphics and have better controls. Your not thinking straight if you want to play Ipad games and not Console games on your TV
 
Over the course of time, mobiles will displace consoles.

We can already mirror the iPad 2 onto HDTVs. Not the best news for dedicated consoles. It's not perfect, but it's a powerful portent. Dedicated devices (as opposed to convergence) are destined to DIE.

iCal this. Then in 2-3 years revisit this comment and be astounded.

You have your baskets mixed up. Apples go with apples, oranges with oranges. No reason to have a mobile device to play games on a large screen TV. Consles are no longer one trick ponies. Did you happen to catch this little tibit:Valve details PS3 Steam, and why Sony has best Portal 2 release

I'll summarize the important parts for you:

1: The fact that you'll get a free second copy of the game on your PC or Mac along with your PS3 purchase certainly doesn't hurt.

2: When you put your PS3 copy of Portal 2 in your system, hitting the select key will bring up the Steam overlay. From there you can play against friends who have the PC or Mac copies of the game, access and chat with your friend list, look at your achievements—it's fully integrated with your existing Steam account. You'll also be able to access your free copy of the game on the PC or Mac

With your "reasoning", people won't be buying large screen flat screens because they can get TV on their mobile, like I do now.
 
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i think it's a little pointless using end of hardware life cycle numbers from the DS and the PSP to now go on making big asumption ... at the end of 2011 the revenue numbers might as well tilt towards the portable makers again with their new hardwares released
 
And I won't spend extra money on another handheld when I have the iphone and it does have enough games that entertain me (in depth games too though maybe not the latest and greatest).
That's a personal choice. Your definition of in depth is subjective. Mileage may vary.
I think you miss the problem here isn't that people will pick the iphone over the handheld for gaming. Of course if they are just picking a gaming device (and they don't already have an iphone or android), they are going to pick the one designed for gaming that the games they want are coming out for. But that people who might have picked up a handheld for gaming find that the iphone or android they already have is good enough for portable gaming (in some ways better. For example since it is my cellphone, my iphone is with me everywhere so gaming anywhere I want, which is the biggest point of a handheld, it is also smaller and I don't have to carry all the games with me, they're all on my iphone so they all go with me wherever I go. Yeah, there are trade offs, on some games the controls are not as good, but here is the thing. They are good enough, at least not bad enough that I feel I need to buy another handheld just to get the better controls).
That's fine, your not/no longer a gamer. What you do is called killing time.
And here is the bigger problem, smartphones attract enough business away like this and have less people using the actual handhelds, they also attract developers. You might find new games being made for the smartphones that people can't get for the other devices as there is more money in the smartphones... and in the end, the best gaming device is the one that has the games ;).
A sad possibility. Touch will never equal tactile feedback.
Nintendo and Sony need to prove that their devices are so good that it is worth buying them *as*well* as the smartphone the person already has. Nintendo is trying with 3D. Sony is trying to have console like games in a small portable device (I'll say I'm much more interested in Sony's offerings. But I've never been impressed with nintendo's game selection except when I was really young. I really do not get the Mario love here or why people think Mario is any better than Angry Birds, they're both (at least traditional mario scrollers and the racing games) cheesy time wasters that I wouldn't say have all that much depth).
I highlighted your problem in red. This is why IOS games are good enough for you. You've lost your gamers edge. This statement alone is proof of your non gaming affiliation. Since you imply that you are 'older" perhaps you attention span for the more in depth games is just not there anymore.
Compare Angry Birds to Mario? Cheesy?
Take a look a this game list, that is the epitome of chesse: Appshopper Games
Any 5 year old can play Angry Birds, that's the audience. How many 5 year olds can beat a Mario game?
All I can say is my first gaming experience was with the only system available at the time. Pong.
Oh, and the iphone is good for more than just ball roll DX.
Yes, I use it as a phone/calendar/camera/stopwatch/TV etc.
RPGS do fine with a touch screen.
Opinion, not fact. If it was possible to play iphone against hand held on a server with multiplayer you'd get your a#$ handed to you.
Racing games are better with a touch screen than buttons honestly (more like using a steering wheel, as I said, even on a console I'd buy a special steering wheel over using a d-pad or even a joystick).
Same comment as immediately above.
Gameloft has done a decent job implementing virtual joysticks (not as good as a handheld but I'm certainly not going to buy a DS just to play the same game I can get on the iphone just for the controls).
Personal opinion, personal choice.
 
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Over the course of time, mobiles will displace consoles.

We can already mirror the iPad 2 onto HDTVs. Not the best news for dedicated consoles. It's not perfect, but it's a powerful portent. Dedicated devices (as opposed to convergence) are destined to DIE.

iCal this. Then in 2-3 years revisit this comment and be astounded.

Consoles are not going to die. They're now the driving force behind gaming. They're even holding back PC games now, because Game developers want to maximise profit, by making sure their games can run on consoles. This prevents them from pushing the game to it's limits. Because they'd spend loads of money and only be able to run it on high-end PC's. PC Gaming is the one that's getting smaller.

Gaming is now worth more than movies and music, plus consoles don't just do gaming. My Xbox plays my games, connects me with my friends, we're usually in an 8 player voice chat party together so we can chat, and play separate games if we want. I video chat on MSN on my xbox, I rent 1080p movies on it from Zune sometimes, or just sometimes play a DVD on it. Usually it'll be running Media Center, streaming all my music, movies and photographs from my Laptop.

Physical controllers will always make better controllers for most games, minus a few exceptions like Monkey Ball and perhaps racing games, but then the more realistic gaming like Forza or Gran Turismo will require physical controllers, imagine having to look away from the screen to check where handbrake, or the gearstick was on the screen, and when you look back up, you've collided into a wall.

Touchscreen controls on a FPS are just plain horrible. And in terms of performance, portables will always remain behind dedicated consoles because they need to stay light, and obviously portable. Plus battery life would be dire if they crammed it with cutting edge video cards and processors.

And local multiplayer just would not work, sometimes when I don't want to play online, my friends might come over, and we'll play a 4 player race on Forza, or maybe Call of Duty/Halo.

Plus consoles are cheaper than the iPhone and iPad. (carrier subsidised cost plans don't count in this)

I'm not saying portables with a touchscreen are terrible devices, just that consoles are not going to die. And be replaced by portables. All I see is iOS grabbing a bigger share of the portable Market.
 
...snip but then the more realistic gaming like Forza or Gran Turismo will require physical controllers, imagine having to look away from the screen to check where handbrake, or the gearstick was on the screen, and when you look back up, you've collided into a wall.
You said everything well, but I especially like this line. Some other poster above made the claim racing is better on touch screen.
 
That's a personal choice. Your definition of in depth is subjective. Mileage may vary.

That's fine, your not/no longer a gamer. What you do is called killing time.

That is what gaming is ;). Sorry, but uh, gaming is killing time. You really think you do something productive when you game? No, you do something fun that you enjoy in your spare time. And if it isn't your spare time.. then you're going to find it hard to pay your bills in the real world if you are so addicted to gaming you are doing it rather than the stuff you *need* to do (like go to work).

A sad possibility. Touch will never equal tactile feedback.

Depends on what you are talking about. RPGS like final fantasy? Sorry, really don't need tactile controls for that. In ways, touch is better cause you don't have to go scrolling for the command you want, you can instantly touch what you want to do.

Honestly, we can take your argument further. Your console games suck cause they don't have enough controls like a computer game does. For example try doing a realistic flight sim on a console? Ain't going to happen. You need a lot more ability to do a lot of commands (and quickly, not just scrolling through), something having a keyboard with a lot more ways to have different commands, gives you. I'm actually amazed some one did a decent flight sim (of course it has the same problem as consoles do, but actually if I were on a bigger screen like an iPad, it probably could be better than consoles cause they can just have you touch the controls on the "dashboard" giving you more options to control than a controller with limited buttons. So once again, touch screen is better than a control pad, but only if you have enough real estate on that touch screen).

Of course, for some games, the controller on a console is better cause you do want some simplicity. And then there are games like racing games where sorry, your controller SUX! I'll take my iphone's tilt control on a racing game over a frikkin d-pad or joy stick. Of course, the best for that is an actual steering wheel and pedals :).

What type of control is best depends on the game ;). You can't just generalize here and you're being very short sighted if you think the controller is a end all be all and that there aren't things touch screen is better for.

I highlighted your problem in red. This is why IOS games are good enough for you. You've lost your gamers edge. This statement alone is proof of your non gaming affiliation. Since you imply that you are 'older" perhaps you attention span for the more in depth games is just not there anymore.
Compare Angry Birds to Mario? Cheesy?

I'm going to turn this around on you. Mario? Are you frikkin kidding me? Yeah, I am going to compare them both... they're both cheesy little games. What is with some of you people and your Mario love? There are far better games out there. And I hate how Nintendo just does Mario everything. Mario racing cart? Why not Gran Turismo? That's a far better and much more in depth racing game. Even Need for Speed is far better.

Mario is a great party game when you have people over I guess. Nintendo I suppose is good for kiddy games and social games. But honestly, I can't believe you're holding up the Mario name and having some sort of snub about being a real gamer. Mario is as much a time waster as Angry Birds (Which honestly isn't a bad thing, cheesy games that are just fun but you don't have to get into can be fun in their own right. But don't frikkin sit there and tell me I don't like in depth games and use *mario* as your example. Shoot, in general Nintendo isn't better for that really, they're "time wasters" are just in a different format. I would honestly think some one who cares about in depth would be more interested in Xbox or Playstation. I'm sure Nintendo has some but I am sure having a hard time finding any for the Wii my mom gave me).

I thought when you said depth you meant actually having a story and having to get into the game to finish it cause you need to get through all sorts of levels vs. this game is fun to play at any time. Most of Mario isn't something you need to get into for long periods of time, you can pick it up and play for a bit, play with others, have fun, but you aren't really getting into some extended play (I'll give you that Mario RPG had a story, but it still was more cheesy/humorous. I still prefer my Square soft RPGs, and even Breath of Fire IV).

Opinion, not fact. If it was possible to play iphone against hand held on a server with multiplayer you'd get your a#$ handed to you.

Well.

1. Usually multiplayers require the people run the same system so your scenario wouldn't happen.

2. I prefer solitary games to multi-player games (I will admit I'm not huge into games like Doom or whatever the equivalent is these days. The only shooting games I like are ones with a good story, usually horror story, like Silent Hill). My favorite games have a story that unveils as you play it, usually those are more solitary games. So I don't really care about playing against others.

3. Which makes sense I am not a huge Nintendo fan, it's great more for social and kiddy games. Sony and Microsoft cater more to my kind of games.
 
Although the Flurry article spins this as being positive for ios/android gaming, I'm not really sure that the numbers support that interpretation. Last year, they included only iphones and ipod touches in their data and found that they had 5% of the market. This year, they added iPads, android smartphones, and android tablets (huge market that...), and found that the numbers only went up to 8%. I don't really find that to be very impressive.

Meanwhile, consoles, all of which are ~5 years old, increased their market share from 71% to 76%. In other words, consoles' market share increased almost twice as much smartphone/tablets' did, even though the ios/android data now includes a lot of devices that weren't counted previously.

And - to reiterate what a lot of other posters have said - touchscreen gaming is can be excellent for puzzle-type games, such as angry birds. It does a good job with accelerometer based games, such as doodle jump. But it is kludgy and inferior for most other type of games, including FPS games, and it will remain so until there is some sort of standardized controller with actual buttons and joystick(s).
 
That is what gaming is ;). Sorry, but uh, gaming is killing time. You really think you do something productive when you game? No, you do something fun that you enjoy in your spare time. And if it isn't your spare time.. then you're going to find it hard to pay your bills in the real world if you are so addicted to gaming you are doing it rather than the stuff you *need* to do (like go to work).
This is a rant, so no comment necessary.
Depends on what you are talking about. RPGS like final fantasy? Sorry, really don't need tactile controls for that. In ways, touch is better cause you don't have to go scrolling for the command you want, you can instantly touch what you want to do.
I never mentioned RPGs.
Honestly, we can take your argument further. Your console games suck cause they don't have enough controls like a computer game does. For example try doing a realistic flight sim on a console? Ain't going to happen. You need a lot more ability to do a lot of commands (and quickly, not just scrolling through), something having a keyboard with a lot more ways to have different commands, gives you. I'm actually amazed some one did a decent flight sim (of course it has the same problem as consoles do, but actually if I were on a bigger screen like an iPad, it probably could be better than consoles cause they can just have you touch the controls on the "dashboard" giving you more options to control than a controller with limited buttons. So once again, touch screen is better than a control pad, but only if you have enough real estate on that touch screen).
Not sure why you bring up consoles based on your earlier comment, or did you forget what you wrote? This happens from time to time when you tend to write to much. You lose your train of thought.
...snip Consoles shouldn't even be discussed in this discussion. That is like comparing apples and oranges, they really have no bearing in this at all.
In any regard, your knowledge of what is possible shows a fundamental lack of imagination. You seem to keep missing the point of more complicated control mechanisms, a gamer does not want to look away from the screen to find a control. Touch screen too often for complicated games has you looking for where the action button is.
Of course, for some games, the controller on a console is better cause you do want some simplicity. And then there are games like racing games where sorry, your controller SUX! I'll take my iphone's tilt control on a racing game over a frikkin d-pad or joy stick. Of course, the best for that is an actual steering wheel and pedals :).
Racing games suck for a non gamer. A controller gives more finite control of the physics of driving.
What type of control is best depends on the game ;). You can't just generalize here and you're being very short sighted if you think the controller is a end all be all and that there aren't things touch screen is better for.
None of which you proved in your counter points. Ask any gamer, any real gamer, what he would prefer Grand Turismo or Forenza.
I'm going to turn this around on you. Mario? Are you frikkin kidding me? Yeah, I am going to compare them both... they're both cheesy little games. What is with some of you people and your Mario love? There are far better games out there. And I hate how Nintendo just does Mario everything. Mario racing cart? Why not Gran Turismo? That's a far better and much more in depth racing game. Even Need for Speed is far better.
Mario is a great party game when you have people over I guess. Nintendo I suppose is good for kiddy games and social games. But honestly, I can't believe you're holding up the Mario name and having some sort of snub about being a real gamer. Mario is as much a time waster as Angry Birds (Which honestly isn't a bad thing, cheesy games that are just fun but you don't have to get into can be fun in their own right. But don't frikkin sit there and tell me I don't like in depth games and use *mario* as your example. Shoot, in general Nintendo isn't better for that really, they're "time wasters" are just in a different format. I would honestly think some one who cares about in depth would be more interested in Xbox or Playstation. I'm sure Nintendo has some but I am sure having a hard time finding any for the Wii my mom gave me).
Damn, you really just don't get gaming. Your comparisons show it. Yes there are better games than the Mario series, but better is subjective. Younger people may not get Metal Gear Solid/Socom/GTA etc. Your dislike or not understanding the popularity of Mario is not relevant. Millions and millions and millions of Mario games sell,. Why? Because people like them. You stand alone and out of the loop. But that's OK. It's you're personal preference.
In regard to Mario Cart specifically, it is one fun game to play alone or with people, especially if you have children. Totally different audience than Gran Turismo. The in depth comment was not used in relation to Mario. You got that mixed up. However, the Mario side scroll and 3D games are in comparison far more in depth and challenging than "Angry Birds." Sorry that is just the way it is.
I thought when you said depth you meant actually having a story and having to get into the game to finish it cause you need to get through all sorts of levels vs. this game is fun to play at any time. Most of Mario isn't something you need to get into for long periods of time, you can pick it up and play for a bit, play with others, have fun, but you aren't really getting into some extended play (I'll give you that Mario RPG had a story, but it still was more cheesy/humorous. I still prefer my Square soft RPGs, and even Breath of Fire IV).
You're guessing what I'm thinking now?
Well.
1. Usually multiplayers require the people run the same system so your scenario wouldn't happen.
That is why I used "if possible". The precedent for multi platform interplay is being set by Steam with PS3, MAC and PC on Portal 2. Maybe you missed my earlier link.
2. I prefer solitary games to multi-player games (I will admit I'm not huge into games like Doom or whatever the equivalent is these days. The only shooting games I like are ones with a good story, usually horror story, like Silent Hill). My favorite games have a story that unveils as you play it, usually those are more solitary games. So I don't really care about playing against others..
That old personal prefrence thing is rearing it's ugly head again. No one cares about what you like.
3. Which makes sense I am not a huge Nintendo fan, it's great more for social and kiddy games. Sony and Microsoft cater more to my kind of games.
I took the libertiy to highlight some key items in red. These indicate the "I"ism of your thinking. Never try to make a point in forum relation to yourself. In this case the I's don't have it.
 
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Touchscreen better for racing?

Of course a touchscreen is better for racing, that's why all F1 cars have touchscreens instead of steering wheels nowadays ;)

Anyway look at the Xperia play for a true "convergance" device. Actual controllers AND a smartphone and it emulates a Playstation (and it's legal!! :eek: )
 
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