Converting FCP to 64-bit is no small undertaking as I understand it... they need to completely rebuild it in Cocoa (it's built on Carbon currently).
I gather the team is tied up right now with iMovie for iPhone though 😛
What about Final Cut Express? It hasn't been updated in about 3 years.The normal update cycle for FCS is around 18 to 24 months, the last one being released in July 2009, thus still five to eleven months to go.
It's being renamed iMovie Pro.
...I'd almost jump to the dark side and cut exclusively in Premiere CS5. Its Mercury Engine totally rocks. On my system (2008 8-core 2.8 w/flashed 8800 GTS), it effortlessly plays 3 layers of R3D (REDCODE RAW) on the timeline at 2K resolution in REAL-TIME, without dropping a single frame. FCP 7 doesn't come close to doing that. It's sad, really.
Right now, it's totally frustrating because if it weren't for the fact that I need to stay compatible with industry colleagues, I'd almost jump to the dark side and cut exclusively in Premiere CS5. Its Mercury Engine totally rocks. On my system (2008 8-core 2.8 w/flashed 8800 GTS), it effortlessly plays 3 layers of R3D (REDCODE RAW) on the timeline at 2K resolution in REAL-TIME, without dropping a single frame. FCP 7 doesn't come close to doing that. It's sad, really.
Premiere used to be the clunky NLE nobody took seriously and lately, it's been an extremely viable alternative to FCP and Avid.
^Wow, I guess that made sense when I typed it? 😕
I'm drunk
Quicktime is the engine that makes Final Cut go. Upgrading Quicktime in Snow Leopard was a critical first step; rewriting FCP in Cocoa and changing it to use Quicktime X are big steps as well.
I've been hearing good things about Premiere, lately. How do you find the user interface, compared to FCP?
Actually, QuickTime X is a bigger problem than you think...
Quicktime X is playback only. You cannot do any editing in the QuickTime X API, as it is pretty linked to H.264 (which is not good for editing) and hardware playback of H.264 (which is also not good for editing). This is why the QuickTime X player does not really do editing, and is also why QuickTime Pro is stuck with QuickTime 7.
I've seen hints that Apple is adding a new, separate API for editing, although it may not show until OS 10.7. They ARE shipping a brand new editing API with iPhone OS 4 as part of AVFoundation, and are using it for iMovie on the iPhone. I've seen hints the same API may be the one they plan on using for OS 10.7.
I am glad to see someone mention Avid for once! I have been working on Media Composer since before our FIRST 5.0 release back in 94.
It's different, but it makes sense. But for the most part, it's something I've just started playing with. It's still difficult to fully embrace Premiere when other trades are cutting on FCP and Avid.
And as I understand it, QTX is essentially AVFoundation brought over to the desktop. iMovie for iPhone clearly shows AVFoundation/QTX can handle editing without the need for the QT7 fallback, so the basics are there.
All we can do right now is wait. There are a lot of expectations for the new FCS to make it competitive with Avid and Premiere again, including 64-bit support. And that will require a complete rewrite.
Right now, it's totally frustrating because if it weren't for the fact that I need to stay compatible with industry colleagues, I'd almost jump to the dark side and cut exclusively in Premiere CS5. Its Mercury Engine totally rocks. On my system (2008 8-core 2.8 w/flashed 8800 GTS), it effortlessly plays 3 layers of R3D (REDCODE RAW) on the timeline at 2K resolution in REAL-TIME, without dropping a single frame. FCP 7 doesn't come close to doing that. It's sad, really.
Premiere used to be the clunky NLE nobody took seriously and lately, it's been an extremely viable alternative to FCP and Avid.
As I understand, Avatar movie was done using Adobe CS4.
Adobe was the quickest to show how their line of software was involved, even though it wasnt really crucial to the project...