You sound like you don’t like to be rushed 🤣
I don’t either.
Tell me, why do you think iOS and iPhone used to be so polished and clean experience?
You’re right; I hate being rushed. 👍🏽
iOS used to be fairly self-explanatory, most functions were easily discoverable; controls obvious. There was less complexity, both in feature set and design, and the features that were included were generally well executed (definitely better execution compared to today).
There were problems, but they stood out. Crashing Mail and erasing my work in progress was an egregious fault with adding a system clipboard. Now there are so many broken things that it’s just overwhelming. Legitimate complaints are replied to with the “you want perfection” strawman and people cover their ears & eyes and move on.
One of the biggest changes that brought it all crashing down was Jony Ive deciding that the entire UI needed to be re-skinned to eliminate something that he has personal, illogical, and arbitrary hate attached to: skeumorphism. We don’t need green felt backgrounds or wood grain. We do need controls that look like manipulable objects. Enough UI experts have explained this, but people don’t like experts, because… reasons.
The reporting (books??) was that Ive put the print design department on the task, not the existing GUI experts already in the company. His obvious obsession with minimalism, and therefore approval of the flat design fad, was clearly the guidance for the new look.
There’s so much wrong with hiding or minimizing controls. Not only are they hard to intuit (we tech people have adjusted by tapping, clicking, swiping, and holding on literally everything to see if that accomplishes something, but we are not normal people anymore), they’re hard to operate (I constantly encounter controls whose hit targets are only as big as a single character, taking multiple taps to activate), and the control might fail to be available at all because of a state change bug (rollover triggering visibility of controls in Mail on macOS are a good example).
While certain new gestures were added that are working fine for their own tasks, some are the only way to do a thing, aren’t obvious to users, and many of them conflict with others (one of my most irritating conflicts is swiping gestures on the keyboard to do a quick number or capital letter: it brings up the control center on phone with a home button, which Apple consider a lesser product, therefore not worth solving).
Some of the 2013 changes demonstrate an absolute failure of knowledge about GUI design and conventions. The multiple-select mode is inconsistent across iOS, with the most frequent implementation being one that doesn’t actually allow multiple objects to be selected at once, for a mass deletion, for example. While this has been addressed in a few egregious cases, it was done very late (multiple major OS releases later), and the basic GUI API clearly wasn’t fixed (the UI for manual deletion of specific Safari history keeps moving backwards, with iOS 15 making it even clumsier, and the editing of the advanced Safari settings with the UI to delete stored content hasn’t changed whatsoever).
I could go on and on, but this is not the thread topic. Suffice to say that a lot of nice and even useful things have been added to iOS and Mac OS since the golden era, but their execution is poor, especially in integration with existing functionality, and they tend to be left unfinished. Beta quality, is where so much of the features are stuck (Siri is how old, and still has no apparent concept of working memory/context sensitivity; how long has swiping-to-type existed, and yet it still lacks context sensitivity, and swiping completely breaks when a notification pops up; or just the whole keyboard and autocorrect in general), and it’s because because Apple moves on to the next new features to promote the next new hardware release EVERY DAMNED YEAR. There’s no time dedicated to optimizing and correcting the tons of beta-quality features already there, and now they’re even announcing features for new major OS revisions, even when they know those features won’t be available until later revisions.
It’s pathological.
The ethos of Apple dramatically shifted from “insanely great products” to “insanely large profits”, and most people seem to not be willing to acknowledge this, even while being abused by their preferred products… probably because Apple products are still the least abusive of their users. “Less bad” is not superior. While it might generally be “the death of a thousand paper cuts”, rather than daily apocalypses, the joy which Apple operating systems used to allow is now long gone. I feel like Apple replaced my joy with Microsoft Windows misery.