first one died as is all too common with 9800's
Not quite! 😁(*well ok the 256MB VRAM version of the 9800 Pro would actually be the best card for a Sawtooth,...
its a bit of both, in that, the stock 9800 Pro cooler is pretty awful, so the GPU cooks itself that way, and I know also the memory can also dieDo you know why it died? Too much heat? Or do they just spontaneously die sitting on a shelf?
Here are a couple ATI cards in a Digital Audio (9800 and fireGL), showing the speeds. I'm not sure how far I can push them. Are there any guides?
View attachment 2106468View attachment 2106469
thats always been an interesting card for me although I dont think I have ever seen another for sale sadlyNot quite! 😁
Even if you leave the 6600GT, which in some cases has Dual-DVI with one of them beeing even Dual-Link, aside, as with the Sawtooth's or Cube's 2x AGP they only sucessfully boot in one of 30 or 50 attempts, there is still the Galaxy GeForce 6800 xt...
View attachment 2106977
...which runs flawlessly in a Sawtooth and is up to 25% faster than a Rad 9800 at stock clocks...
Radeon 9800 pro:
View attachment 2106978
Galaxy 6800 xt:
View attachment 2106979
...has 256 MB of VRAM and should be the overall more modern, cooler running GPU. Just like a 6200. Only 256 instead of 64 bit. 😉
They seem to be available on the eastern European market, Russia and Poland. But most i could google, a 128 MB variant. But mine is 256.thats always been an interesting card for me although I dont think I have ever seen another for sale sadly
Isn't the 6200 NV40 too?but its always been interesting in that its an NV40 card, that clearly works with 3.3V AGP slot,
Yes, sure this could be dremeled out! What is a Quadro 4000 comparable to in performance?but all the other pictures I see show it as 1.5V/0.8V only or with the pins missing but PCB still there as above https://upload.wikimedia.org/wikipedia/commons/0/0e/NVIDIA_Quadro_FX_4000_AGP.jpg
According to Wikipedia, the FX 4000 is comparable to a 6800 GT, but it has a slightly higher core clock (375 vs 350 MHz).What is a Quadro 4000 comparable to in performance?
The FX 4000 had better be. You need two dual-link DVI outputs to run "Big Bertha" at 48 Hz. 🙂and the fun thing about that card is it is a Dual Dual Link DVI Card IIRC 🙂
Not so sure about that!You need two dual-link DVI outputs to run "Big Bertha" at 48 Hz. 🙂
Ahhh, didn't know, there is some even bigger Bertha! 😝
[B]localhost / #[/B] R600_DEBUG=nir DISPLAY=:0 glmark2 --fullscreen
=======================================================
glmark2 2021.12
=======================================================
OpenGL Information
GL_VENDOR: X.Org
GL_RENDERER: AMD CEDAR (DRM 2.50.0 / 6.0.0-g1501278bb7ba)
GL_VERSION: 3.2 (Compatibility Profile) Mesa 22.2.2
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0
Surface Size: 1920x1080 fullscreen
=======================================================
[build] use-vbo=false: FPS: 405 FrameTime: 2.469 ms
[build] use-vbo=true: FPS: 586 FrameTime: 1.706 ms
[texture] texture-filter=nearest: FPS: 483 FrameTime: 2.070 ms
[texture] texture-filter=linear: FPS: 482 FrameTime: 2.075 ms
[texture] texture-filter=mipmap: FPS: 491 FrameTime: 2.037 ms
[shading] shading=gouraud: FPS: 463 FrameTime: 2.160 ms
[shading] shading=blinn-phong-inf: FPS: 463 FrameTime: 2.160 ms
[shading] shading=phong: FPS: 416 FrameTime: 2.404 ms
[shading] shading=cel: FPS: 405 FrameTime: 2.469 ms
[bump] bump-render=high-poly: FPS: 390 FrameTime: 2.564 ms
[bump] bump-render=normals: FPS: 545 FrameTime: 1.835 ms
[bump] bump-render=height: FPS: 524 FrameTime: 1.908 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 266 FrameTime: 3.759 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 133 FrameTime: 7.519 ms
[pulsar] light=false:quads=5:texture=false: FPS: 333 FrameTime: 3.003 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 81 FrameTime: 12.346 ms
[desktop] effect=shadow:windows=4: FPS: 103 FrameTime: 9.709 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 41 FrameTime: 24.390 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 49 FrameTime: 20.408 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 86 FrameTime: 11.628 ms
[ideas] speed=duration: FPS: 347 FrameTime: 2.882 ms
[jellyfish] <default>: FPS: 144 FrameTime: 6.944 ms
[terrain] <default>: FPS: 20 FrameTime: 50.000 ms
[shadow] <default>: FPS: 93 FrameTime: 10.753 ms
[refract] <default>: FPS: 21 FrameTime: 47.619 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 462 FrameTime: 2.165 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 369 FrameTime: 2.710 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 462 FrameTime: 2.165 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 428 FrameTime: 2.336 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 289 FrameTime: 3.460 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 425 FrameTime: 2.353 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 425 FrameTime: 2.353 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 190 FrameTime: 5.263 ms
=======================================================
glmark2 Score: 315
=======================================================
Yes, sad in a way it had to end there. Would have been nice to see i. e. a 8800 or even a GTX680 in a Quad...(up to 7800GTX with up to 512MB VRAM)
Performance ain’t everything —DisplayPort 1.2 with support for 4K60 would have been cool as well 🙂Would have been nice to see i. e. a 8800 or even a GTX680 in a Quad...
...but on the other hand, almost certainly even the 7800 is already bottlenecked by the CPUs and the whole architekture.
These are the ones I put in my Quad, 16GB of bliss!Sorry to change the subject a little, I have a PowerMac G5 Quad 2.5GHz with 4x512MB DDR2, I would like to know where I can find the memories to put 16GB in the G5?
And I'm using an Nvidia 6600 GPU and I would like to know which GPU it supports, because the image is appearing drizzled.