Space Flier 'Hyperburner' Named App of the Week, Available for Free

MacRumors

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Original poster
Apr 12, 2001
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Indie high-speed space flier Hyperburner has been named Apple's App of the Week, and as a result, it will be available for free for the next seven days. Normally priced at $2.99, this is the first time Hyperburner has been available for free since it was released in June of 2016.

In Hyperburner, players take control of a spaceship in a distant colonial solar system. The idea is to navigate the ship through an increasingly dangerous series of courses, unlocking improved ships and endless gameplay modes as the game progresses.


Hyperburner features fast-paced gameplay, instant respawns, simple and customizable controls, and six zones to complete. Our sister site TouchArcade gave Hyperburner four and a half out of five stars, praising both the level design and the soundtrack.
Each zone has its own signature art style, complete with unique hazards to face. Said objects might be moving or static, but either way it's going to take some skill to navigate around them. The patterns are wonderfully crafted, almost puzzle-like -- so there's no feeling of cheap deaths or haphazard design flaws. Every death is your fault, and betters you in some manner. There's only several worlds but each one looks entirely different, almost like a different game in a way.

They throw a lot of very tight "thread the needle" type of situations at players constantly, forcing people to learn from their mistakes as they hit that replay button over and over. It's addicting and beautiful at the same time.
Hyperburner will be available for free until next Thursday, when a new App of the Week is chosen. It can be downloaded from the App Store. [Direct Link]

Article Link: Space Flier 'Hyperburner' Named App of the Week, Available for Free
 

Regbial

macrumors 6502a
Jul 10, 2010
501
341
Well, I for one am thankful we get Apps of the Week, and it hasn't died like the Free Single of the Week. Although some weeks there are no Apps of the Week right guys? Anyway, yeah some are crap, but some are good so.. uh.. yeah.
 

Shirasaki

macrumors G3
May 16, 2015
9,516
3,496
Never figure out a reasonable way to even pass the first mission. Actually worse than smash hit game which is a lot more intuitive.
 

FeliApple

macrumors 65816
Apr 8, 2015
1,290
467
I downloaded it and kept it because I need a way to use the 84GB left on my iPad, but it is one of those games where you download it, play it once, say 'well, nice graphics' and then the game stays there forever, unused.
I like it but it is a 5-minute entertaining game and that's it.
 

mixel

macrumors 68000
Jan 12, 2006
1,663
800
Leeds, UK
I like it actually, its pretty fun and undemanding.

.. The App Store reviews are hilarious. "No story!" .. Ummmm.. You expect a story in your space tunnel arcade thing?
 

Googlyhead

macrumors 6502
Apr 19, 2010
415
197
Never figure out a reasonable way to even pass the first mission. Actually worse than smash hit game which is a lot more intuitive.
Took me a moment to work out, but it seems the collision detection is above the ship/HUD line (including rotation), and slightly behind the actual ship graphic.
 

Shirasaki

macrumors G3
May 16, 2015
9,516
3,496
Took me a moment to work out, but it seems the collision detection is above the ship/HUD line (including rotation), and slightly behind the actual ship graphic.
My issue is how to let plane rotate properly. Seems that I cannot let it rotate to an intended angle to avoid collision and eventually lose the game.