Let's imagine someone in the future releases a Windows or Linux x86 emulator that can run 32 bit binaries. Would it be possible to use that environment to run 3d games that are hardware accelerated?
Or will I need to hold on to my old Mac running Mojave (or Windows) to run 32 bit games like Unreal Tournament 2004?
Or will I need to hold on to my old Mac running Mojave (or Windows) to run 32 bit games like Unreal Tournament 2004?