I don't know how many people know of this yet. But it is somewhat fresh news about OpenGL's tentative plans for the future. Now we all know OpenGL is currently losing the battle against DirectX in terms of gameshare.
But the OpenGL group has just publicly released there plans for the future. OpenGL will be getting a big overhaul and cleaning out the old code this Summer (yeah, I know technically Leopard's supposed release date of Spring/WWDC) is in a close timeframe.
There might be a relationship between the time changes.
Consider the following:
1. OS X makes big use of OpenGL.
2. Apple is actively hiring and working on improving OpenGL/Gaming performance with nVidia and ATI.
3. Apple has promised that Leopard will be the biggest, and most notable update to OS X.
Now the timeframe consistencies.
1. Leopard was planned for release in Spring (probably June 11th).
2. OpenGL 2.X's major overhaul was due in the 2nd or 3rd Quarter.
3. Leopard was then pushed back to October.
4. OpenGL 3.0 is expected to be released or near final at that time.
Did Apple know of the OpenGL plans ahead of the public announcement? Could it be Apple is waiting for OpenGL 3.0? And the iPhone excuse being the cause of the delay just a diversion? Is Apple waiting for its DirectX10 killer?
Just speculation on my part. Making connections between dots, when the connections may or may not exist. Anyone else have any thoughts on the subject?
Further information about OpenGL 2.X and 3.0:
http://www.theinquirer.net/default.aspx?article=39846
http://www.theinquirer.net/default.aspx?article=39830
But the OpenGL group has just publicly released there plans for the future. OpenGL will be getting a big overhaul and cleaning out the old code this Summer (yeah, I know technically Leopard's supposed release date of Spring/WWDC) is in a close timeframe.
There might be a relationship between the time changes.
Consider the following:
1. OS X makes big use of OpenGL.
2. Apple is actively hiring and working on improving OpenGL/Gaming performance with nVidia and ATI.
3. Apple has promised that Leopard will be the biggest, and most notable update to OS X.
Now the timeframe consistencies.
1. Leopard was planned for release in Spring (probably June 11th).
2. OpenGL 2.X's major overhaul was due in the 2nd or 3rd Quarter.
3. Leopard was then pushed back to October.
4. OpenGL 3.0 is expected to be released or near final at that time.
Did Apple know of the OpenGL plans ahead of the public announcement? Could it be Apple is waiting for OpenGL 3.0? And the iPhone excuse being the cause of the delay just a diversion? Is Apple waiting for its DirectX10 killer?
Just speculation on my part. Making connections between dots, when the connections may or may not exist. Anyone else have any thoughts on the subject?
Further information about OpenGL 2.X and 3.0:
http://www.theinquirer.net/default.aspx?article=39846
http://www.theinquirer.net/default.aspx?article=39830