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Only a couple 3rd party apps have been usable for me.

Uber is great, Clear is great for shopping lists, and Dark Sky is better than the default Weather app.

Some apps are beyond useless, like Shazam for example.

Took me a while to realise Shazam isn't actually doing its listening on the watch, it listens to music using the iphone!

My phone is usually in my pocket, so it's not exactly a great place to listen for music, which means I have to get my phone out of my pocket anyway so it can listen to the music. Completely and utterly pointless.
 
Only a couple 3rd party apps have been usable for me.

Uber is great, Clear is great for shopping lists, and Dark Sky is better than the default Weather app.

Some apps are beyond useless, like Shazam for example.

Took me a while to realise Shazam isn't actually doing its listening on the watch, it listens to music using the iphone!

My phone is usually in my pocket, so it's not exactly a great place to listen for music, which means I have to get my phone out of my pocket anyway so it can listen to the music. Completely and utterly pointless.

The Shazam thing took me a while too.

Surely if the Watch has a microphone it could do this? Even Sirir can't tell you a song from the Watch.
 
I haven't looked but are Bluetooth speeds between iPhone 5 series and 6 series different?
 
I knew there was a developer work around for this. It was never much of an issue on the phone, but this new tech has made developers have to think outside the box and design things with a new perspective.

One of the problems is that many developers have no clue as to how quick or slow their app is.... they don't have access to a physical watch yet, all they can go by is what the simulator does.

I'm one of those - I have apps ready, but I haven't released them yet because I have no watch - I want to wait until I have one physically to test on before I release my apps.

Give it a few months, then developers can actually work on their apps on physical watches, and everything will work better.
 
One of the problems is that many developers have no clue as to how quick or slow their app is.... they don't have access to a physical watch yet, all they can go by is what the simulator does.

I'm one of those - I have apps ready, but I haven't released them yet because I have no watch - I want to wait until I have one physically to test on before I release my apps.

Give it a few months, then developers can actually work on their apps on physical watches, and everything will work better.

I think so too. This is a new paradigm that developers just have to adjust too. It will all get better.
 
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