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All redundant by March 2024 in the EU at least anyway
If you think the App Store will suddenly disappear when third party app stores appear, you need to look at the Google Play store. Third party app stores have been available for years on Android with no ill effects on Google’s store. The real world is different from the world of tech blog forums and the nerd herd.
 
If you think the App Store will suddenly disappear when third party app stores appear, you need to look at the Google Play store. Third party app stores have been available for years on Android with no ill effects on Google’s store. The real world is different from the world of tech blog forums and the nerd herd.

oh I agree. This is not what I was getting at, at all
 
1. PS5 game selling at best buy where best buy discounts the software is essentially the PS5 developers giving up more of their cut. Best Buy takes about 10-15% cut off of each game so when a game is on sale, Best Buy is simply giving up their cut. All you're really doing is "I want to give the developer less". Sony still gets a cut regardless of buying it digitally from PSN store or physical copy from best buy.
2. Web is the competing store
1. And eventually you can find games on sale for $10. Even on xbox live, there was a game I wanted on sale for $6.99 last week. There are sales, because they have to compete with other online stores, as well as brick and mortar stores.
2. Spotify in a web browser doesn't support all of the features in the app, because Safari doesn't support all of the APIs that they need (and with good reason IMO).
 
1. And eventually you can find games on sale for $10. Even on xbox live, there was a game I wanted on sale for $6.99 last week. There are sales, because they have to compete with other online stores, as well as brick and mortar stores.
2. Spotify in a web browser doesn't support all of the features in the app, because Safari doesn't support all of the APIs that they need (and with good reason IMO).
Apple doesn’t set the price of apps.
 
1. And eventually you can find games on sale for $10. Even on xbox live, there was a game I wanted on sale for $6.99 last week. There are sales, because they have to compete with other online stores, as well as brick and mortar stores.

No, you're not understanding the business model. Publishers sell the games to retailers/wholesale B&M stores in bulk and retailers can set the price. There's no need to compete against B&M because they already sold it to them. Publishers give up $11 of the $60 price tag to the B&M, so essentially they sell these games at $49 to the stores.

Essentially, publishers put digital games on sale to sell more copies irrespective of what B&M stores do which is no different than developer putting their app on sale on the App Store.

Now you can argue that people can sell their games back to GameStop, people buy used copies, and therefore drive down prices of new copies but that's just more of an argument dealing with physical vs digital copies, and lesser to do with Apple competing with stores

2. Spotify in a web browser doesn't support all of the features in the app, because Safari doesn't support all of the APIs that they need (and with good reason IMO).

Core function of Spotify works, I'm literally using it now as a PWA. You can keep music running in the background, skip 10 seconds ahead using my Apple Watch with no Spotify app installed on my iPhone or Apple Watch, and etc...you want more fancy APIs that Apple spent billions in developing? Use the App Store. App Store competes against Web. Web doesn't have to match every single API that the native platform offers to be considered viable.
 
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Not a lawyer, but pretty sure that is a gross misrepresentation at best.
No, MS had a virtual monopoly on OS, so it wasnt allowed to push its product in the browser market. It was forced to remove the browser or give the option.
 
Microsoft was convicted because there was no viable alternative.

Android and web are the viable alternatives. It's not the law.
No it wasnt, MS was convicted because it used its dominance in one market to push its products favorably in another.
MS was convicted for its browser not its OS


Same goes for apple, apple makes the OS and is pushing its products in an unfair advantage in markets like music streaming apps.
 
No it wasnt, MS was convicted because it used its dominance in one market to push its products favorably in another.
MS was convicted for its browser not its OS


Same goes for apple, apple makes the OS and is pushing its products in an unfair advantage in markets like music streaming apps.
All you said "Its why microsoft got convicted for example." with no reference to what you're talking about so one can reasonably assume you were talking about the US monopoly trial related to Windows which stated lack of viable alternatives: https://www.justice.gov/atr/us-v-microsoft-courts-findings-fact#iiic

From what I've read about your EU issue, it's not a law but more of a commitment Microsoft made so EU would stop their antitrust investigation. https://www.reuters.com/article/urn...o-offer-browser-choice-idUS407402150920091216

Apple's App Store isn't breaking the law currently.
 
No, you're not understanding the business model. Publishers sell the games to retailers/wholesale B&M stores in bulk and retailers can set the price. There's no need to compete against B&M because they already sold it to them. Publishers give up $11 of the $60 price tag to the B&M, so essentially they sell these games at $49 to the stores.
No you're not understanding the business model. Once the game is in the hands of the B&M store, that store can sell it for one cent if they want to. I've purchased AAA games on launch day, at 50% off MSRP that way. So while Target and EA were selling the game for $60, I bought it for $30. That's competition. The store was literally selling at 1/2 off, to get my behind into their store instead of another store. That can not happen on iOS. I can't even sell my apps, that I wrote, for 1/2 off the Apple store price, as I cannot sell app store codes at any price. I can't advertise a subscription outside of the App store, in my app.
 
No you're not understanding the business model. Once the game is in the hands of the B&M store, that store can sell it for one cent if they want to. I've purchased AAA games on launch day, at 50% off MSRP that way. So while Target and EA were selling the game for $60, I bought it for $30. That's competition. The store was literally selling at 1/2 off, to get my behind into their store instead of another store. That can not happen on iOS. I can't even sell my apps, that I wrote, for 1/2 off the Apple store price, as I cannot sell app store codes at any price. I can't advertise a subscription outside of the App store, in my app.
You can sell your app for half its usual price, in the Apple App Store. You don’t need a separate store/source to sell for half the price.
 
No you're not understanding the business model. Once the game is in the hands of the B&M store, that store can sell it for one cent if they want to.
How does that contradict what I said? I'm literally explaining this business model to you. "retailers can set the price." = "that store can sell it for one cent".

I don't think you understood what I wrote.

That can not happen on iOS. I can't even sell my apps, that I wrote, for 1/2 off the Apple store price

What are you talking about? Yes you can. I literally just set the price of my app $3.99 price to $1.99 this past July 4th as a sale.

I can't advertise a subscription outside of the App store, in my app.

Not even Fortnite can advertise "buy battlepass from the pc version for cheaper because Nintendo doesn't take a cut there!" in the Nintendo switch game either. I don't know what your point is.
 
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How does that contradict what I said? I'm literally explaining this business model to you. "retailers can set the price." = "that store can sell it for one cent".

I don't think you understood what I wrote.



What are you talking about? Yes you can. I literally just set the price of my app $3.99 price to $1.99 this past July 4th as a sale.



Not even Fortnite can advertise "buy battlepass from the pc version for cheaper because Nintendo doesn't take a cut there!" in the Nintendo switch game either. I don't know what your point is.
On the iPhone, there is no competing store to set a price lower. You can set the price lower, but other stores can't - or in Apple's case, won't. And while Fortnite won't advertise getting a battle pass elsewhere, tons of companies use a "product finder" on their website, and will cross-reference lowes and home depot and amazon and show you the prices.
 
On the iPhone, there is no competing store to set a price lower. You can set the price lower, but other stores can't - or in Apple's case, won't.
This doesn't make sense. *You* as a developer controls the price. If a competing store was on the iPhone, you as a developer would control that price too on, say, Microsoft Store on iOS. Microsoft isn't going to buy 10000 copies of your app and then offer it on their iOS Store. That's not how phone apps are distributed.


And while Fortnite won't advertise getting a battle pass elsewhere, tons of companies use a "product finder" on their website, and will cross-reference lowes and home depot and amazon and show you the prices.

Again you can already do this. Imagine you have "superbucks" currency in your game that you made. You can offer IAP for 100 "superbucks" for your game for $1.99 and then offer 100 "superbucks" on your website for $1.40. A "product finder" website can show 100 "superbucks" in the game for $1.99 and $1.40 on your website.

You can offer "superbucks" at Target/Walmart/Amazon/Google Play Store/Playstation Store/etc...
 
On the iPhone, there is no competing store to set a price lower. You can set the price lower, but other stores can't - or in Apple's case, won't. And while Fortnite won't advertise getting a battle pass elsewhere, tons of companies use a "product finder" on their website, and will cross-reference lowes and home depot and amazon and show you the prices.
The price in the Apple App Store is set by the developer, not apple.
 
This doesn't make sense. *You* as a developer controls the price.

And if I want to sell some variants of my product for less, for say a fundraiser, I can't. I can only adjust the price for everyone nationwide.

Again you can already do this. Imagine you have "superbucks" currency in your game that you made. You can offer IAP for 100 "superbucks" for your game for $1.99 and then offer 100 "superbucks" on your website for $1.40. A "product finder" website can show 100 "superbucks" in the game for $1.99 and $1.40 on your website.
And I can't put that product finder in my app. Face it, Apple's app store disallows any competition on iOS. I don't know how you could not see that.
 
And if I want to sell some variants of my product for less, for say a fundraiser, I can't. I can only adjust the price for everyone nationwide.

You can't even do that with video games via PSN store vs B&M. B&M sets the prices to which you don't control and PSN Store only lets you set prices for nationwide. You're not making any sense.

And FYI: you can sell currency gift cards outside the store and use them in the product. Sell the currency gift cards for your "fundraiser". Problem solved.

And I can't put that product finder in my app. Face it, Apple's app store disallows any competition on iOS. I don't know how you could not see that.

And Fortnite can't put a product finder in the Nintendo Switch to link out to.

I don't understand your point.
 
You're excuse is just argumentative at best and makes zero logical sense other than what a 5 year old would say -- "because I want to".

What does it matter how you pay or is how you are in life whenever things change?
The Fact is they took the choice away. It is you who does not understand.
 
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