Sprite Monkey

Discussion in 'Mac Apps and Mac App Store' started by grape ape, Jun 22, 2012.

  1. grape ape macrumors newbie

    grape ape

    Joined:
    Feb 19, 2011
    Location:
    USA
    #1
    Hi, my name is J. Baker and I'm the developer of "Sprite Monkey".

    Sprite Monkey loads your folder of images and converts them to sprite sheets or strips. It also has features for converting 32bit pngs down to various color formats. It even exports cocos2D code instead of having to use a plist. This means smaller file size and faster response for games.

    Check out my app and even test out the demo version. ;)

    http://itunes.apple.com/us/app/sprite-monkey/id455498432?mt=12
    http://www.posemotion.com/download/sm_demo.zip
     
  2. grape ape, Apr 24, 2013
    Last edited: Apr 24, 2013

    grape ape thread starter macrumors newbie

    grape ape

    Joined:
    Feb 19, 2011
    Location:
    USA
    #2
    Sprite Monkey v2 now available! http://itunes.apple.com/us/app/sprite-monkey/id455498432?mt=12

    •Open Image Folder - Import a folder of PNG images. Sequence images load best when numbered. If your last image has double digits ("MyImage25.png") then the first image should have double digits ("MyImage01.png"), else the images will not load in order or load alphabetically.
    •Import Image - Add a single image to your already loaded images. This image will be put at the end of the list. So just make sure you load them all the first time.
    •Delete Image - Deletes an image. Image id's will be automatically recalculated and put back in numerical order.
    •Drag Image - Move images around with the mouse to reposition them.
    •Rotate Image - Right click on an image to rotate it to 270 degrees.
    •Reset Columns - Set column/sheet width by selecting an image and using "command + R" keys. If you want to add another column after using "command + R", just move the top-right image to the right a bit and use "command + R" again.
    •Snap to Grid - Snaps images to the grid to easily align the images. It snaps to every 8th pixel.
    •Clip Alpha Image - Clip 32bit PNG images by using the "-" and "=" (+) keys so you can overlap the images. This evenly clips the width (or height if rotated) of all the images, so it doesn't interfere with the animation sequence. You can use the "command + R" keys to collapse the images to their new clip size.
    •Canvas Size - If your need more space to create your sprite sheet, just increase the canvas size.
    •Displays image name and coordinates of the selected image.
    •Multi-grid coloring set by 8, 32 and 128 pixels for easy image layout.
    •Script Editor - To easily create custom sprite coordinate scripts.
     
  3. grape ape thread starter macrumors newbie

    grape ape

    Joined:
    Feb 19, 2011
    Location:
    USA
  4. grape ape thread starter macrumors newbie

    grape ape

    Joined:
    Feb 19, 2011
    Location:
    USA
    #4
    Sprite Monkey v2.3.0 is now available!

    New features...

    • Auto Scaling Canvas – The canvas is now reduced to the width and height of the image layout and auto scales if needed when moving images around.
    • Canvas Zoom – The canvas can now be zoomed up to 4x its normal resolution. This can come in handy for pixel artist who may create small retro style graphics.
    • Quick Sprite Strip – When images are initially loaded, they are laid out in a sprite sheet format. Now you can quickly change them to a sprite strip by using the “command + T” keys.
    • Universal 32 & 64-bit App
    • Updated the help file.

    http://itunes.apple.com/us/app/sprite-monkey/id455498432?ls=1&mt=12
     
  5. grape ape thread starter macrumors newbie

    grape ape

    Joined:
    Feb 19, 2011
    Location:
    USA
    #5
    Sprite Monkey v2.4.0 now supports retina displays!

    New Features...

    • Retina Mode - Edit your @2X sprite sheets at normal size. Looks best on a retina display, of course.
    • Changed "Retina" to "Retina Mode" in the preferences window. If "Retina Mode" is enabled while editing, then the "Retina" option will be auto-enabled in the export window.
    • Optimized the "Auto Scaling Canvas".
    • Full screen support added for OS X 10.6.
    • Shortcut keys added for "Delete Image" and "Delete Script".
    • Minor GUI enhancements.
    • Updated the help file.

    https://itunes.apple.com/us/app/sprite-monkey/id455498432?mt=12
     
  6. grape ape thread starter macrumors newbie

    grape ape

    Joined:
    Feb 19, 2011
    Location:
    USA
    #6
  7. grape ape thread starter macrumors newbie

    grape ape

    Joined:
    Feb 19, 2011
    Location:
    USA
    #7
    Sprite Monkey v2.6.0 Released!

    New features…

    • Now you can save your work to a Sprite Monkey Project file. All your images and current progress are saved into a compressed “*.smpf” file. So there’s no need to worry if your images have been moved or lost when you go to work on your sprite sheet again! This also makes it easy to share your work with a team member, friend or back it up for later use!
    • Drag and drop a folder of images, an image or even a Sprite Monkey Project file!
    • Import more image formats: JPEG, BMP, TGA and TIFF.
    • Change keyboard shortcuts due to adding more for saving and opening a Sprite Monkey Project.
    • Updated the help file.

    https://itunes.apple.com/us/app/sprite-monkey/id455498432?mt=12
     
  8. Michaelgtrusa macrumors 604

    Michaelgtrusa

    Joined:
    Oct 13, 2008
    Location:
    Everywhere And Nowhere
    #8
    You have a good looking app. Thanks.
     
  9. grape ape thread starter macrumors newbie

    grape ape

    Joined:
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    Location:
    USA
    #9
    Thank you very much! :D
     
  10. grape ape thread starter macrumors newbie

    grape ape

    Joined:
    Feb 19, 2011
    Location:
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