Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
This is the best Final Fantasy in my opinion. It has a very dramatic story.

I saw the newest Final Fantasy and was not impressed. Some 13 year old girl running around making weird noises while sparkles and glitter fly every where just isn't a "Final Fantasy" to me (it's more of a pedo-fantasy in my opinion!)

It's sad to see such a once great series go downhill.


EDIT: Not a fan of the new sprites...
 
For iOS, does this game take up the full screen? On my Android device it is letterboxed a little bit on the sides, vertically. Also, on Android no cloud Google Play saves but yet its there in iCloud. Things like this make me want to bash my head through a wall...

Sort of. There's a setting to stretch the image to fit the entire screen or to leave it smaller but keep the aspect ratio correct. This adds small bars on the side that show the time and various other information.
 
No more Freemium Games

I think $15 is expensive for a mobile game, $5 - 10 would be better. But I for one am sick to death of "freemium" "Spamware" games. No I don't want to spend $2 for 10k credits so I can buy a couple of unlocks that have no material impact on the game. Marvel's Avengers and the Hulk were absolutely terrible.. Starts off great, but then it was pretty much the same exact thing "forever" and I thought buying credits would open up things and it never did. Completely turned me off the freemium game model.
 
Final Fantasy VI ??

Isn't this identical to Final Fantasy III for Super Nintendo??? I used to play that game all the time at least 15 years ago. Did I miss something between FFIII and FFVI?
 
Isn't this identical to Final Fantasy III for Super Nintendo??? I used to play that game all the time at least 15 years ago. Did I miss something between FFIII and FFVI?
Ah, the old Final Fantasy numbering debate.

The original Final Fantasy (FFI) was released in Japan as well as USA. FFII and FFIII were initially only released in Japan, so when FFIV came out in the USA, it was only the second "English" Final Fantasy so the USA release was branded as FFII. Then FFV was released only in Japan, so when FFVI came out, it was only the third English release, so it was branded as FFIII.

Then when the games were re-released on different platforms many years later they were marketed by their original names.

http://everything2.com/title/The+Final+Fantasy+Numbering+System
 
FFVI is my favorite of all the Final Fantasy games. I love it. The new look is iffy as I prefer the original sprites...but, whatever. The price is fair for what we are getting.

As to the price tag, I don't have an issue with it, though I would like to see some kind of short term play-for-free modality. For an untried (for me) game title, spending $16 is a bit of a risk. If I could get it for free and play for fifteen minutes with no game save functionality, or something like that, then pay to activate longer play and game save, it would give me the opportunity to try the game and see if it is really something that I want. And doing something like that through an IAP instead of having a free version and a full version as two different apps in the App Store is fine with me, and, IMO, what IAPs are really meant for.

Perhaps, they should design the games so you get to play the first "chapter" for free but if you want to play additonal chapters, you pay for each of those within the app., as you progress. That way, as your playing through the game, if you end up not liking it, you can stop playing without having paid for the full price of the game... ;)
 
FFVI is my favorite of all the Final Fantasy games. I love it. The new look is iffy as I prefer the original sprites...but, whatever. The price is fair for what we are getting.



Perhaps, they should design the games so you get to play the first "chapter" for free but if you want to play additonal chapters, you pay for each of those within the app., as you progress. That way, as your playing through the game, if you end up not liking it, you can stop playing without having paid for the full price of the game... ;)

Square did this with Dimensions. I ended up buying all the chapters when they were on sale.
 
I think $15 is expensive for a mobile game, $5 - 10 would be better. But I for one am sick to death of "freemium" "Spamware" games. No I don't want to spend $2 for 10k credits so I can buy a couple of unlocks that have no material impact on the game. Marvel's Avengers and the Hulk were absolutely terrible.. Starts off great, but then it was pretty much the same exact thing "forever" and I thought buying credits would open up things and it never did. Completely turned me off the freemium game model.


The race to the bottom and the disdain for mobile apps costing more than a buck is interesting. We'll pay 30-40 bucks for a DS game, more for a console or computer game, but the idea of paying more than a couple bucks for a mobile app or game is offensive. What is it about mobile that makes the intrinsic value of apps and games on those platforms less. I've got my phone on me all the time, available all the time.

I'm as guilty of it as anyone, I'll often find myself saying I'd buy that if it was a buck, but not 5 bucks. Then I have to step back and say, wait. This really is worth a few bucks. Someone put in a lot of work on this, I'm going to get a lot of use out of this. I like to get paid for my work, why shouldn't they.

This F2P bs is destroying the industry, and people are just lapping it up. I see people spend actual money. Real cold hard cash on things like Candy Derp Saga and dragonvale and it just makes me cringe.

That said, I'll defiantly wait for a sale on FF VI. I don't want to play it "that" bad.
 
I don't really mind the price, to be honest. It's a wonderful game, one of the best in the entire series.

But the ONE thing holding me back from buying this (and Chrono Trigger) is the font. Why on earth does Square insist on using horrible fonts for their iOS ports? The game is 40 hours of reading...the font is extremely important.

Original:

WikibattleFF6.PNG


GBA remake:

final-fantasy-vi-advance-20070215044816259-000.jpg


DS remake of III:

0.jpg


And now the generic iOS look....:(

Banon-FFVI-iOS.png


screen480x480.jpeg
 
I'll be endlessly bothered that this game never got a real "remake" the way Final Fantasy IV did.
 
YES.

First: Give me a game that is a real, meaty game, not dumbed down, with no IAP at all, and charge me $16 for it, and I will be happy. This is that game.

I'd rather pay $10 on sale, but I'll take an expensive game--if it's worth it--to a 99-cent throwaway or fremium that expects me to pay to play once I'm hooked any day of the week.

Second: This is the best of the Final Fantasy series (though I did like VIII and enjoyed XII more than I expected to), and one of the greatest games ever made, bar none. Uematsu's score alone is worth the price of admission--how many games, particularly ones from the 16-bit era, have an entire mini-opera in the middle? Or the four-part Dancin' Mad Bach-rock boss epic? Or the end theme, which weaves together more than a dozen character themes into one twenty minute work of art?

It also was the last Final Fantasy game to have really good character differentiation, the last for a while to let you build a party of exactly who you want through most of the game while still maintaining a coherent narrative, has a cast mostly composed of people past puberty, and both of the leads are strong, female, and not whiny.

FFVI is my favorite of all the Final Fantasy games. I love it. The new look is iffy as I prefer the original sprites...but, whatever. The price is fair for what we are getting.

The new sprites are kinda wonky, but the backgrounds seem okay, and much more importantly, unlike with FFIV, they actually kept the Amano-style character portraits, which is pretty awesome.

Amano's etherial, atypical character art is one of the things that so beautifully defines the early FF games, and is so different from the incredibly realistic but blandly similar string of CGI folks in the modern games. Not that there's anything inherently wrong with the modern FF characters, but I much prefer a game called Final Fantasy to have art that looks, well, fantastic.

Already picked this up on PSN (PSP, PS Vita, PS3) for £6. It's not likely now but I still hope Matrix Software make 3D versions of 5 and 6, like their successful 3 and 4 remakes for the DS.
Actually, I disagree. I don't think Matrix Software should do a 3D remake of 6, because I don't think they're equipped for what 6 really deserves.

If you're going to remake FFVI, you need to go all-in. It doesn't deserve low-polygon chibi sprites. It should be done as a full, modern-gen, high-quality remake with in-game artwork that looks like the rendered cutscenes on the first remake. With Amano-style character designs, like those cutscenes had, not generified, unnecessarily realistic FFXIII-style blandness. And an either stepped-up or recorded orchestral version of Uematsu's original score.

The technology exists. The story and music don't need adjustment (heck, you could use a Distant Worlds recording for the opera). Even the mechanics could be left alone. It would cost a fortune to do, but anyone who knows the original knows that this remake would be the Final Fantasy game.

Every longtime gamer I know thinks basically the same thing. If you launched a Kickstarter with a $60 buyin and a $20M target goal, my money would be on the table, and I'll bet you could get a third of a million other fans around the world to buy into it as well.
 
I've had two freezes so far on my 4S, when returning to the game from the home screen. The game doesn't respond to any input and I have to double-click Home and throw the app. Has anyone else run into this?
 
This is by far my favorite FF game. I've played at least half of all the games, having skipped all the Nintendo handheld releases.

I have no issue with the price. I do have the SNES version sitting in the basement somewhere. A quick check on ebay shows I could still sell that for between $35-$60. Like many others, I would much rather pay once for the whole game than any IAP or Freemium garbage.

The only reason I'm not already downloading and playing is the several reports of performance issues. If playing on an iPad Air isn't smooth, then I think I will wait for a patch. I did see someone with an iPhone 4S had some crashing issues. Those are my two devices, and I'd like to know my game will work well once I pay for it.
 
Oh, wow. The kids are going to demand I buy this. Oh well, I guess I haven't spent any money on it since 1994 or whatever.
 
I've had two freezes so far on my 4S, when returning to the game from the home screen. The game doesn't respond to any input and I have to double-click Home and throw the app. Has anyone else run into this?

It has quite a delay sometimes when you come back to it. I've thought it had frozen a few times but it's always resolved if I just wait it out.
 
It has quite a delay sometimes when you come back to it. I've thought it had frozen a few times but it's always resolved if I just wait it out.

Interesting. I've developed a habit of force quitting when I've finished playing, but next time I'll try to remember to close it normally and then see whether it resumes.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.