YES.
First: Give me a game that is a real, meaty game, not dumbed down, with no IAP at all, and charge me $16 for it, and I will be happy. This is that game.
I'd rather pay $10 on sale, but I'll take an expensive game--if it's worth it--to a 99-cent throwaway or fremium that expects me to pay to play once I'm hooked any day of the week.
Second: This is the best of the Final Fantasy series (though I did like VIII and enjoyed XII more than I expected to), and one of the greatest games ever made, bar none. Uematsu's score alone is worth the price of admission--how many games, particularly ones from the 16-bit era, have an entire mini-opera in the middle? Or the four-part Dancin' Mad Bach-rock boss epic? Or the end theme, which weaves together more than a dozen character themes into one twenty minute work of art?
It also was the last Final Fantasy game to have really good character differentiation, the last for a while to let you build a party of exactly who you want through most of the game while still maintaining a coherent narrative, has a cast mostly composed of people past puberty, and both of the leads are strong, female, and not whiny.
FFVI is my favorite of all the Final Fantasy games. I love it. The new look is iffy as I prefer the original sprites...but, whatever. The price is fair for what we are getting.
The new sprites are kinda wonky, but the backgrounds seem okay, and
much more importantly, unlike with FFIV, they actually kept the Amano-style character portraits, which is pretty awesome.
Amano's etherial, atypical character art is one of the things that so beautifully defines the early FF games, and is so different from the incredibly realistic but blandly similar string of CGI folks in the modern games. Not that there's anything inherently wrong with the modern FF characters, but I much prefer a game called
Final Fantasy to have art that looks, well, fantastic.
Already picked this up on PSN (PSP, PS Vita, PS3) for £6. It's not likely now but I still hope Matrix Software make 3D versions of 5 and 6, like their successful 3 and 4 remakes for the DS.
Actually, I disagree. I don't think Matrix Software should do a 3D remake of 6, because I don't think they're equipped for what 6 really deserves.
If you're going to remake FFVI, you need to go all-in. It doesn't deserve low-polygon chibi sprites. It should be done as a full, modern-gen, high-quality remake with in-game artwork that looks like the rendered cutscenes on the first remake. With Amano-style character designs, like those cutscenes had, not generified, unnecessarily realistic FFXIII-style blandness. And an either stepped-up or recorded orchestral version of Uematsu's original score.
The technology exists. The story and music don't need adjustment (heck, you could use a Distant Worlds recording for the opera). Even the mechanics could be left alone. It would cost a fortune to do, but anyone who knows the original knows that this remake would be
the Final Fantasy game.
Every longtime gamer I know thinks basically the same thing. If you launched a Kickstarter with a $60 buyin and a $20M target goal, my money would be on the table, and I'll bet you could get a third of a million other fans around the world to buy into it as well.