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It's the 10th in NZ today (and the NZ store also says "from February 10") and it's $24.99. I'll check the price again tomorrow and see whether it's changed.
 
Playing now, not sure what you're on, but it looks great on my iPad Pro...

The game is upscaling from the normal iPad resolution to the iPad Pro res which results in a blurry image. So 2048‑by‑1536 is upscaled to 2732‑by‑2048.
For example games like Republique, Monument Valley, Island, Rayman Adventures and Star Trek Timelines are optimized and therefore not upscaled.
Games like FF9, Lara Croft Go or Transistor are upscaled and look blurrier than they should.
What are you on? However - I can understand that amateurs neither have to eye nor the knowledge to comprehend upscaling. :D
 
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Argh! No rotation support (iPhone 6). They finally added it to FF7 a week or two ago and now they've launched FF9 without it.
 
It's the 10th in NZ today (and the NZ store also says "from February 10") and it's $24.99. I'll check the price again tomorrow and see whether it's changed.
I think it's the 10th everywhere in the US now, and it's still $24.99 here. It therefore looks like the promotional price was already available.
 
I'm from Croatia, but I use USA store. Bought it yesterday for 16.99$
 
They did a very good job on this port. It feels like it's made for touch phones and pads. Just beautiful.
Which can't be said for the FFVII iOS version with virtual controllers on top of the game. Also FFVII has a black bar at the bottom for some strange reason.
 
Nice! I hope this comes to PS4 like FFVII did. The speed-up thing is great, and being able to play the same save on either my TV or anywhere in the house on the Vita is pretty great.

Oh my lord, yes! Hopefully this means Final Fantasy X is next! I would drop even $49 without hesitation to play Final Fantasy X on my phone. What would be great is if it was ported at 1080p and scaled down for the iPhone 6 and 6s. Hopefully we'll see it within a few years, fingers crossed. I would not mind restarting my journey again.
They ported FFX about a year ago to the PS4 and Vita. So maybe they'll port to iOS too. It's outstanding on Vita.
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Man, memories of this game bring tears to my eyes, it was just absolutely perfect. After playing 1-6 in the series and then taking a hiatus from the old-school feel with 7 and 8, FF9 was the most nostalgic game I've ever played. If this is your first time playing this game, do yourself a favor and wear headphones, Vamo'alla Flamenco will be stuck in your head for a long time.

I never had that nostalgia with these games, but I did buy a PSP years ago and loaded it with FF1 all the way up to 9 so I could finally play them. It took years but I managed to play through them all one by one. Recently finished X and X-2 on my Vita!
Have you played Dissidia? It's a fighting game with all the main heroes and villains from FF1-10. I think it's only out on PSP but it's worth tracking down if you can.
 
They did a very good job on this port. It feels like it's made for touch phones and pads. Just beautiful.
It certainly feels more "native" than VII. I've found a slight bug though; the text appears more slowly than it did on the PlayStation and this has caused some of the timings to go off. An example is the very first choice of the game (where you select whether to kidnap Brahne or Garnet): If you choose Brahne then the speech bubble disappears before Baku has finished talking.
 
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I tried to pair my PS4 controller (the only wireless one I have) but no luck. That was just trying to get it to talk to the phone though; I didn't get as far as the game.

I'm off to work now but maybe I'll see whether I can find pairing instructions later, and I'll post back with whether it works in-game.
 
If you are jailbroken, you can likely used Controllers4All or some bluetooth stack tweak to get modern controllers to work with it (DualShock/PS4, Mifi, etc).

I'm happy to see Square Enix doing great things for the mobile market for older titles. One thing that I dislike is post-port support. If you take a look at a lot of SE's older titles that they ported (including some FF), they have not been updated since 2013 or earlier. The problem then surfaces, where they aren't optimized for the latest devices, latest iOS, latest resolutions, etc.

If they eventually release most remaining FF for iOS and then proceed to update each port for new devices/iOS, I would be quite satisfied. It should be noted that I did end up purchasing IX, but it was something to think about. In the next few years, will IX be able to work/run with few limitations or problems on iPhones of the future?
 
I thought there was native controller support in iOS now, but Google is indicating that a jailbreak is indeed required. It looks like I won't be trying it after all!
 
The game is upscaling from the normal iPad resolution to the iPad Pro res which results in a blurry image. So 2048‑by‑1536 is upscaled to 2732‑by‑2048.
For example games like Republique, Monument Valley, Island, Rayman Adventures and Star Trek Timelines are optimized and therefore not upscaled.
Games like FF9, Lara Croft Go or Transistor are upscaled and look blurrier than they should.
What are you on? However - I can understand that amateurs neither have to eye nor the knowledge to comprehend upscaling. :D
The character models are rendered crystal clear, but yes, the backgrounds are a tad blurry. Nothing horrible, and it certainly looks better than it did on my CRT tv. But I suppose amateurs neither have the eye nor the knowledge to be be to able to see what is 2 feet from their faces.
 
I thought there was native controller support in iOS now, but Google is indicating that a jailbreak is indeed required. It looks like I won't be trying it after all!

Yeah, the problem (as noted above), is the game must support it. In the case of the game supporting it, you will only get support for very niche and specific controllers. If you are jailbroken, however, you can use pretty much any controller that has BT. It's even possible and has been done, where other devices such as old iPhones you have lying around, can connect to your current device and be used as a touchpad BT controller.

The biggest gripe about jailbroken BT stacks is reliability. Each iOS update that is jailbroken pretty much instantly breaks the BT stack software/tweak upon updating, which results in a cumbersome process of cat and mouse.

What irks me is the fact that you must be jailbroken to do this. Newer iOS iterations often don't have the ability to be jailbroken, and older iOS iterations have less features, potential security problems, bugs, and often don't work with new tech (Apple Watch VS iOS 8, for example).

What Apple should be doing is investing in what people want. Which, in this case at the very least, seems to be full BT controller support for iOS -- not just some, and for specific games.
 
I would really appreciate if SquareEnix would add support for Apple TV 4th Gen. The control scheme would be fairly simple to implement on the remote and MFi support would be great too.
 
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