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Blizz caters to a lot of hardware....

Some of us might not be able to run 1600x1200 4xAA 16xAF with no frameskips but I'll be happy getting SC2 to run decently.

I have a PM G5 Dual 2.0Ghz and soon I'll be putting a 7800GS in it to replace my ailing 9600 Pro. This little change should get me well into the SC2 requirements. A little more RAM won't hurt either.
 
I think many of you are underestimating how much has changed in the engine. For example, it's using Havok for physics, where WarCraft 3 (as far as I know) didn't do physics at all.
 
Having never played Starcraft I'm not yet sure whether this game is for me, but I'm hoping the X600 in my G5 iMac should be sufficient. Just to give the option.
 
Some of us might not be able to run 1600x1200 4xAA 16xAF with no frameskips but I'll be happy getting SC2 to run decently.

I have a PM G5 Dual 2.0Ghz and soon I'll be putting a 7800GS in it to replace my ailing 9600 Pro. This little change should get me well into the SC2 requirements. A little more RAM won't hurt either.

Where did you find a 7800 for a G5?
 
Having never played Starcraft I'm not yet sure whether this game is for me, but I'm hoping the X600 in my G5 iMac should be sufficient. Just to give the option.

You poor neglected soul. You should consider trying it. It's always a frontrunner in 'best computer games of all time' type polls and has a 10.0 rating at Inside Mac Games.
 
I think many of you are underestimating how much has changed in the engine. For example, it's using Havok for physics, where WarCraft 3 (as far as I know) didn't do physics at all.

And this brings up an interesting point—wasn't there some huge flap a few years ago about how Havok was too much work to port to PPC for a number of reasons? I seem to recall a number of A-list titles not coming to the Mac because they used the Havok physics engine. It'd surprise me if SC2 is supported on PPC Macs at all (especially since it probably won't come out until sometime in 2008, probably later than sooner).
 
You poor neglected soul. You should consider trying it. It's always a frontrunner in 'best computer games of all time' type polls and has a 10.0 rating at Inside Mac Games.

i second this opinion. cheap too, you can get the game and expansion for $20, even less on ebay i bet.

anyway, i bet current technology will run SC2. not on full, but definitely playable. can't wait for this game!
 
They make comments in the FAQ about the possibility of having DX10 only graphics effects. If this is true, the answer is "NO". You will not be able to run SC2 on any current Mac (or the next revision either) with EVERYTHING maxed out with or without Boot Camp.

About the release date, I think late 2008 is a reasonable estimate. I doubt highly that it will be out in 2007 or even early 2008 due to the lack of hard info they have been able to provide.

They've stated that they'll be releasing a mac version side by side with the windows version... i.e., no DX10 required, as there *is* no DX10 on a mac. Whether they do that with the windows version or not is pointless, as both versions will likely reside on the same disc.
 
They've stated that they'll be releasing a mac version side by side with the windows version... i.e., no DX10 required, as there *is* no DX10 on a mac. Whether they do that with the windows version or not is pointless, as both versions will likely reside on the same disc.
I didn't not say that there was a possibility of requiring DX10 but rather that there might be DX10 only graphics effects. In others words, there may be some lighting or shading effects that are only available with the appropriate DX10 hardware and software. The game will still run fine on DX7, 8 or 9 hw/sw or OpenGL for Mac users but they will not be able to get the "full" visual experience. It has nothing to do with Blizzard releaing a Mac/PC hybrid at launch.

Will StarCraft II take advantage of DirectX 10? What other graphical goodies are included?

The game will be compatible with DirectX 10, and we're still considering whether there will be exclusive DirectX 10 graphic effects, but the graphics engine will also be very scalable to ensure that a wide range of different systems will be capable of running StarCraft II. The new engine is also capable of rendering very large units, as well as large numbers of units on screen together. Havok physics have been integrated into the engine for added realism as well.
 
I don't think there's anything about DirectX 10 that would prevent the same effects from being possible on the Mac, as long as unified shader architecture hardware was available. That is to say: if NVIDIA 8000-series or ATI 2xxx-series GPUs come to the Mac before Starcraft II launches, those machines will be capable of producing the same effects as on the Windows version.
 
I think that multi-threaded OpenGL which is implemented in the newer versions of OS X will give a very good boost to warcraft 3. I know it did on World Of Warcraft...
 
Some of us might not be able to run 1600x1200 4xAA 16xAF with no frameskips but I'll be happy getting SC2 to run decently.

I have a PM G5 Dual 2.0Ghz and soon I'll be putting a 7800GS in it to replace my ailing 9600 Pro. This little change should get me well into the SC2 requirements.

As system requirements have not yet been stated, it is too soon to know if a 2GHz G5 will be supported or not; keep this in mind when planning your upgrades.
 
IMO the term "DX10 effects" can be confusing.

Really the issue at hand, is Gen4 shader hardware, for example the GeForce 8800.

Hardware is what makes the effects, so when I see "DX10 card", to me that means Gen4 shader hardware.

If and when Gen4 shader hardware is available on OS X under OpenGL, we can take a look at effects that are unique to Gen4 hardware. The presence or lack of DirectX on OS X is not an issue.
 
I know it's to early to tell, but do you think my system (which i will list in a second) will be able to run it at full?

First off im using a
AMD Athlon 64 x2 processor 6000+
2 gig ddr2 ram - Corsair
Nvidia 8800 GTS 640mb

Using this on a Asus M2N32-SLIDeluxe motherboard and using Vista as my OS.

Thanks!
 
I know it's to early to tell, but do you think my system (which i will list in a second) will be able to run it at full?

First off im using a
AMD Athlon 64 x2 processor 6000+
2 gig ddr2 ram - Corsair
Nvidia 8800 GTS 640mb

Using this on a Asus M2N32-SLIDeluxe motherboard and using Vista as my OS.

Thanks!

Dude. You have a freakin' 8800! What do you think? :p
 
Though this could change any second, the 8800 is pretty much the best video card out there. You should be fine. :D
 
If they have been working on it for 5 years then they didnt have a full staff on it the whole time.. no way. Seriously this isn't an entirely new game.. just new graphics and mod'd and new units. And new compaigns. I cant believe it would take a full staff 5 years unless the game was at least near ground up. I bet it was hardly worked on the 1-2 years TBC was being worked on :)

It isn't a new game... apart from the new engine... apart from the new units.. apart from the new missions...

Then what pray, is it? :rolleyes:
 
You're comparing the next revision of a high end laptop with a consumer laptop that was languishing at the time. I think SC2 will be very playable for you.



Well the thing is, I'm a hardcore WC3 player and I got my iBook 3-4 years ago. So around the time it game out / a little after it came out. And yet, I get pretty crappy frame rates. I can get a max of 34 and it will go to 0.3 in some cases. Seeing as the hardware was out AFTER the game was released, I was kind of disappointed. Now I can't wait to get my MacBook Pro and own it up... I'm expecting a 25% increase in my skill based on my technical limitations I have now. I don't want this to be the case with StarCraft 2, where I'm getting the computer BEFORE its released and not getting ultimate results. Kind of see my point?
 
Hey All,

I'm pretty sure SC2 will run fine on the newest SR MBP but I just wanted to double check.
Before the new MBP was released, we were speculating about how a game we know very little about would run on a computer of which we don't know the specs. Now, we know about the MBP but we still don't know the first thing about the system reqs for SC2 so there is no way to be sure. I imagine the most important thing is when SC2 is actually released. If it is released before the end of 2008 then the MBP should run everything great. If it comes out in 2009, then it may be a little underpowered.

And yes, I do not think 2009 is out of the question for SC2.
 
While of course we won't know for sure until it comes out, I think it'd be fine. I run WC3 at full everything on my 1.5 GHz PB G4. I think the new MBP's will handle it well. Full settings? Shrug. Probably, but I dunno. Beef it all the way up with RAM before you try :).
 
I know it's to early to tell, but do you think my system (which i will list in a second) will be able to run it at full?

First off im using a
AMD Athlon 64 x2 processor 6000+
2 gig ddr2 ram - Corsair
Nvidia 8800 GTS 640mb

Using this on a Asus M2N32-SLIDeluxe motherboard and using Vista as my OS.

Thanks!

Stop trying to brag. You know it's perfectly fine.
 
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