No chance. There might not even be a PPC version at all.I wonder if a G4 would be good enough...
I guess youre right. And really we will just have to wait for the game to actually come out huh? See I'm worrying for nothing hehe.No chance. There might not even be a PPC version at all.
As for system requirements, it depends on the port. Occasionally they're lower on the Mac side, but that's pretty rare. Also sometimes the "higher" requirements on the Mac side are actually and technically the same as the PC version, but the Mac publisher is more realistic about what works well.
yes, but the GMA 950 was a low-end choice when it was first used in the macbooks 18 months ago. Now it's just ridiculous. Blizzard can't support horribly outdated hardware forever.The GM650 can use more than 64MB of graphics memory and actually the Windows driver will do (otherwise Vista wouldn't run). But somehow Apple limited it to 64MB on OS X.
Rob Harries said, that they are watching the WoW user statistics. The MacBook (not the Pro) is enormously spread among youger (gaming) people. It wouldn't be a wise choise to kick them out.
exactly .Often, when games, like the two you used as examples, are ported from the PC to mac, they requirements get higher. Blizzard releases all of their games for the pc and mac simultaneously, so I think the requirements are usually the same.
That's not really the issue...even if you increased the memory that GMA950 accessed to 512TB, that wouldn't make it any better or more capable. And yes, it's definitely Apple's fault for using such a lame chipset (especially since they used to make fun of integrated graphics right up until the first Intel Macs were released, and for good reason). The TV has a better graphics chip. Heck, even the iPhone might have a better graphics chip....The GM650 can use more than 64MB of graphics memory and actually the Windows driver will do (otherwise Vista wouldn't run). But somehow Apple limited it to 64MB on OS X.
No, WoW and Warcraft III still use AltiVec on PowerPC. We even improved it a little bit for WoW 2.2.0 which is now in beta.exactly .
Blizzard actually does a simultaneous release for all of their games on a single hybrid disc. The Mac versions of their games are actually coded to run on Macs using OpenGL and everything (they were using Altivec for awhile, I'm sure they've stopped using it though by now).
I don't know how I missed seeing that post, but it is incredibly disappointing. Part of Starcraft's wonderful mass appeal is that it ran well on low-end machines, and I was hoping that Blizzard would maintain that in Starcraft 2, and that my 1.33GHz iBook (or 1GHz PB w/ better video card) could limp through at minimum settings. Looks like it'll be relegated to my PC gaming rig after all .No guessing required, Rob from Blizzard posted here stating that it will not run on any G4, and maybe not even any G5.
If I had to guess, I think you are going to be fine. Our computers may not be able to run it at top settings, but it will most likely run fine at lower settings.I hope starcraft 2 will run on my 17" iMac with ATI X1600.
I would hate it if a machine 1 years old can't play this game. It's not meant to be Unreal Engine 3.