Stardew Valley for iOS Updated With New Control Options, Auto-Save Functionality

Discussion in 'iOS Blog Discussion' started by MacRumors, Nov 13, 2018.

  1. MacRumors macrumors bot


    Apr 12, 2001

    Stardew Valley for iPhone and iPad received a major update today, introducing several new, improved control options.

    There are new options for a virtual joystick or invisible joystick, along with the option to add an action/attack button. A joypad adjuster tool lets you customize your onscreen controls, and there's now support for Made for iPhone Bluetooth controllers.

    The auto attack feature has been improved so you're always facing the nearest foe, and it's easier to run from monsters in dangerous situations.

    From the toolbar, you can now slide up and down to access everything in your inventory, and there are stability improvements when exploring in the mines.

    Today's update also introduces an auto-save feature that lets you continue the game where you left off. The full release notes for the update are below:
    Introduced on October 23, Stardew Valley also lets players fight monsters to earn money, mine ores, fish, get to know townspeople, and engage in social activities in the town. The game cycles through different seasons with various crops and activities to partake in as the game progresses through the years, so there's always something new and exciting to do.

    Stardew Valley offers hundreds of hours of gameplay, and there are no in-app purchases to deal with. A farming simulation might not sound appealing, but Stardew Valley sucks players in with crop and farm strategies, min/maxing profit each season, engaging combat, a never-ending list of achievements to earn, and much more.

    Stardew Valley can be downloaded from the App Store for $7.99. [Direct Link]

    Article Link: Stardew Valley for iOS Updated With New Control Options, Auto-Save Functionality
  2. Kaibelf macrumors 68020


    Apr 29, 2009
    Silicon Valley, CA
    Wow they basically addressed all the major complaints in the first month! Chucklefish/ConcernedApe is such a great dev house when it comes to their audience.
  3. Rayban macrumors 6502


    Sep 5, 2008
    Have they added cloud saves?
    Also, is there support for the new iPad aspect ratio?
  4. NavySEAL6 macrumors 6502a

    Dec 13, 2006
    Is there any cloud save for iPhone/iPad? Even better, any way to sync with Nintendo Switch?
  5. vagos macrumors member


    Oct 19, 2014
    If I buy the iPad version do I get the iPhone version for free?
  6. macduke macrumors G4


    Jun 27, 2007
    Central U.S.
    Is this optimized for the new iPad Pro now? I probably shouldn't ask that. I almost bought it the other day. I was mildly addicted to it last autumn on the Switch. I eventually just had to walk away from it and never return. I already had God-like powers to teleport around everywhere and had basically conquered everything. I was just making tons of cash on high level wines using rare fruits. Whole fields of barrels. It was disgusting. I loved it.

    I might play it again when they add multiplayer on either Switch or iOS because then my wife and I can finish it in half the time, though we might try a higher difficulty or something.
  7. fumi2014 macrumors regular

    May 21, 2014
    Great update to a fantastic game. However, iCloud syncing is still the elephant in the room.
  8. redscull macrumors 6502a


    Jul 1, 2010
    Save-on-app-unload was my most wanted feature, but at the same time, it scares the crap out of me. In the ridiculous number of hours I've played since I was first annoyed by the lack of auto-save, I've had quite a few times where I got absolutely and inescapably stuck and needed the ability to kill the app and reset my day else my whole game would have been forever ruined.
  9. RhythmGuru macrumors member


    Nov 7, 2010
    Saved my bacon multiple times as well...
    --- Post Merged, Nov 13, 2018 ---
    Is fishing borked for anyone else? I don’t see the fish icon or my green bar anymore.
  10. infiniteentropy macrumors regular

    Sep 9, 2009
  11. R10k macrumors member

    Aug 10, 2017
    I was most excited about Mfi controls... but for the most part they seem half baked.
  12. rek89 macrumors member

    Sep 10, 2015
    I play as well, so I've got to ask... what in the world would these forever game ruining events be? Not saying you're wrong, just not really seeing what they could be based on my experience.
  13. X5-599 macrumors regular

    Oct 28, 2012
    I'd really like it if the toolbar could lock horizontally like in the desktop version. Don't really like having it warp around the screen each time I enter a new area.
  14. Gabebear macrumors newbie


    Nov 14, 2018
    This update breaks fishing... The save stuff is great; but I’d advise people to wait a bit before buying this game. If you haven’t played ‘Thimbleweed Park’ yet, go play that and wait for bugs to get ironed out of this.
  15. i hate phones macrumors 6502a

    Jul 5, 2010
    Philly Suburbs, PA
    I wasted an entire day messing around with the different controls and was bummed that I couldn't' get my day back by quitting the game. If you go into settings and uncheck auto save, it reverted me back to the beginning of the day. I didn't turn it back on, so can't speak for what happens when you do though. I often restart my day if I die in the skull cavern and lose any important items.
  16. edgonzalez32 macrumors 6502

    Jul 21, 2011
    Man I hope this is out for Android relatively soon.
  17. redscull macrumors 6502a


    Jul 1, 2010
    It occurs to me that "forever" might have just meant sitting idle until 2am, passing out, losing stuff, and waking up in bed. I don't normally remember that that is an option.

    Anyway, the one that most stands out in my memory is due to the overly large click box of the horse. One morning I went over to pick up a couple truffles the pigs left right in front of the stable. But they were literally adjacent to the stable which meant tapping them didn't pick them up, instead it put me on my horse. Which was still in the stable. The horse can't run over truffles so it couldn't leave the stable, nor could I leave the stable after dismounting because I also can't walk over truffles, and atttemtping to pick either up would just remount the horse. I was inescapably "forever" stuck in the stable.

    After resetting the day, the only way I could ever pick up those truffles or access my horse again was to first see Robin and have her move the stable elsewhere on the farm (no longer near the barn!).
  18. SatisfiedVirginian35 macrumors newbie

    Sep 22, 2015

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