Can we please get updates to the half life/portal series to work on Apple silicon please?
Considering they were already ported to the Switch and even the Nvidia Shield TV ARM powered machines you would have though that would be an easy task?
Can we please get updates to the half life/portal series to work on Apple silicon please?
Most of the larger studios have been purchased by corporations that won’t sell. The smart thing would be for Apple to partner with Valve to enhance the Proton translation layer for ARM to bring more games to the Mac.Right now. I believe Apple could do something great, by opening up their own Studios/Publisher, start buying up game IPs and and doing remasters for so many games that where fun back in the day but got left behind.
They snuck billions into their Apple Car, they could do the same for the gaming community and probably have better results.
The 10% that does run includes games like Baldur’s Gate III, recent Civ games, Dead Cells, Hades 1 & 2, Lies of P, Borderlands 2, Cult of the Lamb, Riven, Subnautica and XCOM 2.I don't use Steam or have an account, but even I know that 90% of Steam games don't work on Apple Silicon....so..I guess this is sorta useful?
The 10% that does run includes games like Baldur’s Gate III, recent Civ games, Dead Cells, Hades 1 & 2, Lies of P, Borderlands 2, Cult of the Lamb, Riven, Subnautica and XCOM 2.
Further, through emulation, additional games can be run on macOS, however people doing that are a tiny minority of Steam users.
If only 1.8% of Steam users are running macOS, it's going to be fewer than that who are running Steam Windows games through something like Crossover. 1.8% is already a minority so anything less than that will also be a tiny minority. That's using the highly technical statistical term "tiny".How do you determine that it's a tiny minority ?
Although now that Whisky is no longer supported, I expect the number will go down.
Crossover works really well and it occasionally goes on sale.
That is, of course, entirely Apple's fault. There was ZERO reason to drop 32-bit support.not likely. many games have been left unmaintained since 2019. they haven't got upgraded to 64-bit yet.
That is, of course, entirely Apple's fault. There was ZERO reason to drop 32-bit support.
Apple's bad behavior makes MicroSloth look good.
it's mostly if you want to organize your library, check sales etcI'm not a gamer and don't use Steam or have an account, but even I know that 90% of Steam games don't work on Apple Silicon....so..I guess this is sorta useful?
This is the elephant in the room people keep ignoring. People keep blaming Apple saying they do not care about Mac gamers at all. But for steam 24% of all the games are playable on the Mac yet only 2% of steam users play on Macs. I play steam games on my Mac and the selection is not perfect, but pretty good. Apple well knows these statistics so do not go out of there way to put power hungry nvidias in their desktops, which goes against their energy saving mantra, which i agree with.That's a pretty good estimate, although low. There are about 110,000 games on Steam (https://steamdb.info/stats/releases/), although it's likely at least some are no longer available. This site suggests the current total is about 101,000 games (https://backlinko.com/steam-users).
There are about 24,000 macOS games (https://store.steampowered.com/macos?facets13268=7:0), which means that about 24% of the Steam catalog are playable on macOS. Few will be 32-bit, which means most are playable on Apple Silicon. Further, through emulation, additional games can be run on macOS, however people doing that are a tiny minority of Steam users.
Steam users are overwhelmingly not running macOS -- only about 1.85% (https://store.steampowered.com/hwsurvey/) -- but it's not only because of a lack of games. With nearly 25% of Steam games available on macOS, there are many options for games.
Odd – I have the June 12th release but it still shows as Intel. I've tried deleting and reinstalling from scratch but still get the Intel binary. Anyone else run into this?
That too.Most of the larger studios have been purchased by corporations that won’t sell. The smart thing would be for Apple to partner with Valve to enhance the Proton translation layer for ARM to bring more games to the Mac.
Just adding Vulkan won’t do anything. Most games don’t even use it. UE5 already has Mac support but devs aren’t using it.Until Apple supports Vulkan, or there are some permanent built-in translation layer that converts to Metal, gaming on Mac will never ever take off because of the simple fact that game developers won't port games to Mac.
There's a too small pool of gamers using Mac, so it's not economical for game developers to port games to Mac.
There's a too small choice of games ported to Mac, so the gamers will never pick Mac.
And so the cycle continues.
At this point I'm debating on getting a Linux instead and ditching my Mac. Linux is great for developers like me (one of the reason I like Mac), plus gaming is now on parity, or in some cases BETTER, than Windows, resulting in a better all in one machine. There's also just way less bloat than Windows so it's a lighter OS as well, less background tasks, etc. that can eat up your performance when gaming.
Also, another thought on my original post.Most of the larger studios have been purchased by corporations that won’t sell. The smart thing would be for Apple to partner with Valve to enhance the Proton translation layer for ARM to bring more games to the Mac.
Valve enjoys GOAT status still to this day, but I find them to be incredibly frustrating. And the more you learn about their business, the more questionable they become. Every employee is a multi-millionaire, and Gabe has a $100M superyacht, made mostly on their pure profit from selling gambling to children. They're a game company that can't seem to make games anymore. They get in the hardware business, and just throw up their hands and quit for no reason (Steam Deck notwithstanding). They take 30% of sales revenue, while every other store front gets excoriated constantly for doing the same. During the PS3 launch of Orange Box, Gaben makes a huge stink about being forced to write multi-threaded code, a gripe that has aged like milk. They announced this huge pivot to episodic releases, only to just ghost the whole concept after two episodes.Considering they were already ported to the Switch and even the Nvidia Shield TV ARM powered machines you would have though that would be an easy task?
and round and round goes the fallacy wheel. There are plenty of folks that own macs, and plenty of those game. Right now - they own windows and/or steam decks and/or linux boxes to do so as mac support is less than it could be.Until Apple supports Vulkan, or there are some permanent built-in translation layer that converts to Metal, gaming on Mac will never ever take off because of the simple fact that game developers won't port games to Mac.
There's a too small pool of gamers using Mac, so it's not economical for game developers to port games to Mac.
There's a too small choice of games ported to Mac, so the gamers will never pick Mac.
And so the cycle continues.
At this point I'm debating on getting a Linux instead and ditching my Mac. Linux is great for developers like me (one of the reason I like Mac), plus gaming is now on parity, or in some cases BETTER, than Windows, resulting in a better all in one machine. There's also just way less bloat than Windows so it's a lighter OS as well, less background tasks, etc. that can eat up your performance when gaming.
Did you just make up that rumor? It makes zero sense. The appeal of Steam is the enormous catalog.Rumor has it Valve is going ARM for their next hardware platform so this is probably a byproduct of that (and also Apple announcing the deprecation of Rosetta 2)
On the open source side of things they’ve been working on making Proton work on ARM for a few months now
A couple of years ago Valve released something (might have been a 25th anniversary release of Half-Life 1?) with new graphics and features... still as a 32-bit app that won't run on anything newer than OS 10.14.I'm not gamer so I've not even heard of half of those, but my brother is and he said that none of the original Valve games (half-life series, Portal) were updated to 64-bit, so they won't play. That seems a bit odd, that Valve doesn't even update their own catalog.