Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
Until Apple reduces it or ideally removes it, photoshopping it away is plain false advertising, regardless if I/you hate it or not.

If you look carefully at the picture above it's significantly reduced, as well as the bezels. I understand they want to make the phone look "sexier", but that's just not a real device then, plus it looks bizarre next to the realistic 2017 iPad Pro (think it's a mini actually - but why not use the '18 Pro anyway?)

</designer rant>

There's nothing photoshopped off here. It's angled, and present.

The more egregious problem here is they assume people swivel the top down to the right. Nobody sane does that, it always goes left. That's all I'll discuss on that faux pas, it's almost law. :)
[automerge]1589301724[/automerge]
Yeah neither do mine, this guy is probably mistaken.

I bought a Nimbus because they advertised (or the website I bought it from did) that they were clickable. They definitely don't click though.
 
SteelSeries' controller was not nearly as comfortable as other controllers available on the market, not to mention the feel of the button presses also did not fit the bill. $70 for a controller of this style is high.

Are you sure you're talking about the Nimbus? The feel/comfort is right in line with the 360/XB1 controllers.
 
The PS4 controller is perfection and you can get it for $40. The XB1 controller is great and can also get it for $40 on sale. I just wish Sony and MS would put their game streaming services on Apple devices like iPad and Apple TV so they would be like Stadia - everywhere.
 
I use a Nimbus and a Xbox One controller for Apple Arcade. I probably use the Xbox controller more, but the Nimbus has advantages:

- insane battery life
- really easy to charge
- much easier to switch between different devices

For Xbox

- better build quality, feels better in the hand

To my knowledge, nothing I play requires clickable sticks, so that's never factored in. I play mostly on Apple TV, and that's where I have the Xbox controller connected. For everything else, I use the Nimbus. All the Nimbus needs is better build quality on par with PS and Xbox controllers, and they'd be set.
 
  • Like
Reactions: star-affinity
Apple would dominate the game space if they would allow developers to create games that required a game controller and 100% ignored the touch screen. All the Nintendo Switch is, is a mobile device merged with a game controller.... touch screen is ignored on most Switch games.
There are games that are "Controller Required," right? There seems to be some obstacle to making controller-based games because they seem few and far between, but I don't know what that obstacle is. iOS/tvOS should be a more desirable platform for game makers than it seems to be (or maybe that's just wishful thinking).

Are you sure? I too have the Nimbus but mine don’t click
When I press my analog joysticks in, they click, though I've never encountered a game that responded to that in any way.
 
The PS4 controller is perfection and you can get it for $40. The XB1 controller is great and can also get it for $40 on sale. I just wish Sony and MS would put their game streaming services on Apple devices like iPad and Apple TV so they would be like Stadia - everywhere.

PS4 controller = 4-8 hours of charge. XB1 controller = 30 hours of charge. Nimbus = 40 hours. Nimbus Plus = 50 hours.
 
up to 50 hours of battery life

If that's true that's really impressive!
The short battery life of my PS4 controllers still surprises me, especially since the PS3 controllers lated so much longer between charges.

I use a Nimbus and a Xbox One controller for Apple Arcade. I probably use the Xbox controller more, but the Nimbus has advantages:

- insane battery life
- really easy to charge
- much easier to switch between different devices

For Xbox

- better build quality, feels better in the hand

To my knowledge, nothing I play requires clickable sticks, so that's never factored in. I play mostly on Apple TV, and that's where I have the Xbox controller connected. For everything else, I use the Nimbus. All the Nimbus needs is better build quality on par with PS and Xbox controllers, and they'd be set.

Agree with you an all points. Relatively convenient to re-pair the Nimbus with different devices, but of course it would be more convenient if it was possible to quickly switch between different devices without requiring a re-pair each time.

The reason for not more games supporting clickable controllers on Apple devices is probably because there hasn't been support for it in iOS/iPadOS/tvOS until version 13. I think that will change in the future for sure.

Edit:

Must add I think it's a bit strange with the idea of a MiFi controller that only works on Apple devices now that Apple has opened up for built-in support of PS4 controllers and Xbox One controllers. This is something that is great and lets one controller be used with systems from different vendors. If a MiFi controller could be used also with Windows, Android and at least Xbox it would be fantastic.
 
Last edited:
I have not seen this mentioned, but does anyone know if I can actually steer a car in a game using any of these compatible controllers. I returned the first version Nimbus because I wanted to use it with racing games on my Gen 4 ATV and it lacked support for controller position, something the actual ATV remote does have. I don’t want to steer a car at high speed by pressing left and right buttons.
 
If you look carefully at the picture above it's significantly reduced,

significantly? it's a god damned mile long like the phone itself. you're struggling to see it against the image next to it.

look closer and pay attention to detail
 
$70? No thanks. I’ll stick with the PS4 or Xbox controller. While Steeleries does make nice controllers it’s not worth the premium over console controllers (which in my opinion are better anyways)
 
Holy crap, this thing is crazy expensive at my Apple store. $124 sing works out to about US$83 (including goods tax). Why the markup?
 
$70? No thanks. I’ll stick with the PS4 or Xbox controller. While Steeleries does make nice controllers it’s not worth the premium over console controllers (which in my opinion are better anyways)

It's a bit unfortunate for SteelSeries, they have to pay Apple for MFi certification in order for their controller to work with iOS so it pushes the price up (or the quality of the controller down). It's why so many MFi controllers are either rubbish or extremely expensive (and sometimes both).

Then Apple go and add compatibility for less expensive PS4 and Xbox One controllers which don't have to pay for certification. I'm actually surprised SteelSeries made another controller; when the old Nimbus went out of stock I assumed they'd thrown in the towel and were ceding the market to the DualShock and Xbox controllers.

It's a pity Apple didn't take a more wild west approach and let anyone make a controller as that would have kept prices down and hopefully encouraged more developers to add controller compatibility. At this point controllers for iOS seem like a bit of a lost cause as the level of support is so low, the only thing that could perhaps move the needle now is mandating all Apple Arcade games support a controller or something.
 
Still no rumble?
Better off with a DS4 or Xbox One controller.

Side note: The iPhone in the advertising image has a notch but the orientation is wrong. How on earth is the volume rockers on the right side of the phone?! Very UN-APPLE-LY.
 
I didn't realize people where so passionate about game controllers. I have the first gen SteelSeries and it's great for my porkchop hands. The others seem too small and it has a lightning port for me [a noncommittal casual gamer] it's perfect and now I'm sure better.
[automerge]1589383031[/automerge]
 
Last edited:
When I press my analog joysticks in, they click, though I've never encountered a game that responded to that in any way.

Yeah, there is a bit of depression, or almost 'click' but I think it is just some space to help the stick 'float' and not an actual click.

If it does, and it is just iOS that didn't support it, that would be cool. But my understanding is that it doesn't have it.

The stick-buttons were a big deal for our family a while back in playing Minecraft, as we played on the PS4, and then having alternate button layout on the iPad was a pain. But, now we've played so much on iOS (and not much PS4 anymore) we've gotten used to the different layout (and probably would be hard going back to PS4).

It's a bit unfortunate for SteelSeries, they have to pay Apple for MFi certification in order for their controller to work with iOS so it pushes the price up (or the quality of the controller down). It's why so many MFi controllers are either rubbish or extremely expensive (and sometimes both).

Then Apple go and add compatibility for less expensive PS4 and Xbox One controllers which don't have to pay for certification. I'm actually surprised SteelSeries made another controller; when the old Nimbus went out of stock I assumed they'd thrown in the towel and were ceding the market to the DualShock and Xbox controllers.

It's a pity Apple didn't take a more wild west approach and let anyone make a controller as that would have kept prices down and hopefully encouraged more developers to add controller compatibility. At this point controllers for iOS seem like a bit of a lost cause as the level of support is so low, the only thing that could perhaps move the needle now is mandating all Apple Arcade games support a controller or something.

Apple should have just had compatibility with Playstation / Xbox controllers from the start. I wonder if products like SteelSeries would have even been made then? But, the benefit would have been better gaming on iOS well in advance of where we're at today.

The average person didn't even know they could have used a controller in the past, so most iOS gaming was designed not to use a controller. That really limited the types of games people would make for it. Being able to now use most any controller the average person has around should start making a big impact on that (and then, Arcade obviously helps too).
 
  • Like
Reactions: BulkSlash
Still no rumble?
Better off with a DS4 or Xbox One controller.

Side note: The iPhone in the advertising image has a notch but the orientation is wrong. How on earth is the volume rockers on the right side of the phone?! Very UN-APPLE-LY.

Do you know of any games on iOS that support rumble with any other joypad?
 
Does not work with macOS despite the company providing client software and advertising (on the box) as macOS compatible. No info on what games might possibly work. They just keep referring to iOS and Apple TV. Support is terrible and vague. Does not work with Call of Duty versions for macOS.

Anyone have any insights?

I used with Apple TV (The Last Campfire) and works creat. I do not game much and do not game on my iPhone.

Please refrain from the "who games on Mac?" comments LOL!
 
  • Like
Reactions: SteveW928
Does not work with macOS despite the company providing client software and advertising (on the box) as macOS compatible. No info on what games might possibly work. They just keep referring to iOS and Apple TV. Support is terrible and vague. Does not work with Call of Duty versions for macOS.

Anyone have any insights?

I used with Apple TV (The Last Campfire) and works creat. I do not game much and do not game on my iPhone.

Please refrain from the "who games on Mac?" comments LOL!

Thanks for the info. I kind of wondered, given the inconsistent message about the Mac via their materials and marketing.

Do you have any idea if it is connecting with the Mac? Maybe it needs some kind of 'bridge' to work with the games. For example, I can pair my PS4 controller with my Mac, but it doesn't work in Minecraft (for example) unless I run some software to map the controls to the keys.

Also, what version of MacOS? I can't remember when the Mac was supposed to start officially supporting Xbox and Playstation controllers, but maybe that version is needed for the Nimbus?

That said, beside the hardware, they really don't seem to be on top of things. I can't remember if I mentioned it here, but I have the previous Nimbus and they have a iOS app, but it can't seem to see the controller... and it's just pretty flaky, crappy software design as well. Fortunately, on iOS, it just works with the games I use, so I don't really need the app (besides firmware updates, which I'm not sure if there are any).
 
Finally! Will order 4 for co-op games! Selling 2 Nimbus and 2 XBox 360 controllers
Wondering how have the controllers have been? Anyone have updates as I’m looking for one.
Been reading many reviews that the plus bricks easily with no solution other than take it all apart.
 
Last edited:
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.