Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
Wirelessly posted (Mozilla/5.0 (iPhone; U; CPU like Mac OS X; en) AppleWebKit/420.1 (KHTML, like Gecko) Version/3.0 Mobile/4A102 Safari/419.3)

I wonder how much CPU horsepower this will require
 
Java is for games and such.

pretty big news imo, but not as big as flash would be.
 
It means that developers don't have to learn a new language or buy Macs to write programs for the iPhone . It means stuff that's already written can be ported.

I used to not care about Java until I recently began writing apps that ran without change on both the Blackberry and Windows Mobile devices. This opened my eyes. As one gets older you want to rewrite code less and less.

And it's quick, especially if 3D libraries are included.
 
thanks for the quick replies!

This sounds like big news!

Every day i start to think that flash seems less and less hard to SOMEHOW get on the iphone.
 
Let me add that it means more chance of being used in large corporations. They often have lots invested in Java apps and no way will they buy Macs to develop on with objective c. But now they can use a lot of their codebase.

I think there's far more java developers out there, so it opens up a whole other set of potential app sources. Almost every other smartphone out there has java available. I think this is very good news.
 
Does this mean there will be an installable app that acts as a flash plug-in for the Safari web browser? I don't see how they'll implement it into Safari.
Thanks a bunch~
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.