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I wonder how much CPU horsepower this will require
 
It means that developers don't have to learn a new language or buy Macs to write programs for the iPhone . It means stuff that's already written can be ported.

I used to not care about Java until I recently began writing apps that ran without change on both the Blackberry and Windows Mobile devices. This opened my eyes. As one gets older you want to rewrite code less and less.

And it's quick, especially if 3D libraries are included.
 
thanks for the quick replies!

This sounds like big news!

Every day i start to think that flash seems less and less hard to SOMEHOW get on the iphone.
 
Let me add that it means more chance of being used in large corporations. They often have lots invested in Java apps and no way will they buy Macs to develop on with objective c. But now they can use a lot of their codebase.

I think there's far more java developers out there, so it opens up a whole other set of potential app sources. Almost every other smartphone out there has java available. I think this is very good news.
 
Does this mean there will be an installable app that acts as a flash plug-in for the Safari web browser? I don't see how they'll implement it into Safari.
Thanks a bunch~
 
Not any more a resource sucker than Safari or a game, but it doesn't matter anyway...

Only ONE third party app runs at a time. It can use up almost all the CPU and ram. It's a mostly single tasking setup.
 
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