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Discussion in 'iOS Apps' started by Pooshka, Sep 1, 2008.
Check for updates. Synching right now.
It has taken some time for this update. Downloading now.
i dont see an update...
on the phone or my mac
For a game that should have had adjustable sensibility from the start, this has been one long update, and what exactly does this add/fix figuring that they haven't listed anything yet.
And it took several attempts before it actually showed up in my updates page.
a little button mashing and boom.. update
same old *****
i updated the program on my laptop and then transferred it to my phone...
now my phone wants to update to 1.0
yay i get to keep a little annoying red badge on my app store for a few minutes
Cant find anything on their site
just got the update, now comes with instructions
- 'Start where you left off' feature - if you hit the home button whilst in the middle of playing, and then start the game again, it asks if you'd like to continue your game. rejoice! This feature should have been there from the start.
- In each 'island', where it asked to select 'easy' or 'hard', it now says '1-10' and '10-20' (respectively).
Anything else anyone has noticed?
Is there seriously no sensitivity adjustment to the controls? If not, this will remain a game I never play...
They also changed the angle of standstill a little. Instead of like 10 degrees, it's like 45.
Why? It needs to be sensitive. If it wasn't, the game would be hopeless. Like most games, you just have to get used to the controls.
the tutorial wasn't there before was it? That and the resume feature and not calling the levels easy/hard are the only major changes I see. I did play it a bit and the sensitivity seems to be adjusted slightly to me but it's been awhile. I've gotten to the last set of levels, before this update so this game is definitely beatable since I've gotten to like 2 levels before the end. It's really not as bad as people make it out to be.
The resume feature does rock now though.
Wirelessly posted (iPhone 3G (white): Mozilla/5.0 (iPhone; U; CPU iPhone OS 2_0_2 like Mac OS X; en-us) AppleWebKit/525.18.1 (KHTML, like Gecko) Version/3.1.1 Mobile/5C1 Safari/525.20)
I disagree. If a game is designed well enough, we shouldn't have to 'get used' to the controls - they should be intuitive and natural, from the start.
I've got tons ($250+) of games on my iPhone, many of them using the accelerometer for control, and yet Super Monkey Ball is the only one I find unplayable and most decidedly un-fun.
So true. Anyway. I'm pissed there isn't a sensitivity setting but at least they added the continue option :\.
Well just so you know, I hate super-easy games, as they are dull. I definitely like something that's more challenging -- in fact it's something I specifically look for in most games. However, there's challenging, and then there's frustrating to the point of sucking the joy out completely.
That's how I, and many people I know, feel about SMB. I have many friends who are much better at this type of game than I am, and have much more patience -- and even they didn't feel like bothering with SMB after a couple of days. For me, it was sooooo frustrating to be completely still and not moving at all, and to have my monkey suddenly fly off a platform all the time. It was beyond sensitive to the point where it had a mind of it's own. Where's the fun in that? SMB is definitely one of my most regrettable purchases in the app store since it debuted.
Anyway, the news of no improved controls in the new update is really disappointing -- especially since there was already news of a patch coming that would do just that. So what happened??
It doesn't *need* a sensitivity adjustment. Even the Wii version didn't have that. What it needs is the dead zone - when the iPhone is held in what the game considers level, it should require tilting it a certain amount before counting it as tilted at all. The lack of it means it's basically impossible to hold the world still without being tilted in any direction. Hopefully this update added that.
I'm downloading the update right now, and hoping the new features are good enough for me to play it again...
Like I said, the standstill angle used to be 10 degrees. Now it's like 45 degrees.
Not sensitivity, but it does make it a lot easier to control.
Neither the phone or the computer have acknowledged this update. Can anyone help me with this issue? I've tried restarting my computer and logging out and back in and still nothing.
what the hell! the update deleted my saved game now its making me start over. WtF Sega? I swear part of this game's design sucks so hard (no saving, can only get all 10 bananas on the first attempt of each level, now this). Damn, well I guess it will get me some more replay value out of it.
Sorry, but I completely disagree.
As I said, if the controls were less sensitive, you wouldn't be able to pull yourself back from falling off of the edge so quickly. In actual fact, most games require you to learn and get used to their controls (what the 'x' button does, what the 'o' button does etc), so that is certainly NOT something to judge a game on. If you learn them, get used to them but they;re still complicated, then complain. Have you guys played console games? This is true of every single one.
The reason you wouldn't find it intuitive is because it's a new platform. You expect it to work a certain way, and it didn't, it was a bit more sensitive than you would have liked. But alas, that doesn't make it a bad game. It makes it a game you're not willing to be patient with.
The controls aren't as hard to get your head around as some of you guys are making out. In fact, they really are intuitive and simple. Tilt the iPhone a certain way, the world tilts that way, so the monkey goes that way (the only thing that may confuse some people is that you control the world with tilts, not the monkey - I think many people who dislike this game expect it the other way around).
The only thing you really have to 'get used to' it finding the dead zone, and even then, I never use that, it's just good to know to keep things relative to it.
Super Monkey Ball is easily one of the best games on the store, and this update with the 'resume' feature really cements that. Sorry that the game isn't to some of you guys' liking. Just play it a little more and you'll soon be over the learning curve.
Though, each to his own.
I understand learning curves, and I would normally be patient enough to get to learn something -- I've done it with many other games. But when the SMB controls have a complete mind of their own, and there's absolutely no consistency to them (when I THINK I have it down, it suddenly acts differently then how I was using it before -- or the monkey decides to fly off the board when completely still), well THEN it gets frustrating, and I lose patience.
If it was just me, I would think I just had a defective app or something. But the thing is, this game has gotten more complaints about controls than ANY game I've seen -- and the complaints are even coming from hardcore gamers who are used to having to learn new controls, or master difficult ones. So WTF?
When something is done right, no one will say anything at all, but you always hear about complaints. This is a fact of life.
If this was true, then no one would be able to control it at all. The game has 2672 ish reviews (USA store - not all of them bad either), it was downloaded, at the last count, '300,000 copies in just 20 days.' (http://stuff.tv/blogs/gaming/archive/2008/08/12/super-monkey-ball-a-winner-on-the-app-store.aspx) I think the figures more than speak think for themselves. If what you say was true, every person who bought it would have complained or asked for a refund. The fact that a thread exists on here called 'super monkey ball, completed with all bonus levels' (or something like that) proves the controls can be mastered.
I'm getting the idea that you want this game to have difficulty settings, and in general be easier. Sorry that you can't master it, but that's the point of games.Asking for them to be less sensitive is a reasonable request, but it sounds like no matter what, you'd complain.