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Telegram's CEO has accused Apple of destroying dreams and ruining entrepreneurship with its App Store rules, more specifically, the company's 30% commission levied on in-app purchases for developers who make over $1 million a year.

telegram-app-icon.jpg

Writing on his Telegram channel, Pavel Durov said that Apple had informed the messaging platform that it would not be able to allow content creators to use third-party payment methods for sales. Telegram users can donate to content creators and access special content using a third-party payment method and not Apple's in-app purchasing system.

Durov said Apple is not "happy with content creators monetizing their efforts without paying a 30% tax" and that Telegram has no choice but to disable paid posts and channels on its iOS app. "This is just another example of how a trillion-dollar monopoly abuses its market dominance at the expense of millions of users who are trying to monetize their own content," Durov continued.

Durov accused Apple of destroying dreams and crushing entrepreneurs with its App Store tax, which requires a 15% or 30% commission to Apple for most in-app purchases. Durov called upon regulators in the EU, India, and around the world to "start taking action." Durov's full message can be found below.
Some content creators started using third-party payment bots to sell access to individual posts in their Telegram channels. This way, content creators could receive close to 100% of whatever their subscribers paid, which was great.

Unfortunately, we received word from Apple that they were not happy with content creators monetizing their efforts without paying a 30% tax to Apple. Since Apple has complete control over its ecosystem, we had no alternative but to disable such paid posts on iOS devices.

This is just another example of how a trillion-dollar monopoly abuses its market dominance at the expense of millions of users who are trying to monetize their own content. I hope that the regulators in the EU, India, and elsewhere start taking action before Apple destroys more dreams and crushes more entrepreneurs with a tax that is higher than any government-levied VAT.

In the meantime, we at Telegram shall work to offer creators powerful and easy-to-use tools to monetize their content – outside of Apple's restrictive ecosystem.
This is not the first time Durov has spoken out against Apple. In August the CEO lashed out at Apple against its "obscure" App Store rules.

Article Link: Telegram CEO Accuses Apple of Destroying Dreams and Crushing Entrepreneurs
 
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I do not have a strong opinion about the topic of payment methods, but I do know that the Telegram iOS and Mac apps—which I use heavily on a daily basis—are buggy, incomplete, and have pretty mediocre (and in some ways primitive) UX. These problems have nothing to do with Apple's restrictions.

If Telegram actually released good software, then it might start lending more credence to their arguments. Releasing slipshod products and then complaining about how bad you have it undermines your credibility on all fronts (and yes, this also goes for Apple).
 
This whole tax nomenclature is stupid. Apple runs a store and marks up the price like any other store. Telegram and others want access to Apple ‘s user base for free, plain and simple, and be allowed to profit off of it without Apple getting anything for it.

They should be careful what they wish for, as Apple can simply change the fee structure to make access more costly than today, especially for popular apps.
That’s an unfair comparison thou. WE pay for the smartphone, hardware, and accessories.
And you pay for boxed software from a store that also marks it up. Same thing.
 
Sounds like jealousy. They just couldn’t do what Apple has done. Apple is the top dog and the App Store belongs to Apple only.

How about building your own platform?
Ridiculous comment.

Telegram are not a hardware company and Apple's charging is excessive and disproportionate. Which is why the EU and other regulators will change how Apple operate for the benefit of the consumers & developers alike. It's just going to take some time.

There's something wrong with people championing Apple's greed and profiteering.
 
The obvious solution to this is for Apple to charge large companies to use/license the Apple SDK once they reach a certain number of downloads. That way smaller companies can continue to make software for less cost, but larger companies will need to contribute to continue to access the large established iPhone user base. This is how Microsoft does it with the Xbox and I don’t see anyone complaining about that…
 
Does Telegram not have a web app?

Just prompt everyone using the iOS app over to the web app.

At this point, there’s virtually no reason to prefer a native app to a web app.

Note, for example, MacRumors. For a long time they said they’d have a native iOS app. And eventually they just stopped saying that - I presume they realized there was no reason for it.

Notifications were the last big thing that only native apps had, and with iOS 16, Apple finally supports the web notification standard via Safari, so that’s gone. There’s no reason for native social media apps anymore.

Maybe some games need native apps still. But honestly, threejs/Babylon work perfectly well on an iPhone for anything short of AAA graphics. And how many games on iOS would really be considered to have AAA graphics anyways?

If you’d like, kill some time from any platform with a web browser on this little arcade game I wrote:

https://www.marksfam.com/eggdrop

It was a native iOS app 13 years ago. I saw no reason to keep paying Apple every year to keep it listed, so I stopped and moved to just hosting it myself as a web app instead.

It’s served up by a $35 raspberry pi next to me. I pay $10/year for a domain that I want anyways for email and stuff. And that’s all for expenses. Dramatically cheaper and easier than involving Apple for the exact same experience.

You might complain that my game is too crude. But I’d argue it’s better than, IE, Flappy Bird.

Maybe you point out I make no money. Why should I? My cost to provide it to you is virtually none, so I have no incentive to charge for it. I could throw in ads, but they’d detract from the experience. I could charge for it, but virtually nobody would pay.

Maybe you’d say nobody will see it? It’s not like anybody saw it on the App Store. Whether I distribute it this way or via the App Store, I have to go around (paying to) marketing it if I want people to know it exists.

This was mostly just a POC to see whether it was a viable way of playing games or not. And my conclusion is it absolutely works.

The whole high score thing is actually new to the web version. Couldn’t be done as an iOS app without me hosting content somewhere (which, if I’m doing that anyways, why wouldn’t I just host the app itself and remove Apple from the picture?)
 
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