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Watched that guy's review. This is literally the dumbest, worst launch of anything, ever. At least the Titanic made it three-quarters of the way to America...
 
I've been using it for the last two days. Absolutely no lag at all...this is on a 200mbps fibre connection though. Reddit community is positive too.
 
Has that been confirmed by Google or is that just speculation? Google's Stadia website doesn't say that (https://store.google.com/us/product/stadia_learn). I was part of the beta and have been following this since my very positive experience with the beta. Other than random speculations online, I've not seen anything about ads during gameplay (it's likely there will be at some point). I'd love a link because after an additional search I'm not finding any articles stating that's the case.

You are dreaming if you think google is gonna offer a free service without injecting their ads. Take a look at ALL Google services and it should be pretty clear what to anticipate.
 
This review pretty much sums it up, and made me laugh out loud several times.


"Google's execution of this old idea proves that it's possible to fail in even more spectacular ways than previously thought."

"Because we all died in a car crash and this is actually Hell" was probably my favorite moment of that review.
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Attempt at cloud gaming #23482.
Number of times cloud gaming lagged so much it was unplayable: 23482.

IT. DOESN'T. WORK. Right now we've got players talking about how they can feel input lag and it affects their gameplay down to 8ms of latency from button press to screen update over on LinusTechTips.

How in the absolute hell is a service like this going to work given this reality?

It isn't.

If we want gaming on Mac, Apple needs to deliver a gaming-grade consumer desktop. The end, case closed. That desktop is the iMac. All it needs is more powerful graphics, and we'll be good to go.

Actually maybe a Mac Mini with a Thunderbolt 4 80GBit/s and eGPU would do the trick as well, but until then it's the iMac.

The MacBook Pro actually seems quite serviceable for a gaming laptop. Sure it's not a proper gaming laptop like a Razer Blade or an Alienware Area 51, but it can hold its own against the 1660M Ti laptops and things like that. It's alright. So we're covered on the laptop front, sortta.

The desktop front is where we need help right now.
Honestly the Mini + eGPU solution isn't a bad way to go if you are really dead-set on playing your games on a Mac desktop. The Mini is a great little machine these days, and an eGPU setup that'll get you good frames at 1080 or 1440p can be done for ~$500.

Still more money than a comparably powerful custom PC (especially since you have AMD processor options there), and yeah, no 4 or 5k monitor like the iMac. But if you're not also using the thing for content creation then I'd steer clear of the iMac anyway. Buy a much cheaper 1440p monitor that you'll be able to use with your next few machines. At the moment, Mini + eGPU looks to me like the best option for traditional Mac desktop gaming.
 
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People with Gigabit fiber lines are having lag issues.
And this explains why 5G isn't going to be the holy grail people think.

It's irrelevant how fast the connection is at your end when the data will be routed through multiple switches by the time it reaches you or the server you're connecting to has to deal with thousands of other connections at the same time.
 
Honestly the Mini + eGPU solution isn't a bad way to go if you are really dead-set on playing your games on a Mac desktop. The Mini is a great little machine these days, and an eGPU setup that'll get you good frames at 1080 or 1440p can be done for ~$500.

Still more money than a comparably powerful custom PC (especially since you have AMD processor options there), and yeah, no 4 or 5k monitor like the iMac. But if you're not also using the thing for content creation then I'd steer clear of the iMac anyway. Buy a much cheaper 1440p monitor that you'll be able to use with your next few machines. At the moment, Mini + eGPU looks to me like the best option for traditional Mac desktop gaming.

Totally agree! My mini + eGPU has been awesome for the games I play (although I do not have a 5K or 4K monitor).
 
This review pretty much sums it up, and made me laugh out loud several times.


"Google's execution of this old idea proves that it's possible to fail in even more spectacular ways than previously thought."


I think that "review" were at least as horrible as the claim being made about Stadia – a lot of talk never getting to the point. Don't waste your time viewing it. :)

Don't take my word for it, but my friend have tested Stadia and seems to like it.
 
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"Getting a new XBox every year" Who does that really? In case you did not know, the lifecycle of Playstation and Xbox is in around 4-5 years. As for the service, i think it depends a lot on what kind of games you are playing. If it is something PVP oriented this platform is a big no no.
 
To be fair, you're actually running the game software on Google's high end gaming systems. The $10/month is an alternative to spending $1500 on a gaming rig. Then the game which is running on google hardware is streamed through the service to view and control on your device at home. You're paying $10/month for compute time which is a bargain if the system works. For Macs in particular, there is no possible configuration of mac hardware that can run these games well. Streaming is the only solution.

That said, trying to stream games at 4k in any semblance of real-time is an idiotic idea given the current level of internet tech. There is just too much latency and too many hiccups which is why movie streaming needs to buffer. How do you buffer something that's rendered in real-time? You can't.

It would be nice it if it worked. Personally, even though I spend most of my computer time on a mac, I have a Windows PC that I use for gaming, and I don't see that changing in the next few years. Keeping a $4-500 video card reasonably up to date alone costs more than $10/month though. And, of course, I have to buy the games on top of that.

"High end gaming systems" is a way-too-fair description based on what we now know.

It's the equivalent to running a PC on medium settings. Comparable games look worse than on PS4 Pro and Xbox One X. $10 a month is to run at 4K, which isn't 4K... it's upscaled 1080p -- and to select 1 free game per month. The free service comes next year, and it's limited to 1080p streaming.

nVidia GeForce Now works really well (and on Mac too), and throws the games up to ultra settings. Their rumored pricing structure, for after the beta, sucks... charging for hourly access.

This service has faults where it sold solutions to faults. Other services on WiFi struggle because of the inconsistent latency over the air. A wired connection keeps the ms response time rather stable. Google's solution was to make their controller wifi, where others use your keyboard and/or controller already linked to the hardware with a stable response time. Now they've got 2 possible latency problems... the controller, and the display.
 
I think it will take some time to fix all the server issues. Once more people sign. You will need more server power.
 
this obviously does not work except in theory, at 400mbps and lagging, who wants to have a frustrating experience like this?

There is nothing new or amazing here, there used to be a service called OnLive that did this years ago.
 
The article mentions the $9.99 price a few times, but it is my understanding that if you are ok with 1080P it is free. Seems unlikely it would deliver true 4K in real time anyway. If you happen to have a compatible controller, you can just use it. Google will likely improve the service. Hopefully to a point where it is reliable enough. Then you just got a free gaming PC. I don't see much to complain about here.
 
So you have to pay $10 per month AND you have to buy the games? That makes Apple Arcade sound like a real bargain. Outside of the cloud aspect, why would anyone choose this over competing formats?
The argument has some sense to it: you didn't need to buy a computer capable of playing these games. So you can have a weak laptop and play high-end games. This problems are in the details though, most especially how fast you'll burn through your data caps.
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The article mentions the $9.99 price a few times, but it is my understanding that if you are ok with 1080P it is free. Seems unlikely it would deliver true 4K in real time anyway. If you happen to have a compatible controller, you can just use it. Google will likely improve the service. Hopefully to a point where it is reliable enough. Then you just got a free gaming PC. I don't see much to complain about here.
I think the point was that the free tier hasn't launched yet.
 
Conceptually, I want Stadia (or another streaming service) to succeed. As Mac users, our game selection is absolutely horrid. Hell, even Skyrim that gets memed about running on a fridge isn't available for Macs. Minecraft Dungeons which doesn't look req heavy at all still isn't getting a Mac release. So we really need to root for these services to improve on fluidity, latency, stability, etc. And if anyone can do it, it'd be Google (or Amazon) with how much cloud infrastructure they have. Might be **** now, but I do hope it gets better. I really want to play Cyberpunk on my Mac without having to deal with bootcamp interrupting my workflow.
 
I suspect a lot of these reviews were done on highly congested, locked down corporate networks.

I've been using my Stadia since yesterday and it's been great. I have an 80Mbit FTTC connection and in about the 4 hours total I've played, there hasn't been a hitch. Honestly. The latency with the controller (which is a good controller IMO), feels no different to my PS4. I have had absolutely no issues playing Destiny 2.
 
Frankly, I'm just weary of everything being subscription-based these days. It seems like everyone jumped on that train to get you to pay them in monthly installments to use their product or service instead of just buying it outright. And even IF it's "more economical" for someone to pay $10/month to run games on Google's high-end servers than to invest in a gaming PC or console? They're still just throwing all that money down a hole with nothing to show for it whenever they stop paying.

With almost all things financial, there's more to making a smart decision than finding the lowest possible cost. I'd hate to be paying $60 each for games like Red Dead Redemption 2, to use on Google's Stadia service, and then be left with no way to use them as soon as I quit paying Google's monthly fee. (Heck, what if Google discontinues it on you?)

I also agree that trying to stream game content in 4K is futile. Most gamers I know still run 1080p resolution displays because the frame-rates on modern 3D games aren't usually as high or consistent, even playing them locally with new-ish video cards, as when you drop them down to 1080p. 4K doesn't really offer any advantages except maybe viewing movie cut-scenes in between levels of actual game play.
 
Frankly, I'm just weary of everything being subscription-based these days. It seems like everyone jumped on that train to get you to pay them in monthly installments to use their product or service instead of just buying it outright. And even IF it's "more economical" for someone to pay $10/month to run games on Google's high-end servers than to invest in a gaming PC or console? They're still just throwing all that money down a hole with nothing to show for it whenever they stop paying.

With almost all things financial, there's more to making a smart decision than finding the lowest possible cost. I'd hate to be paying $60 each for games like Red Dead Redemption 2, to use on Google's Stadia service, and then be left with no way to use them as soon as I quit paying Google's monthly fee. (Heck, what if Google discontinues it on you?)

I also agree that trying to stream game content in 4K is futile. Most gamers I know still run 1080p resolution displays because the frame-rates on modern 3D games aren't usually as high or consistent, even playing them locally with new-ish video cards, as when you drop them down to 1080p. 4K doesn't really offer any advantages except maybe viewing movie cut-scenes in between levels of actual game play.
The "gamers" you know most not have GPUs since 1080p is very CPU-dependent. "Newish" video cards from the last several years have no problems running current titles at 2K and 4K. Your comment about no advantages of 4K leads me to believe you've never gamed at 4K.
 
Uh, the gamers I know are ALL using cards like the Radeon 1060, 1070 or 1080 or recent nVidia equivalents.

I'll just leave this link here as a pretty recently written article about 1080 vs 4K gaming:

https://www.wepc.com/tips/1080p-vs-4k-gaming/

"Using a monitor with a 1080p resolution is still the standard for gaming these days. In fact, professional eSports gamers prefer gaming on a 1080p monitor.

When referencing the professional eSports scene, players are deciding to go for 1080p over 4K for several different reasons which vary from higher FPS, overall monitor size, and general feel. Large 4k monitors sound great, but in general, require more computational power and (as silly as it sounds) give your eyes more work to do. This isn't a problem when you're gaming on a hobby level, but when your a professional gamer, everything makes a difference."


The "gamers" you know most not have GPUs since 1080p is very CPU-dependent. "Newish" video cards from the last several years have no problems running current titles at 2K and 4K. Your comment about no advantages of 4K leads me to believe you've never gamed at 4K.
 
Uh, the gamers I know are ALL using cards like the Radeon 1060, 1070 or 1080 or recent nVidia equivalents.

I'll just leave this link here as a pretty recently written article about 1080 vs 4K gaming:

https://www.wepc.com/tips/1080p-vs-4k-gaming/

"Using a monitor with a 1080p resolution is still the standard for gaming these days. In fact, professional eSports gamers prefer gaming on a 1080p monitor.

When referencing the professional eSports scene, players are deciding to go for 1080p over 4K for several different reasons which vary from higher FPS, overall monitor size, and general feel. Large 4k monitors sound great, but in general, require more computational power and (as silly as it sounds) give your eyes more work to do. This isn't a problem when you're gaming on a hobby level, but when your a professional gamer, everything makes a difference."
eSports gamers use things like the Intel i9 9900K because they can get 150+ FPS with the CPU alone. FPS isn't one of the reasons they game at 1080p, it's the only reason. The GTX 1080 can play most games just fine at 4K and exceedingly well at 2K. 1080p barely even uses current GPUs and is a very CPU-dependent resolution. 2K as the current sweet spot for general gaming. 1080p is atrocious. Do you even game on PC?
 
I would say convenience. With all other formats, you have to download the game and then play it, which could take a long time.

With Stadia, it is a streaming service, so you can, in theory, just click on the game, buy it, and then start playing it immediately, again, in theory.

"Get up and go" as they say...

Only issue with that argument is if you have fast enough internet for stadia, then game downloads take maybe 30 minutes max. Non issue.

As for people arguing that google can "figure out" the latency issues. You cannot "solve" latency, it is a constant, a guarantee, you cannot somehow just stop it from being a problem.
 
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