i think it's clear you have a misunderstanding about rendering and CPU requirements and turbo speeds.
if Apple is touting MBP as a capable rendering machine then it's because of the core count.. not turbo speeds..
these two things fight each other..
the more cores a process is using then the less per core turbo frequency is expected.. the less cores a process is using then the faster per core frequency is to be expected..
rendering is one of the few process that can be divided up effectively to saturate many cores.. it's not about super fast clock rate on a single thread (which is what max turbo speed is about)
also, a lot of rendering software is now utilizing GPGPU.. processing tasks are being offloaded to the GPU since a GPU has thousands of cores albeit much slower per core than a CPU.. the GPU in the MBP with 4GB VRAM is decent to good for rendering on if the software is written that way.. a lot better than many desktops even.. the GPU would be another reason for Apple using 3D rendering in their ad literature with this computer.
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thing is, at least in a 3D rendering workflow, all of the stuff leading up to the rendering.. the CAD/3D Modeling software.. consists of virtually all single threaded linear processes.. these types of software love super fast single core performance.. they will certainly make use of max turbo speeds.. the speeds advertised by Apple with the i9 (4.8GHz) will be achieved and utilized when using CAD software.. and the user will notice and appreciate these speeds during most of the work.
or, most of the actual work that goes into creating a render is under the conditions where rated turbo speeds will be utilized.
and just by the way-- rendering is easy.. or, compared to the entirety of the workflow, rendering is the easiest part of it to learn and do.. it's not the most 'pro' part of it by any means.. the designing and engineering is the most 'pro' and most creative part and that happens mostly in the user's brain.. once you get to computer, the most pro part of it, the part that's most difficult to master and become efficient at, is the modeling/drafting..
the rendering, that's mostly used to show the client a pretty picture and to sell your idea to them prior to fabrication as they're not trained to interpret a CAD model into what it looks like in real life.. so you render the model to make it easier for them to understand.. so is it important? sure, it helps secure the project and to get money from the client.. but it's definitely not the hardest part of a project nor is it the most time consuming.. i'd guess on an average project, i spend about 1% of the whole thing making renders (or, 1 hour setting up renders for a 2-3week project (the finals are processed via cloud based supercomputers))
point being-- there seems to be a common misguided idea around here that 'pro' workloads correlate with these stress test benchmarks... reality is, the benchmark tests have very little to do with the working conditions of a pro.. i mean, you can easily see this for yourself..
take the Cinebench test for instance.. the test includes a scene.. the modeling and texturing and lighting have already been provided.. and the user/tester just pushes a button and waits for a score..
all of the stuff a pro is responsible for has already been provided... all of the work is already done.
the test waits a minute for the score to return but the score says nothing about the hours of work that have gone into creating the scene.
the test gives you an indication of how the computer works when the designer isn't working.. it says nothing about how the computer works when the user is actually interacting with it and doing work. (ok, it says something.. but i think you need experience in the entirety of the process to understand how to extrapolate the results)
or-- do you actually think a 'pro' goes into work then pushes a button then waits a while for the computer to finish? idk, to me, that doesn't sound very hard at all.. everyone can (and around here, does) do that so it's a bit of an insult to someone who has spent years honing their skills only to have it devolve into this type of comparison or test..
i'm sorry but if you focus on these benchmark scores as to what a pro needs.. and you're upset about 'Apple doesn't listen to me'.. well, the reason they don't listen is because it's clear you don't know what you're talking about.
same thing with the video editing tests.. they're timing how long it take to export or recode a project.. but it says nothing about the actual editing.. you know, the majority of the work and/or the work the user is being paid to do..
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idk, when you're reading these forums, try to recognize the red flags being said by certain posters and take the words with a grain of salt.. "these aren't pro machines" -- " Apple doesn't care about pros" etc.. it's bs..
i mean, in this thread, you have people complaining how every last bit of the i9 isn't being utilized by the stress tests.. and how pros need every last drop of
performance to be sucked out of these chips.. and their suggested solutions go something like:
make the laptops 50% thicker.. make them 2x heavier.. then a pro will be able to get 15% more performance during 1% of their workload..
hmmm..