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That's a good way of looking at it. It does look nice, but it leaves you in an awkward moment where you are not sure if the animation is done or not. It would be cool if the user could interact while the animation was still going, and the animation would change and morph somehow depending on what the user did.
It doesn't even have to change/morph, just, whether or not there's still animation or whatnot going on, simply start the next action that you selected right when you perform that action (be it launching an app, going to the next page, bringing down notification center, bringing up control center, etc.). Rather simple.
 
Time is money and patience is a virtue; two things that I do not have.

Apple needs to rectify this travesty.

Wow Just Wow. But you had enough time to write your post?
You could have unlocked and swiped a bunch of times in that amount of time.
 
Wow Just Wow. But you had enough time to write your post?
You could have unlocked and swiped a bunch of times in that amount of time.

I have a iPad Mini and Nexus 7 2013 on side by side... The animation time is really long if you compare with Android side by side... You just can do everything faster... And sometimes, split of second really defines user experience. User experience is what Apple really good at, but iOS 7 is really terrible on many cases.
 
Wow Just Wow. But you had enough time to write your post?
You could have unlocked and swiped a bunch of times in that amount of time.

Swiping? Get with the times bro, I'm IDing it up over here.
 
If you are bothered by something that takes less than of a second, then you need to prioritize your life... is this really worth getting upset or annoyed about? No. Does your phone still work? Yes Does it impact functionality? No. Get upset about something worth being upset about.
 
If you are bothered by something that takes less than of a second, then you need to prioritize your life... is this really worth getting upset or annoyed about? No. Does your phone still work? Yes Does it impact functionality? No. Get upset about something worth being upset about.
If you are bothered by a thread discussing something some people want to discuss--something in which you have no interest in whatsoever--and to the point that you not only read through it but even spend time composing something to post and post it...what does that say?
 
If you are bothered by a thread discussing something some people want to discuss--something in which you have no interest in whatsoever--and to the point that you not only read through it but even spend time composing something to post and post it...what does that say?

Couldn't have said it better myself.
 
It's incredible that a lag as small as 1 second can cause so much upset to trade insults at each other....

Phone was created to be slave of people, but it seems wrong way around. We have become slaves of our devices....

Some of us really need to put our phones down, and maybe get out a bit more....

Ridiculous.

The phone is slower as a result of the animations. There's no ifs, ands, or buts.

There's no reason you shouldn't be able to tap or swipe anything until the animation is 100% finished. This is the case with other animations around iOS 7 as well. It's pretty clunky when you're navigating menus and you've tapped on "next" or "back" 3 times before it registers because it's waiting for the animation to complete. That's mega amateur in my eyes. Just a fraction faster and we wouldn't have this issue.

Better yet, just add a toggle (I know, so un-apple) for "Cinematic" animations or "Fast" animations, akin to how they let you pick "Natural" scroll direction or standard on OS X now.
 
A fraction faster still wouldn't be enough. People akways find something to complain about.

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If you are bothered by a thread discussing something some people want to discuss--something in which you have no interest in whatsoever--and to the point that you not only read through it but even spend time composing something to post and post it...what does that say?

Something I have no interest in? I have iOS 7, so I have input in this discussion. I think everyone is over exaggerating this problem. It's a matter of seconds and it's this huge problem for everyone. I don't see the huge problem is all I'm saying.
 
Ridiculous.

The phone is slower as a result of the animations. There's no ifs, ands, or buts.

There's no reason you shouldn't be able to tap or swipe anything until the animation is 100% finished. This is the case with other animations around iOS 7 as well. It's pretty clunky when you're navigating menus and you've tapped on "next" or "back" 3 times before it registers because it's waiting for the animation to complete. That's mega amateur in my eyes. Just a fraction faster and we wouldn't have this issue.

Better yet, just add a toggle (I know, so un-apple) for "Cinematic" animations or "Fast" animations, akin to how they let you pick "Natural" scroll direction or standard on OS X now.



yep phone is defienetly slower because of those animations..it really didn't hit me till i used my sisters 5 with ios6...seemed much faster then my 5s. I really hope they speed up these animations or at least give us the option to turn it off.
 
A fraction faster still wouldn't be enough. People akways find something to complain about.

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Something I have no interest in? I have iOS 7, so I have input in this discussion. I think everyone is over exaggerating this problem. It's a matter of seconds and it's this huge problem for everyone. I don't see the huge problem is all I'm saying.
It's not about timing per se as much as it is about the usability and user experience where a users action will be ignored until an animation is finished. Perhaps some or even a lot of people don't bother trying to do anything while there are animations but there are plenty that do from habit as this kind if thing wasn't really as noticeable or even present at all in previous iOS versions. And while this might not be a huge thing in general or even anything at all to a lot of people, to some it's something that is always noticeable and gets in the way of their usual way of using the phone. Not everyone might even understand that, but that's OK, and that still doesn't really change much for those who do consider this something that became worse in iOS 7, rather than an improvement or even a non-change.
 
It's not about timing per se as much as it is about the usability and user experience where a users action will be ignored until an animation is finished. Perhaps some or even a lot of people don't bother trying to do anything while there are animations but there are plenty that do from habit as this kind if thing wasn't really as noticeable or even present at all in previous iOS versions. And while this might not be a huge thing in general or even anything at all to a lot of people, to some it's something that is always noticeable and gets in the way of their usual way of using the phone. Not everyone might even understand that, but that's OK, and that still doesn't really change much for those who do consider this something that became worse in iOS 7, rather than an improvement or even a non-change.

Ok, that makes sense.
 
Or if you touch the screen then it immediately skips the animation, those that like it can watch, those that dont can ignore it.

That solves the waiting 1 second for the animation. However their new complaint will be they now have to add a tap to their routine. It's all about time and the number of taps it takes to do something.
 
Guys, I've decided to stop talking and actually show the difference this would make: I spent this morning coding a (crude) prototype of a Springboard which shows exactly what I mean by "allowing interaction" while the animation is going. I don't make animations any shorter, I just allow you to interact with the icons while they're moving.

Go here for the video:
http://youtu.be/EiGuiuefNxI

The code is crude, but it's clear how much faster things go when you can tap away mid-transition.
 
That solves the waiting 1 second for the animation. However their new complaint will be they now have to add a tap to their routine. It's all about time and the number of taps it takes to do something.
The people who have an issue with animations not being interruptible are already doing the tapping or sliding to get somewhere else, they just have to wait for the animation to finish, so those people wouldn't be complaining about that given that it wouldn't be an extra tap to stop the animation, it would be a tap they are already doing anyway to launch an app or go to another page or do something else like that.

That said, that only addresses one part of the issue really, as the animations themselves would still be present, and for some it's more than just being able to interrupt the animations (even though it might be at least part of the whole thing for them), and it's more about having those animations visually reduced or even removed--basically a similar accessibility type of setting like "reduce motion" to "reduce animations". Sure, for some it's just because they don't care for animations or whatnot, which is still an annoyance but not a big deal, but for others they are actually feeling some physiological effects (similar to vertigo, for example) where this kind of thing would be a great improvement.

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Guys, I've decided to stop talking and actually show the difference this would make: I spent this morning coding a (crude) prototype of a Springboard which shows exactly what I mean by "allowing interaction" while the animation is going. I don't make animations any shorter, I just allow you to interact with the icons while they're moving.

Go here for the video:
http://youtu.be/EiGuiuefNxI

The code is crude, but it's clear how much faster things go when you can tap away mid-transition.
Looks like a great demonstration of one of the bigger things that can make a difference when it comes to animations and user interaction. Certainly seems like it would at least address that part of it all.

And, as I mentioned above, in addition, having the ability to reduce/remove the animations in general would be helpful as well, not only to those who might just want it, but to those who would actually more or less need it for even just decent user experience.
 
Am I the only one that is annoyed by the 1 second animation from when you unlock your phone where you can't do anything? For example, I know what app I want to open before unlocking and it is on the second page, I have wait for the animation to finish before I can turn the page.

Nope...waiting 1 second doesn't bother me. Apparently my need for INSTANT gratification is not as highly overdeveloped as others.

And I'm old...every second counts!:p
 
Animation just needs to be interruptable...

This is the best solution


For those of you who don't think it's a big deal, are you telling me that it doesn't bother you that when you unlock the screen to make a call, or any app, that an icon isn't immediately responsive when you tap it; that you often have to tap it twice to open any app or to swipe, because the silly animation got in the way? Don't you think it's awkward?

It's a strange feeling to have to tap an icon twice, or swipe and nothing happens till the animation stops, something that never happened in previous versions. Let's pretend that on your desktop Mac or PC the ability to click once or twice on an icon with your mouse to open an app was taken away with a "new and improved" update, requiring you to click 3-4 times. Would this also be no big deal because it "only" takes a fraction of a second longer?
 
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It's a strange feeling to have to tap an icon twice, or swipe and nothing happens till the animation stops, something that never happened in previous versions. Let's pretend that on your desktop Mac or PC the ability to click once or twice on an icon with your mouse to open an app was taken away with a "new and improved" update, requiring you to click 3-4 times. Would this also be no big deal because it "only" takes a fraction of a second longer?

I already tried the comparison to PC/Mac but I suggested that if the 1-2 second was such an issue then people should upgrade to SSDs and everyone thought I had overstepped my bounds and suggested some atrocity by the comparison. Several times people upgrade their PCs and they get a slower hard drive that is bigger but those extra seconds waiting for a program to load, save, open, or close mean nothing when compared to a mobile device usage I am told.
 
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