If you read the OP you can easily see that the graphs are to compare the iphone 5 and 5c (which use the same A6) across ios 6 and 7 (in the case of the iphone 5) and the subsequent massive performance gain.
http://www.anandtech.com/show/7399/...review-iris-pro-driving-an-accurate-display/3
Lets look at the imac playing bioshock on windows 8 vs 10.8.5.
41.9 fps on windows 8, 29.5 fps on OSX. Clearly software plays a major difference when CPU limited.
Terrible hardware can show massive optimizations, it just depends on the time and money you through at it (PS3 -cell-uncharted series).
My point is NOT about user experience or anything like that (which I think nobody is getting). Its about the physical hardware. How much of Apple's A7 prowess is due to software (If I put an A7 in an android phone how would it run?) rather than actual hardware?
My point is to those who say the A7 shows that Apple is solidly out-engineering Qualcomm (etc.) and my answer is that the benchmarks make this unclear due to apple's massive software optimization.
Like I said, you clearly understand *NOTHING* about software optimization. Or CPU design. Or register / memory access that comes from optimization. Or cache design.
The Windows version of that game is DirectX based, the OS X version is OpenGL based. Comparing the two is moronic. You need to use the SAME implementation of the software (one optimized, one not optimized) to get a fair comparison. Different implementations of the same software will always perform differently, and its no secret that DirectX has a large leg up over OpenGL.