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Kier-XF

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Nov 17, 2014
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While both Lossless and Spatial audio debuted on the same day in Apple Music, they are fundamentally different technologies with entirely different purposes.

There is a lot of confusion circling around the two systems right now so this brief article is intended to clarify things.

Spatial audio / Dolby Atmos​


Spatial audio in Apple Music uses Dolby Atmos to place sounds within a true three-dimensional space. These sounds are then rendered into whatever sound system is available to achieve the best possible representation of the 3D placement of the audio. This positioning data can be used to place the listener in a particular space such as a live venue, or to allow greater audible separation of elements of the recording, such as individual instruments.

Unlike lossless audio, the changes to the audio afforded by Dolby Atmos are profound and clearly audible to anyone, though how desirable the effect is depends upon the skill of the engineer who produced the Dolby Atmos mix of a track. Some are amazing, others are dreadful.

It is notable that Dolby Atmos has a greater dynamic range (can reach louder peaks) than stereo audio and thus Dolby Atmos tracks in Apple Music may be generally quieter than their stereo equivalents.

There are just a few thousand tracks available in Dolby Atmos format at this point in time, and they are identified by the Dolby logo being displayed when playing back tracks that use the technology.

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Slightly confusingly, Apple does not identify albums as being Dolby Atmos enabled unless all of the tracks on the album are encoded with Atmos, as in the case of Come Away With Me, seen here.

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Listening with (any!) headphones​


Dolby Atmos can output a true three-dimensional sonic image using any pair of headphones.

It does this by rendering the position data in the Atmos track into binaural audio using head related transfer functions (HRTF), which model the way that humans actually hear positional audio using just two holes in the sides of our heads. There are lots of online demos of binaural audio online.

Note that 3D audio using just two channels is only possible if the sound is being passed directly to your ears through headphones. To achieve 3D audio with speakers it is necessary to employ multiple speakers and/or room reflection effects.

Head tracking - not in iOS 14.6​


Head tracking is an addition to spatial audio / Dolby Atmos that Apple have implemented for video content, which allows a listener with AirPods Pro / Max to turn their head relative to the notional audio source, giving the impression that the audio is anchored to the screen... sort of.

Under iOS 14.6, spatial audio for Apple Music does not support head tracking, unlike video content. Head tracking for Apple Music is reportedly coming in iOS 15, but it will require AirPods Pro / Max, as video content does.

Listening with speakers​


Dolby Atmos will use as many speakers as are available to output the 3D / surround audio, balancing the audio between speakers in different locations to precisely place sounds in space.

There are many TVs, sound bars and AV receivers that support Dolby Atmos, and any of these will decode Apple Music spatial audio into multi-channel surround.

AppleTV 4K can output Dolby Atmos audio decoded into discrete PCM audio channels to AV receivers that do not natively support Dolby Atmos, enabling 5.1 and 7.1 output. Height-related output requires an AV receiver that natively supports Dolby Atmos.

Lossless audio​

To be clear, Lossless has nothing to do with spatial audio and is far more of a niche feature.

Prior to June 2021, Apple Music streamed exclusively AAC-compressed audio. AAC is a system like MP3 that reduces the size of audio files while maintaining most of the important audible elements. In most cases, listeners do not perceive that the audio is compressed.

Apple Music now offers in excess of 20 million tracks available in a lossless audio format.

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Lossless audio removes the file/stream compression such that no elements are discarded. The trade-off is that the audio requires a much greater stream bandwidth and file size. In blind tests, most listeners are unable to distinguish lossless audio from a well-encoded AAC version of the same track.

Apple Lossless audio is not supported over Bluetooth, so AirPods do not benefit from it at all.

When playing the lossless version of a track, the smooth wave glyph appears in the playback area.

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Hi-res Lossless​


High resolution lossless goes one step further, delivering an audio stream that has the capacity to deliver the original studio master quality. The lossless icon gains a 'Hi-Res' element to indicate when a high resolution version is available.

Playback requires the use of an external DAC (Digital to Analogue Converter) capable of handling audio streams of up to 192kHz/24bit to decode the highest quality audio.

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Known issues​

 
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AppleTV 4K can output Dolby Atmos audio decoded into discrete PCM audio channels to AV receivers that do not natively support Dolby Atmos, enabling 5.1 and 7.1 output. Height-related output requires an AV receiver that natively supports Dolby Atmos.

indeed i am getting surround sound when playing atmos tracks on my appleTV 4k (gen 2) thru my pioneer receiver. i have the receiver connected to the TV with an spdif optical cable (and the ATV connected to the TV with HDMI). so i don't think the appleTV can figure out what audio formats the receiver supports, but it is old enough that i think it does not support atmos. the TV is 6 years old so it likely does not as well. still, it all seems to work.
 

Can a track be playing both in lossless and Atmos at the same time? I'm just a little confused with the indicator underneath the scrubber. Tracks that aren't available in Atmos show the lossless indicator. That I get. But tracks that are available in both lossless and Atmos, only Atmos is indicated (as seen above).

Does this mean that if a track is playing in Atmos, it's also playing in lossless? Or is the Music app only able to playback as lossless or atmos and not at the same time, prioritizing atmos playback over lossless?
 
I'm very confused by the Mac UI:

1623263871439.png


So I'm using QC35 BOse and I set Dolby Atmos to alway son. However, when I play it over bluetooth, the lossless icon appears, while if I hardwire it, the Dolby Atmos appears.

I almost expect this to be the opposite.

Also that same song on my apple music doesn't even support Dolby Atmos!
 
Can a track be playing both in lossless and Atmos at the same time? I'm just a little confused with the indicator underneath the scrubber. Tracks that aren't available in Atmos show the lossless indicator. That I get. But tracks that are available in both lossless and Atmos, only Atmos is indicated (as seen above).

Does this mean that if a track is playing in Atmos, it's also playing in lossless? Or is the Music app only able to playback as lossless or atmos and not at the same time, prioritizing atmos playback over lossless?
No, Atmos in Apple Music is a compressed audio format, so you can’t play a lossless Atmos version.

When you select Atmos on/automatic and you play a track with an Atmos version, it will play that version in preference to any lossless stereo version that may also be available.
 
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I'm very confused by the Mac UI:

View attachment 1790274

So I'm using QC35 BOse and I set Dolby Atmos to alway son. However, when I play it over bluetooth, the lossless icon appears, while if I hardwire it, the Dolby Atmos appears.

I almost expect this to be the opposite.

Also that same song on my apple music doesn't even support Dolby Atmos!
It’s not your confusion that’s the problem, it’s Apple Music on Mac.

An undocumented bug means that any time you click on an individual track within an Atmos-enabled album or playlist, Apple Music under macOS may respond by playing the standard AAC version instead of the Atmos or even lossless version.

To get around this, use the transport controls in the window header to navigate to the track you want, and (usually) you’ll get the Atmos version if it’s available.

I’m not sure how to explain the lossless icon appearing when playing over Bluetooth, it may be another macOS bug - can you confirm the same thing using your Bose with an iOS device?
 
Thanks for the write up @Kier-XF as the way Apple was using “spatial audio” in tandem with Atmos was confusing to me. I was thinking it was just tied to the head tracking of the AirPods Pro/Max, but it seams they are just using the term as a general descriptor for Atmos audio, with or without head tracking.
 
No, Atmos in Apple Music is a compressed audio format, so you can’t play a lossless Atmos version.

When you select Atmos on/automatic and you play a track with an Atmos version, it will play that version in preference to any lossless stereo version that may also be available.
This is good to know. Thank you for clarifying!
 
I still don’t see the dolby atmos option in settings—> music. It’s not released to all countries like India.
 
I still don’t see the dolby atmos option in settings—> music. It’s not released to all countries like India.
It seems to be a very gradual roll-out, but anecdotally some have reported the option showing up after rebooting their devices or toggling network connections. Maybe worth a try.
 
If you are having issues with Atmos and Lossless unexpectedly not playing on macOS 11.4, there is a workaround for Atmos/Lossless of the issues involving the transport controls in Apple Music.

 
Thanks for the write up @Kier-XF as the way Apple was using “spatial audio” in tandem with Atmos was confusing to me. I was thinking it was just tied to the head tracking of the AirPods Pro/Max, but it seams they are just using the term as a general descriptor for Atmos audio, with or without head tracking.
For what it is worth Apple is going to offer (hopefully as an on/off option) head tracking on music. Of course head tracking will only be in H1 chipped devices.

The main reason Apple uses Spatial Audio over Atmos is Atmos is a Dolby ™ term and Apple HATES acknowledging horizontal integration (much like Corning Gorilla glass). So Apple uses Spatial Audio with Dolby Atmos ™ only because they must. Apple would love nothing more than to only call it Spatial Audio.

Screen Shot 2021-06-10 at 5.52.45 AM.png
 
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It seems to be a very gradual roll-out, but anecdotally some have reported the option showing up after rebooting their devices or toggling network connections. Maybe worth a try.
Thanks for your response. I tried restarting but it didn’t work.
 
For what it is worth Apple is going to offer (hopefully as an on/off option) head tracking on music. Of course head tracking will only be in H1 chipped devices.
... and only from iOS 15, macOS 12 on onward, none of the current stable versions support it for music playback.
 
No, Atmos in Apple Music is a compressed audio format, so you can’t play a lossless Atmos version.

When you select Atmos on/automatic and you play a track with an Atmos version, it will play that version in preference to any lossless stereo version that may also be available.
Wow! I thought we were getting Atmos in lossless, in other words together!

So Atmos is always in the AAC or it varies among AAC, Lossless, Hi-Res?
 
No, Atmos in Apple Music is a compressed audio format, so you can’t play a lossless Atmos version.

When you select Atmos on/automatic and you play a track with an Atmos version, it will play that version in preference to any lossless stereo version that may also be available.
is it possible that if you choose to enable all options in regards to this that It could download a lossless and dolby track of the same song? i'm only asking because i've noticed my music library quadruple in size, which was expected with lossless/hi res but now i'm wondering if dolby atmos is contributing to it in any way.
 
Apple now offer four separate formats:
  1. 256k AAC (standard Apple Music format)
  2. Dolby Atmos (spatial)
  3. Lossless 16 to 24bit at 44.1-48kHz
  4. Lossless 24bit at up to 192kHz (Hi-res)
They are all separate, apart from the two lossless formats, in which the 24/48 version will always be available if there is a hi-res version.
 
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is it possible that if you choose to enable all options in regards to this that It could download a lossless and dolby track of the same song? i'm only asking because i've noticed my music library quadruple in size, which was expected with lossless/hi res but now i'm wondering if dolby atmos is contributing to it in any way.
Probably. I bet the Atmos is in a Dolby Digital Plus container at about 256kbps (it is scalable).
 
is it possible that if you choose to enable all options in regards to this that It could download a lossless and dolby track of the same song? i'm only asking because i've noticed my music library quadruple in size, which was expected with lossless/hi res but now i'm wondering if dolby atmos is contributing to it in any way.
Dolby Atmos is slightly larger than the equivalent AAC file but lossless is vastly larger.

There is no such thing as lossless Atmos on Apple Music.
 
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Dolby Atmos is slightly larger than the equivalent AAC file but lossless is vastly larger.

There is no such thing as lossless Atmos on Apple Music.
I get that, but i noticed some songs have the choice to be played under Dolby atmos OR lossless, clearly apple adapts to which ever device you have so I was curious to see if apple music has 2 different versions of the same song one in dolby and the other in lossless for example.

Edit: I just figured it out. It does download 2 versions, I was focused under the audio options settings that let me download hires/lossless that further down in the Apple Music settings there's another option that lets you download dolby atmos, I switched it to streaming.

Only reason i was concerned was because for the past years of having acquired a ton of music through apple music upto this point I had 89gb of music, it was always consistent. I like an idiot enabled all the audio download options switched to the highest option and at 75% of my current library downloads, my storage was reaching 185GB when i sat down and figured out why certain bands were pulling 20gb for 4 albums for example.
 
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Dolby Atmos is slightly larger than the equivalent AAC file but lossless is vastly larger.

There is no such thing as lossless Atmos on Apple Music.
Any idea why there isn't lossless Atmos, since adding Atmos doesn't make the file much larger?
 
Any idea why there isn't lossless Atmos, since adding Atmos doesn't make the file much larger?
Lossless Dolby Atmos does exist when encoded with Dolby TrueHD, but this is not supported by Apple Music, presumably because of the prohibitively high data rate required.

 
I've mentioned this in another thread, but I hope they get some of the kinks worked out. There are some songs that sound bad with Spatial Audio, and the Stereo version sounds better. In some songs, some elements/instruments are totally silent and blocked out when Spatial Audio is used...it kind of baffles me that some of these were approved to go public like this?
 
Lossless Dolby Atmos does exist when encoded with Dolby TrueHD, but this is not supported by Apple Music, presumably because of the prohibitively high data rate required.

Just imagine how much more space if Lossless Dolby Atmos vs. Hi-Res Lossless and to even make this happen artist might as well rework the songs want to get Lossless Dolby Atmos and as someone else mentioned a lot of Spatial Dolby Atmos is not perfect.

As cool Spatial Dolby Atmos sounds Hi-res lossless is much better IMO and depends what speaker you are listening on obviously.
 
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