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i could see potential issues with releasing the SDK. but then again under an NDA and to the developers who could actually use it to make games i think it should be done. Opening it up to all subscribing devs could be an issue though.

imagine downloading some game/prog for the iPod... but after installing it there are more crashes and issues with the iPod. person goes to Apple to get it fixed. causes Apple more problems. i can almost see why they are keeping a tight reign on this, for now at least. i do think it wouldn't hurt to open it up a bit more either though.
 
Two words

SPACEWARD HO!!!

please? 🙂

And it'll be even better once iPods have wireless.

Ooh -- Bolo! Or ... Strategic Conquest!

Am I dating myself or what?

What about Sim City?

Where's the SDK!? I'll start writing some now!
 
Maybe if Apple opened up the amount of devs making games and kept them under Apple's scrutiny, there will be better offerings. While I like Bejeweled a lot, three-in-a-row games are a plague upon humanity. Most of the game offerings don't appear to be worth $5 to me. If history is any indication and Apple supports iPod games with all the fervor they support Mac games, this section of the iTunes store will be bulldozed before too long 😉
 
roland.g said:
I want to see that oldskewl game Cyruss I think it was called or something like that come to the iPod. It was kinda like Galaga but you moved around the screen in a circle. It would be perfect for the click-wheel.
LOVED that game! called "Gyruss". got it for my psp or GBA cant remember.

Play it here for free- http://www.1980-games.com/us/old-games/java-games/gyrus.php
 

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If this kind of reaction from Apple is true, games on the Mac are doomed.

I was wondering this today when I was reading an article about Unreal 2007. If Apple can't invest time, effort and money into games then it will simply be doomed as a gaming machine. What's the use advertising them as having gorgeous graphics, running the latest games when there are no games?
I know it's not true that there are no games for the Mac - there are. Call of Duty, Stubbs, Halo, Civ 4, Wow - but they all come out later and are generally slower than their PC variants.

Apple need to pull their finger out. Maybe they have and we don't know about it?
 
harveypooka said:
If this kind of reaction from Apple is true, games on the Mac are doomed.

I was wondering this today when I was reading an article about Unreal 2007. If Apple can't invest time, effort and money into games then it will simply be doomed as a gaming machine. What's the use advertising them as having gorgeous graphics, running the latest games when there are no games?
I know it's not true that there are no games for the Mac - there are. Call of Duty, Stubbs, Halo, Civ 4, Wow - but they all come out later and are generally slower than their PC variants.

Apple need to pull their finger out. Maybe they have and we don't know about it?


We are talking about the iPod, not the Macintosh.

Also, one of the reasons for games being slower on the Mac in the past, is because they were ported for PowerPC. New Macs are intel, so I doubt speed will be an issue in the future once Developers ketch up.

Regardless, I am not a gamer in the true sence. I only play Gran Turismo, and some Rally games on my PS2, so I am an outdated old fart as things go!
 
840quadra said:
We are talking about the iPod, not the Macintosh.

Also, one of the reasons for games being slower on the Mac in the past, is because they were ported for PowerPC. New Macs are intel, so I doubt speed will be an issue in the future once Developers ketch up.

Regardless, I am not a gamer in the true sence. I only play Gran Turismo, and some Rally games on my PS2, so I am an outdated old fart as things go!

I know that, but games are all linked to Apple's treatment of developers. I remember when I was younger (14?) I sent a letter to Apple asking if they would support Fallout 2 for the Mac. It came out years later, years! Apple called me (a lady, can't remember her name) to speak to me about it. Great, but nothing happened and it was years later when it came out.

Apple slapping shareware and games developers in the face without opening the iPod up is just as ridiculous as their 'Made for iPod' thing. To get the sticker you have to pay a % to Apple. It's money - that's all. Ok, rant over.
 
PlaceofDis said:
i could see potential issues with releasing the SDK. but then again under an NDA and to the developers who could actually use it to make games i think it should be done.
And we've seen how many leaks from products for which there was an NDA.🙄 If I remember correctly, wasn't that what started the whole ThinkSecret mess?
 
Boo freaking hoo. They just started doing games a week ago. I'm sure Apple will allow more now that the secret is out.

Can you really blame them for going with developers who have experience doing games for tiny screens with wonky input devices? Seems like the perfect choice to start with.

And I hope they keep TIGHT control over everything that gets released, the last thing I want to see is the iPod getting a reputation for crashing because some bozo developer screwed up.

puuukeey said:
typical apple. it's gotta be perfect, so we have to do it ourselves and we dismiss 99% of potential developers.

Actually, no. They didn't do the games themselves. These third parties have their panties in a bunch because OTHER developers got to do it first. Boo freaking hoo.
 
Addictions

Right now, I am glad I don't have a 5th-generation iPod because I already wasted way too much time playing Zuma on my Motorola 710 phone.

Since I got a Razr, though, my addiction is cured. The game is s-l-o-w on here. Slow to load, slow to respond, and slow to play. And the keypad stinks. If the games on the iPod are done right (and I'd guess they are), there are several on the list already that would suck too much time from me.

Now, I think one reason perhaps that Apple hasn't released the SDK for games on the iPod, is that ay SDK for games could also be used for other generic apps. That would open up a serious can of worms.
 
milo said:
And I hope they keep TIGHT control over everything that gets released, the last thing I want to see is the iPod getting a reputation for crashing because some bozo developer screwed up.

I'm sorry, but this is a bizarre reaction. Platforms are there for software. You NEED a range of software to make a platform successful. It's like saying Apple shouldn't allow software to be made for Mac so to keep the 'perfect' operation. The more factors you introduce, sure stuff will go wrong, but it's up to the community and the skills of developers to make sure it doesn't. I just can't see your argument.
 
I think that if a developer wants to produce something for the iPod, that it is their responsibility to contact Apple and express their desire to do so.
 
i personally would absolutely love to see Rosetta Stone language learning software for the ipod....


just like you have the Nike+iPod couldn't they do a GPS+iPod too.... GPS reciever that plugs into the iPod.... all they would need to figure out is how to input a destination
 
can't just let any hack off the street do it. They don't want to turn it into a game machine... and in order to keep the new games a secret (which I predicted and never saw anything about it on ANY rumor sites) you have to keep the SUSPECTS in the clear... so you go with the less obvious choice. If these losers can't see that, they have got some serious issues.

I hope word gets out about who cried and apple NEVER lets them develop anything for them again. IMHO
 
intlplby said:
i personally would absolutely love to see Rosetta Stone language learning software for the ipod....


just like you have the Nike+iPod couldn't they do a GPS+iPod too.... GPS reciever that plugs into the iPod.... all they would need to figure out is how to input a destination

hopefully it wouldn't take as long as it does to input my name in TEXAS HOLD EM' POKER - talk about a daunting task! 😀
 
The killer iPod app (once they get BT): Keynote Controller

When we get a BlueTooth iPod, I think the killer iPod app is as a controller for a Keynote presentation. The iPod could provide an image of the current slide, preview of the next slide, or presenter's notes on the display. Furthermore, the iPod could host a variety of presentations and the presenter could pick and upload one of them to the Mac briefly before the presentation. The mac-with-iWork07-or-greater could become a standard platform configured and ready to go when the presenter arrived.

Note: the Salling Clicker guys could present a lot of this functionality today for the Palm. So far, they have provided only a vanilla application for the Palm as a Keynote controller: no slide preview, etc.
 
harveypooka said:
I'm sorry, but this is a bizarre reaction. Platforms are there for software. You NEED a range of software to make a platform successful. It's like saying Apple shouldn't allow software to be made for Mac so to keep the 'perfect' operation. The more factors you introduce, sure stuff will go wrong, but it's up to the community and the skills of developers to make sure it doesn't. I just can't see your argument.

I see what you are saying and agree with most of it, but a lot of companies develop for a huge variety of platforms. If you have ever purchased software that was "Microsoft First" you know the mac version always plays second fiddle. I've been waiting for 2 years for Band-In-A-Box to do the update for their Apple version. They have a version that works, but it certainly doesn't have all of the great features the other has. Apple is just making sure the people are in it for the right reasons.

I don't think anybody wants to see Garry Kitchen's Game Maker for the iPOD any day soon.
 
FloatingBones said:
When we get a BlueTooth iPod, I think the killer iPod app is as a controller for a Keynote presentation. The iPod could provide an image of the current slide, preview of the next slide, or presenter's notes on the display. Furthermore, the iPod could host a variety of presentations and the presenter could pick and upload one of them to the Mac briefly before the presentation. The mac-with-iWork07-or-greater could become a standard platform configured and ready to go when the presenter arrived.

Note: the Salling Clicker guys could present a lot of this functionality today for the Palm. So far, they have provided only a vanilla application for the Palm as a Keynote controller: no slide preview, etc.


That is a great idea, one which I would use for Technical presentations for my work. It would be nice to have imbedded videos work as well 🙂
 
Is everyone forgetting Doom 2 on the iPod running Linux? The game itself ran pretty well, and there aren't too many controls that would make things complex.
 
maybe a little NINTENDO or SEGA STYLE CONTROLLER that attaches on the bottom. Then we could play some classic nintendo, sega, and even atari games. That would be cool. I'm classicly trained, you start adding more than three buttons and I'm living in a world of hurt.

classic.gif

It might be better if the controller actually covered some or all of the original iPOD controls so the balance is better. I can't imagine holding onto a lightweight controller with my iPOD about to tip off.
 
I really don't think we can compare PSP and DS to the games on ipods now. Both are targetting 2 very different groups of people though there are some overlap. PSP and DS are mostly for people who really want to play games, while ipod, from how apple has position it, is more for "I got some free time" kind of games. If you have been trawling the web often, you would know there are tons of games created in this genre. I would think the developers who were hoping for the SDK belong more to this group of people who often create online web games (eg popcap)
 
mi5moav said:
By allowing them access to the SDK they are also allowing them access to something all the other music download sites what access to their DRM.

I doubt that the SDK would allow the developers any access to the DRM system. I'm pretty sure that the iTunes store adds DRM after the fact.

When Apple does something new that needs the involvement of third parties, they seem start with a very select number of companies and a limited title selection, like they did with TV last year, movies this year,and games this year. Expanding the program to more developers and companies comes later.
 
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