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MacRumors

macrumors bot
Original poster
Apr 12, 2001
63,428
30,613


This week on The MacRumors Show podcast we discuss Apple's long-awaited mixed-reality headset, as well as Emergency SOS via satellite and the unreleased "Magic Charger" accessory.

Subscribe to the MacRumors YouTube channel for more videos

Following the release of the Emergency SOS via satellite feature for the iPhone 14 lineup earlier this week, we talk through demoing the feature and our expectations for where it will truly be useful in the future. We also look at Apple's ecosystem of MagSafe accessories after it emerged that the company abanoned plans to release a "Magic Charger" for the iPhone.

Last week, Bloomberg's Mark Gurman reported that work on realityOS, the operating system designed for Apple's mixed-reality headset, is "wrapping up internally" as the company's focus turns to apps on the new platform. Meanwhile, DigiTimes reports that Apple is targeting March 2023 to begin mass production of the headset – a time frame that fits in with other key reports. As signs of the headset's introduction in the first half of the next year appear to solidify, we discuss how the device's announcement and launch is likely to take place, as well as Apple's AR/VR roadmap for the future.

Listen to The MacRumors Show using apps like Apple Podcasts, Spotify, Overcast, Pocket Casts, Castro, Google Podcasts, or subscribe by copying our RSS feed directly into your podcast player. You can also watch a video version of the podcast on the MacRumors YouTube channel.


If you haven't already listened to the last episode of The MacRumors Show, be sure to catch up for a deep dive into the key features of macOS Ventura and expectations about upcoming Mac models with John Gruber.

Subscribe to The MacRumors Show for more episodes, where we discuss some of the topical news breaking here on MacRumors, often joined by exciting guests like Federico Viticci, Sara Dietschy, Luke Miani, Sam Kohl, Thomas Frank, Jonathan Morrison, iJustine, Ross Young, Ian Zelbo, Jon Rettinger, Rene Ritchie, Andru Edwards, Jon Prosser, and Mark Gurman. Remember to rate and review the show, and let us know what subjects you would like the podcast to cover in the future.

Article Link: The MacRumors Show: Apple Headset Introduction Rumors, Unreleased Magic Charger, and More
 

mansplains

macrumors 6502a
Jan 8, 2021
850
1,306
These will be great for my RoboCop cosplay
I prefer Mecha-Hermes, but it takes a bit more
LWhkLXBuZy5wbmc
 

ipedro

macrumors 603
Nov 30, 2004
6,220
8,455
Toronto, ON
No disrespect to the guys but they look really [silly]¹. MacRumors looks even worse for repeatedly pushing this design in mockups for not understanding Apple's design philosophies, cultural priorities and roadmap. Apple has been moving away from isolation and bringing people back to the real world with its devices augmenting their experience, not covering it up.

Apple's AR glasses are not going to look anything like this. At best, some low level hardware engineer or developer saw the component prototype used to test the device's assembled components working together or software in use as glasses and leaked a description out.

Someone willing to lose their job over a leak is not at the level that Tim Cook would be sharing the release design with. That's on an as need to know basis if Apple is anything as careful and secretive as they were with the iPhone leading up to 2007, where only a very select group of VPs and hardware designers had seen the finished product. Those people can be trusted and are not going to leak it given what's at stake to them personally so the first time it'll be seen by 99.9% of Apple's employees will be on stage the day it's unveiled.

¹(can't use the language this mockup deserves)
 
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docbop

macrumors regular
Sep 9, 2008
224
207
Los Angeles, CA


This week on The MacRumors Show podcast we discuss Apple's long-awaited mixed-reality headset, as well as Emergency SOS via satellite and the unreleased "Magic Charger" accessory.

Subscribe to the MacRumors YouTube channel for more videos

Following the release of the Emergency SOS via satellite feature for the iPhone 14 lineup earlier this week, we talk through demoing the feature and our expectations for where it will truly be useful in the future. We also look at Apple's ecosystem of MagSafe accessories after it emerged that the company abanoned plans to release a "Magic Charger" for the iPhone.

Last week, Bloomberg's Mark Gurman reported that work on realityOS, the operating system designed for Apple's mixed-reality headset, is "wrapping up internally" as the company's focus turns to apps on the new platform. Meanwhile, DigiTimes reports that Apple is targeting March 2023 to begin mass production of the headset – a time frame that fits in with other key reports. As signs of the headset's introduction in the first half of the next year appear to solidify, we discuss how the device's announcement and launch is likely to take place, as well as Apple's AR/VR roadmap for the future.

Listen to The MacRumors Show using apps like Apple Podcasts, Spotify, Overcast, Pocket Casts, Castro, Google Podcasts, or subscribe by copying our RSS feed directly into your podcast player. You can also watch a video version of the podcast on the MacRumors YouTube channel.


If you haven't already listened to the last episode of The MacRumors Show, be sure to catch up for a deep dive into the key features of macOS Ventura and expectations about upcoming Mac models with John Gruber.

Subscribe to The MacRumors Show for more episodes, where we discuss some of the topical news breaking here on MacRumors, often joined by exciting guests like Federico Viticci, Sara Dietschy, Luke Miani, Sam Kohl, Thomas Frank, Jonathan Morrison, iJustine, Ross Young, Ian Zelbo, Jon Rettinger, Rene Ritchie, Andru Edwards, Jon Prosser, and Mark Gurman. Remember to rate and review the show, and let us know what subjects you would like the podcast to cover in the future.

Article Link: The MacRumors Show: Apple Headset Introduction Rumors, Unreleased Magic Charger, and More
Made me remember when I worked in Boston and was a member of the BCS a great computer user group. Apple executives were in town and were going to do a special meeting for Mac fans. As part of the meeting they showed a funny video Apple made for a internal meeting. This was about 1986 or 87 and the funniest part of the video was show future Macs. Show a headshot of this guy and he puts on a pair of Mac Glasses and you hear the Mac startup chime. They are Mac beige and the front is like an inch thick. No glass just solid beige plastic with a rainbow Apple logo in the corner. Then the guy turns his head to the side and there is a black slot. Next thing the guy hand comes up holding a miniature floppy disk and he slips it into the side of the glasses and he start smiling. Everyone is laughing their asses off. So seeing Apple VR/AR goggles thirty-five years later is a trip.
 
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enterthemerdaverse

macrumors 6502
Nov 14, 2022
409
796
Warsaw
No disrespect to the guys but they look really [silly]¹. MacRumors looks even worse for repeatedly pushing this design in mockups for not understanding Apple's design philosophies, cultural priorities and roadmap. Apple has been moving away from isolation and bringing people back to the real world with its devices augmenting their experience, not covering it up.

Apple's AR glasses are not going to look anything like this. At best, some low level hardware engineer or developer saw the component prototype used to test the device's assembled components working together or software in use as glasses and leaked a description out.

Someone willing to lose their job over a leak is not at the level that Tim Cook would be sharing the release design with. That's on an as need to know basis if Apple is anything as careful and secretive as they were with the iPhone leading up to 2007, where only a very select group of VPs and hardware designers had seen the finished product. Those people can be trusted and are not going to leak it given what's at stake to them personally so the first time it'll be seen by 99.9% of Apple's employees will be on stage the day it's unveiled.

¹(can't use the language this mockup deserves)

Would be great if that silly ski goggles design is a deliberate leak designed to confuse the competition and make competitors keep wasting money on clunky dumb headsets.

In some way that’s the trick Samsung is trying to do to Apple. They want Apple to waste money on “foldable phones” and set them up for failure. Apple ain’t falling for it.
 

RodThePlod

macrumors 6502a
Sep 7, 2005
817
460
London
I've always thought that the 'ski goggles' are just a red herring by Apple. This whole thing about them developing the and releasing the expensive ski goggles as a first gen, before releasing the 'eye glasses' version in a couple of years just doesn't ring true to me.

I think Apple will surprise people and simply release the slick looking 'eye glasses' version next year and be done with it! Hopefully we'll find out soon.
 

citysnaps

macrumors G4
Oct 10, 2011
11,828
25,667
No disrespect to the guys but they look really [silly]¹. MacRumors looks even worse for repeatedly pushing this design in mockups for not understanding Apple's design philosophies, cultural priorities and roadmap. Apple has been moving away from isolation and bringing people back to the real world with its devices augmenting their experience, not covering it up.

Apple's AR glasses are not going to look anything like this. At best, some low level hardware engineer or developer saw the component prototype used to test the device's assembled components working together or software in use as glasses and leaked a description out.

Someone willing to lose their job over a leak is not at the level that Tim Cook would be sharing the release design with. That's on an as need to know basis if Apple is anything as careful and secretive as they were with the iPhone leading up to 2007, where only a very select group of VPs and hardware designers had seen the finished product. Those people can be trusted and are not going to leak it given what's at stake to them personally so the first time it'll be seen by 99.9% of Apple's employees will be on stage the day it's unveiled.

¹(can't use the language this mockup deserves)

Spot on.

One just needs to look at what was revealed by another Stanford University AR/VR Laboratory collaborator at the August SIGGRAPH conference this year. And knowing that Apple has been collaborating with Stanford's AR/VR Laboratory on this for around seven years.

I've been saying it's going to be glasses for a couple of years now. Anything else would be a major failure for Apple, and would be similar to Apple's first iPhone looking like a large walkie-talkie with an 8" antenna.
 

richinaus

macrumors 68020
Oct 26, 2014
2,367
2,116
Would be great if that silly ski goggles design is a deliberate leak designed to confuse the competition and make competitors keep wasting money on clunky dumb headsets.

In some way that’s the trick Samsung is trying to do to Apple. They want Apple to waste money on “foldable phones” and set them up for failure. Apple ain’t falling for it.
So Samsung invests a fortune to design, make and sell foldable phones just to try and trick Apple into wasting money making foldable phones? sounds like great business sense.
 

cardfan

macrumors 601
Mar 23, 2012
4,199
5,278
I've always thought that the 'ski goggles' are just a red herring by Apple. This whole thing about them developing the and releasing the expensive ski goggles as a first gen, before releasing the 'eye glasses' version in a couple of years just doesn't ring true to me.

I think Apple will surprise people and simply release the slick looking 'eye glasses' version next year and be done with it! Hopefully we'll find out soon.

Doubt if apple releases it. It’s a flop.
 

richinaus

macrumors 68020
Oct 26, 2014
2,367
2,116
Spot on.

One just needs to look at what was revealed by another Stanford University AR/VR Laboratory collaborator at the August SIGGRAPH conference this year. And knowing that Apple has been collaborating with Stanford's AR/VR Laboratory on this for around seven years.

I've been saying it's going to be glasses for a couple of years now. Anything else would be a major failure for Apple, and would be similar to Apple's first iPhone looking like a large walkie-talkie with an 8" antenna.

I dont see Apple releasing something that isnt a game changer in this space.
Another standard headset isnt the answer.
 

iamse7en

macrumors member
Jan 9, 2007
90
8
MR Fellas, the podcast feed has the wrong episode, it's the one from two weeks ago. Just re-downloaded in Overcast and it's still the wrong one.

Update: it's fixed, thanks
 
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citysnaps

macrumors G4
Oct 10, 2011
11,828
25,667
I dont see Apple releasing something that isnt a game changer in this space.
Another standard headset isnt the answer.

Exactly.

A lot of people here commenting on the forums only knowing about VR and current companies making VR goggles, simply don't understand what AR is and its potential. It's not about gaming (though it can also be used for that).

What's really sad is those same people refuse to exercise their imagination even a tiny bit, or simply do a little research as to what AR is about, clinging to the notion it's game-based, rather than a tool useful for solving problems (among other things). With a load of potential in both commercial and personal spaces. Apple will do very well with this.
 
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tomtad

macrumors 68000
Jun 7, 2015
1,820
4,799
Can someone explain exactly how FaceTime works wearing these?

Also the other apps Apple is reportedly 'wrapping up on' Messages and Maps don't sound particularly thrilling in VR
 

ijimk

macrumors 6502a
Jun 17, 2004
813
44
Here


This week on The MacRumors Show podcast we discuss Apple's long-awaited mixed-reality headset, as well as Emergency SOS via satellite and the unreleased "Magic Charger" accessory.

Subscribe to the MacRumors YouTube channel for more videos

Following the release of the Emergency SOS via satellite feature for the iPhone 14 lineup earlier this week, we talk through demoing the feature and our expectations for where it will truly be useful in the future. We also look at Apple's ecosystem of MagSafe accessories after it emerged that the company abanoned plans to release a "Magic Charger" for the iPhone.

Last week, Bloomberg's Mark Gurman reported that work on realityOS, the operating system designed for Apple's mixed-reality headset, is "wrapping up internally" as the company's focus turns to apps on the new platform. Meanwhile, DigiTimes reports that Apple is targeting March 2023 to begin mass production of the headset – a time frame that fits in with other key reports. As signs of the headset's introduction in the first half of the next year appear to solidify, we discuss how the device's announcement and launch is likely to take place, as well as Apple's AR/VR roadmap for the future.

Listen to The MacRumors Show using apps like Apple Podcasts, Spotify, Overcast, Pocket Casts, Castro, Google Podcasts, or subscribe by copying our RSS feed directly into your podcast player. You can also watch a video version of the podcast on the MacRumors YouTube channel.


If you haven't already listened to the last episode of The MacRumors Show, be sure to catch up for a deep dive into the key features of macOS Ventura and expectations about upcoming Mac models with John Gruber.

Subscribe to The MacRumors Show for more episodes, where we discuss some of the topical news breaking here on MacRumors, often joined by exciting guests like Federico Viticci, Sara Dietschy, Luke Miani, Sam Kohl, Thomas Frank, Jonathan Morrison, iJustine, Ross Young, Ian Zelbo, Jon Rettinger, Rene Ritchie, Andru Edwards, Jon Prosser, and Mark Gurman. Remember to rate and review the show, and let us know what subjects you would like the podcast to cover in the future.

Article Link: The MacRumors Show: Apple Headset Introduction Rumors, Unreleased Magic Charger, and More
Cyclops, is that you bub?
 

imamacperson

macrumors regular
Dec 7, 2013
108
124
I going to guess and say the SOS satellite service will continue to be free because so few people will ever use it.
 

richinaus

macrumors 68020
Oct 26, 2014
2,367
2,116
Exactly.

A lot of people here commenting on the forums only knowing about VR and current companies making VR goggles, simply don't understand what AR is and its potential. It's not about gaming (though it can also be used for that).

What's really sad is those same people refuse to exercise their imagination even a tiny bit, or simply do a little research as to what AR is about, clinging to the notion it's game-based, rather than a tool useful for solving problems (among other things). With a load of potential in both commercial and personal spaces. Apple will do very well with this.
It is and we use AR in our studio already with clients. It’s like magic…..
 
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richinaus

macrumors 68020
Oct 26, 2014
2,367
2,116
Are you an architect by any chance?

There are so many situations where AR can be incredibly useful.
Interiors. But a lot of furniture and product design which is great to show scale, design and form. I like the benefit of seeing it 1:1 scale in a setting.
 
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ackmondual

macrumors 68020
Dec 23, 2014
2,421
1,140
U.S.A., Earth
I prefer Mecha-Hermes, but it takes a bit more
LWhkLXBuZy5wbmc
"There are just some things you shouldn't be Cylon-ed!"
~Herme's wife

Cyclops, is that you bub?
I could totally picture a recreation of a fighting game where one kid is wearing these, shouting out "Optic Blast!!", while the other kid with plastic knives and forks between his fingers is shouting out "Beserker Barrage!"
 
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Matt Leaf

macrumors 6502
Feb 5, 2012
452
450
I agree this will be a niche target market thing to start with - snowboarders, skiing, bicyclists, base jumpers, diving, etc etc. Anywhere where wearing a set of goggles makes sense. basically an Apple Watch Ultra type thing, with other folks outside that market buying it just because. Other things will follow, but health/fitness/extreme will be the initial thing.
 

AtmosContagion

macrumors newbie
Nov 18, 2022
1
0
People really seem to not understand AR/VR and underestimate the design challenges of these devices... you're just going to end up with a Google glass and nothing close to Hololens or Magic Leap if you expect a true glasses format at this point. It's just not going to happen.

Also, it's not going to be just AR or VR; they aren't directly competing platforms like some Bluray and HD or VHS and Betmax or whatever.

AR, by its very definition, doesn't allow artificial locomotion. In order to artifically locomote, you would either need a mostly or fully virtual environment.

Even to virtually locomote just a bit in your current physical environment (even just moving a few inches) would require virtualizing that environment, because the computer has to make a best guess at what that environment looks like from a different perspective. I.e. did you really leave you're keys where you usually do, or did you place them somewhere different than usual? What's behind you computer/phone screen; is it what you expect, or did someone maybe tape a "kick me" style note on the back when you weren't paying attention? Because you don't know, probability just allows you to expect, it will always only be your best guess, an idea, a simulation of reality, a virtuality, until you actually observe it as reality.

That brings up the question of does the argument that VR "disconnects" you from "reality" even mean anything? If we as people are a collection of experiences, expectations based on probability from those experiences, etc. then how are experiences in virtual reality really that different? Either way we are constantly learning and adapting to our environments.

It's interesting and amazing how the brain interprets stimuli and adapts to new circumstances. Look up the rubber hand experiment for one example or, if you want something more advanced, the studies using basic brain-computer interfaces and how paralyzed people use them or how the brain can actually learn to use an additional artificial appendage as naturally as any other part attached your body. VR isn't all too different in this regard, where the natural and artificial collide.

AR will be great for a lot of things and already is useful in many respects, but it's not a one or the other situation.
 

ipedro

macrumors 603
Nov 30, 2004
6,220
8,455
Toronto, ON
Can someone explain exactly how FaceTime works wearing these?

Also the other apps Apple is reportedly 'wrapping up on' Messages and Maps don't sound particularly thrilling in VR

Everything Apple does is a part of a roadmap 10 steps ahead of when it was released, almost always blatantly obvious in retrospect. Memoji may have looked like a wasteful gimmick when it was released, but it will play a big part in the future of Apple's device strategy.

Asynchronous conversations are already a thing in texting but not as widespread in video messaging. Neither Glasses nor a Watch are geared to typing and voice alone is less desirable than either text or video. Having glasses capture your expressions and convert them to an animated Memoji will be how you communicate with this, without needing a camera – which in of itself is a desirable trait because people aren't always ready to be on camera nor do most want to be.

Maps isn't VR, it's AR. Having rich information about the world superimposed on the world itself is incredibly appealing and will become the norm. People will look back and wonder how they lived without it.
 
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