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I don't know why some dude's renders are a newsworthy item because whatever Apple does will look just not enough like these guesses that it will be silly 6 months from now.
 
The tech does not simply exist in order to create an AR/VR product that could go to the masses, as it'd need to be extremely cool feature wise, but without posing basically any pain during the usage experience.

The harsh reality is that for this to become a mass product should be at least as easy as wearing some glasses. And no adjustments, setup, or anything: just like we pick up our smartphones and we're one click away from content.
And if it does not go to the masses, very few people will be interested in developing it.
It's a chicken and egg thing.

But there is no tech to do that right now, there is no tech to do that even if it cost 100k.
 
These renders are stupid. Yeah they're gonna be weightless and therefore magically stick to your head with no weight distribution considerations. Also, you have to carry a purse while using it...I can't believe this guy's taken seriously
 
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I actually like the look of this, however I don’t think the actual product will be as slick or slim. Something to aim towards I suppose
It might as well be a little remnant of a design style towards the AirPods Max; Roundish to the curves with a Digital Crown and most likely the similar facial mesh that’s an exact replica of AirPods Max. It could be a little thinner or thicker than an earcup of an AirPods Max, depending on how Apple is going to implement this on a small-factor VR/AR headset.
 
Apple defines the Market, the Market does not define Apple! The iPhone is the perfect example! What were smart phones like before the iPhone?
And they are still MOSTLY an iPhone company. And they keep going strong because android ecosystem is still a joke. Practically they don’t have serious competition.

Metaverse and VR are dead. Even after porn was added to VR, sales continued plummeting.
 
Apple defines the Market, the Market does not define Apple! The iPhone is the perfect example! What were smart phones like before the iPhone?
But you’re talking about curating an experience for a required peripheral.

theres nothing comparable regarding necessity between a phone and a vr headset
 
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The renders are technically competent. The materials looks nice, it has the overall feel of an Apple produced product image.

But it doesn’t look at all like it would work with a variety of actual faces.

Here’s a recently announced micro-OLED VR headset that prioritized comfort and small size and low weight. Now, I don’t doubt that Apple can miniaturize components even further than this startup can, but the Apple headset will also have a ton more sensors, along with compute components (the Bigscreen Beyond is not a standalone headset, it must be plugged into a PC).


202304021155054000.jpg
 
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I've been looking for this tech to be good enough for remote work sessions like in a hotel room or small spaces like an RV. I have/had 5-6 headsets to date and the search continues. Most products out there are less focused on productivity and more on gaming.

Maybe Apple's headset will make this possible?

I've been holding off on the Quest Pro because I'm curious what Apple can do in the space. They have a history of changing the whole industry.
 
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For me headset: no, glasses: yes. For the masses, it will need to be under $1000, which likely it won’t be.
 


On this week's episode of The MacRumors Show, we discuss the design of Apple's upcoming mixed-reality headset with professional product designer Marcus Kane.

AXR-Marcus-Kane-Feature-1.jpg

Marcus is an industrial designer and UX consultant who uses virtual and augmented reality headsets on a daily basis to support his workflow. He recently created detailed concept renders of what he expects Apple's mixed-reality headset will look like with YouTuber David Lewis based on rumors, Apple patent filings, and his own expertise.

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We talk through Marcus's approach to the design and what existing Apple products inspired him, looking at some of the key aspects that Apple will have had to consider with the device. We also discuss the broader user experience with the headset, including its rumored waist-mounted battery pack – which Marcus has envisioned as enclosed in a pouch on a shoulder-strap that also contains a cable to power the device, potential restriction to indoors use only, and real-world passthrough with a "reality dial."

AXR-Marcus-Kane-Feature-2.jpg

Since Marcus uses existing headset products to support his design work, we learn about some of practical use-cases for this category of device, where Apple could compete, and what key software features the company could deliver. See more of Marcus's work over in David Lewis's latest video, and follow him on Instagram and Twitter.

We also discuss some of this week's latest Apple news, including the rumor that watchOS 10 will include significant UI changes, iOS 17's purported Control Center redesign, display changes for 2025's iPhone lineup, and more.

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If you haven't already listened to the previous episode of The MacRumors Show, catch up for our discussion about WWDC 2023 and whether Apple's headset will finally emerge at the event.

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Full Article Link: The MacRumors Show: Product Designer Marcus Kane Envisions What Apple's AR/VR Headset Could Look Like
I feel like the battery pack is actually just iPhone.
 
If you are actually paying attention to any of this beyond arm chair critiques with little effort then you would already realize that whatever is coming is the first iteration aimed at developers and existing VR aficionados, i.e. a very small group of people overall. This is not for mum and auntie to wear strolling around town and you’re daft if you think thats the pitch here. You will know when it's aimed at the casuals, when it's just a pair of glasses.
But then there's little incentive for developers to build on a platform if the only audience is existing VR aficionados with $3k to spend on a headset.
 
If you are actually paying attention to any of this beyond arm chair critiques with little effort then you would already realize that whatever is coming is the first iteration aimed at developers and existing VR aficionados, i.e. a very small group of people overall. This is not for mum and auntie to wear strolling around town and you’re daft if you think thats the pitch here. You will know when it's aimed at the casuals, when it's just a pair of glasses.
We'll see I suppose.
 
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If it looks like anything resembling a sleeping mask it will be a no-buy for me.

Apple has got to do 10x better than Meta, HTC, and Sony at designing a beautiful headset that people will actually want to wear in public and won’t make them objects of ridicule like the Google Glass. And that was a headset that only obscured a small part of your face!

It’s a tall order, but Apple are the ones who could make this a socially desirable AR/VR product.
When replying to this comment I pointed out for most peoples real world activities VT is not as useful.
Whether Apple’s device is AR or VR or both makes no difference. Businesses still aren’t going to drop several thousand dollars per employee who needs to participate in online meetings..
It actually does from a consumer safety perspective. Partial immersion could allow you to interact with what you are doing in the real world like walking, driving, working. Full immersion does not work with normal activities. The example you suggested are virtual replacement for using both eyes to look at a VTC meeting or watching a large screen TV, or looking at gaming displays. It's pretty easy to see where AR you could much more commonplace. VR would look like you are at a meeting with no faces. ;)
 
Lets be real, Apple is not gonna produce anything near a stylish, classic Rayban, so, the only option is to fit into one of the categories before. Its pick your poison. If they can get to look like one of these, its passably wearable in public.

Apple Glass.png
 
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