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Having an npc to help you is that important in Skyrim on later levels ? I'm level 10 and I chose to leave the npc back in town for now. Some fights seem to be kinda tough, though.

I'm Level 30 now, and find it useful to have some kind of companion. I leave Lydia at home though, I know she can easily die in some of the more difficult quests. I've got a spell which is treated as a shout that summons a ghost to fight for me until it dies, and my horse is pretty much immortal and a tad blood thirsty too so enemies focus on them while I stand to one side and attack uninterrupted.

The difficulty is pretty inconsistent in Skyrim though, some random forts with Forsworn can be insanely difficult (there is usually one or two that can shoot 1-hit KO ice bolts in the crowd :mad:), and if I'm surrounded I get battered about quite easily. However in one of the later quests I did for the Dark Brotherhood I was slicing through enemies with my katana like they were nothing :confused:
 
Indeed some dungeons/quests seem to be much easier than others. Having a heavy armor, though, seems I can take some beating most of the times. Casters are a problem for me, especially frost mages, at least until I manage to get near them.

My current char is 2-handed specialized. I wonder how much different would be if I play a shield-block specialized char. Should be fun to take all that beating.
 
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Tsuchiya said:
Having an npc to help you is that important in Skyrim on later levels ? I'm level 10 and I chose to leave the npc back in town for now. Some fights seem to be kinda tough, though.

I'm Level 30 now, and find it useful to have some kind of companion. I leave Lydia at home though, I know she can easily die in some of the more difficult quests. I've got a spell which is treated as a shout that summons a ghost to fight for me until it dies, and my horse is pretty much immortal and a tad blood thirsty too so enemies focus on them while I stand to one side and attack uninterrupted.

The difficulty is pretty inconsistent in Skyrim though, some random forts with Forsworn can be insanely difficult (there is usually one or two that can shoot 1-hit KO ice bolts in the crowd :mad:), and if I'm surrounded I get battered about quite easily. However in one of the later quests I did for the Dark Brotherhood I was slicing through enemies with my katana like they were nothing :confused:

About the inconsistencies in difficulty. If I remember reading this interview correctly (I'll edit later if i can find it again) one of the lead people said that the game has zones in the world that are harder than others. So if you wander into an area you aren't ready for then you'll get wasted. But the game also levels with you in each of these areas. So the game levels with you and still has some challenge to it.

I swear I read that a couple months ago. Ill spend some time on google here in a few a try and find it.
 
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About the inconsistencies in difficulty. If I remember reading this interview correctly (I'll edit later if i can find it again) one of the lead people said that the game has zones in the world that are harder than others. So if you wander into an area you aren't ready for then you'll get wasted. But the game also levels with you in each of these areas. So the game levels with you and still has some challenge to it.

I swear I read that a couple months ago. Ill spend some time on google here in a few a try and find it.

Close, AFAIK every area has a set level range, say 15 - 20, and the enemies there will try to set to your level if possible, but if you go there at level 2 they will be at 15 and if you go back there at level 40 the enemies will be at 20 max which is why it's so easy to shred through some areas at high levels and so damned hard for some early on. This was basically done to stop the whole annoying 'World Levelling' scenario that we got with Oblivion.

The reason that sidekicks die so easily later on is that they don't level (not sure if this is intentional or, more likely, a bug). For example, if you find and recruit Lydia at level 2 then at level 2 she will forever remain, even when you are grinding through level 30 - 40 dungeons.
 
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Close, AFAIK every area has a set level range, say 15 - 20, and the enemies there will try to set to your level if possible, but if you go there at level 2 they will be at 15 and if you go back there at level 40 the enemies will be at 20 max which is why it's so easy to shred through some areas at high levels and so damned hard for some early on. This was basically done to stop the whole annoying 'World Levelling' scenario that we got with Oblivion.

I thought I noticed that, myself. Some areas would be tough as nails, but other areas still had weak bandits. Good to know. I definitely like what they did with this much better than how it was in Oblivion.

The reason that sidekicks die so easily later on is that they don't level (not sure if this is intentional or, more likely, a bug). For example, if you find and recruit Lydia at level 2 then at level 2 she will forever remain, even when you are grinding through level 30 - 40 dungeons.

I read the same thing in several places, but that doesn't appear to still be correct; at least not since one of the updates. You can go into the console and use the getlevel command and see your follower is the same level as you are. Whether or not skills or perks increase could be a different story, though.
 
Say what you will about Oblivion, but the plots are miles ahead of Skyrim. Playing through the Brotherhood and Thieves guild quests, they just seem...less engaged, and are very underwhelming. In at least two of the cities, there are over-arcing plots that are clearly there, but addressed nowhere in a quest. I smell DLC coming, and I will feel a little cheated if Bethesda takes that approach. In Oblivion the cities and such were fully fleshed out, leading to a extremely immersive experience. Skyrim is a blast to play, but the plot lines are nowhere near as complete or engaging as in Oblivion or Morrowind.
 
Say what you will about Oblivion, but the plots are miles ahead of Skyrim. Playing through the Brotherhood and Thieves guild quests, they just seem...less engaged, and are very underwhelming. In at least two of the cities, there are over-arcing plots that are clearly there, but addressed nowhere in a quest. I smell DLC coming, and I will feel a little cheated if Bethesda takes that approach. In Oblivion the cities and such were fully fleshed out, leading to a extremely immersive experience. Skyrim is a blast to play, but the plot lines are nowhere near as complete or engaging as in Oblivion or Morrowind.

Has story-telling truly taken a backseat to visuals/physics, HDR-Bloom effects, and the limited attention spans of our ADD-stricken generation?

I thought I smelled some of this in Fallout 3. Has the blight spread to Skyrim, too?
 
Has story-telling truly taken a backseat to visuals/physics, HDR-Bloom effects, and the limited attention spans of our ADD-stricken generation?

I thought I smelled some of this in Fallout 3. Has the blight spread to Skyrim, too?

this is slowly happening over time in most games... even Oblivion and Morrowind are decreased from some older games... back when graphics were bad they had to have good stories... but now they think eye candy is more important.
 
Story telling has been in the back seat for sometime now, especially for the past 6 years as Sony and MS made it all about tEh GRFX!11!! BUT, it seems to be getting better, or maybe I'm just more tolerant?

I still prefer the story telling and writing more so of the games I played back in the DOS days, as they were written by adults for adults, versus now, where as most games seem to be written by adults trying to think like teenagers.

I'll be honesty, I wrote Bethesda off almost completely after being let down by their early Elder Scroll titles; and it wasn't because of the story. I was turned away by how stiff and limited they were when compared to what Looking Glass Technologies/Orgin had done with Ultima Underworld years earlier and then UW2; yep, a bit shallow on my part. :eek:

I'm definitely enjoying Skyrim. It's easily one of my favorite games that I've played in the past decade; and unlike every other Bethesda titles that I've tried over the years, it will be the first one I'll finish -- I hope, especially since I put a ridiculous amount of time into it. :)

Anyways, a great game as a whole IMO, but taken in parts, somewhat simple. Other games I liked weren't as expansive as this one, but their parts were more complex.

+++++

Back to the game. One thing I absolutely like about this game, is that I can pick an expert lock and not because of my level, or an item I'm wearing, or a skill point I've spent, but because of my actual skill with moving my mouse. :)
 
There are a few things that confuse me about the menus in Skyrim, making it hard to see information that you need:

- You can only see your health when you select a health potion (ditto with Magicka/Stamina) If you don't have any, then you can't check it from within the menu. So, in the middle of a battle, you don't know if you need to equip a healing spell without exiting the menu, looking, then bringing up the menu again.

- Several spells/scrolls only work on adversaries with a specified level. But where in the game do you find out the level of your adversary? Am I missing something?

- Where does it specify which souls fits in which soul gem? Is it just guesswork?

- When trying to enchant items, you're often told that enchantment can't be applied to that item. How do you know which can be applied to which? Trial and error? I've kind of learned that it's better to select the enchantment you want first, then select which item you want to enchant rather than the other way around.

- It's a pity you can't select a place on the map and be told who told you about it, and which quest involves going there. I've loads of places appearing on my map and no idea why or what I need to do there (apart from kill/loot everything).

- I'm still having the problem that I can't tell if I'm meant to talk to someone or attack them, so I've gotten into the habit of walking up to them, seeing if they attack me, and running away so I can sneak up on them again! :D
 
I'm having a weird issue...

I had Sven as a side kick a while back and then he randomly disappeared. I was able to take a new side kick so I assumed he died.

Well then yesterday, I actually got a quest to go intimidate him, and the quest actually said "Intimidate Sven in Riverwood". I went to Riverwood without toggling active the quest. I couldn't find him, so I toggled it active, it then showed him in the map in some weird dungeon area called Voskgga or something like that (can't remember). I went into the dungeon but couldn't make it all the way through without dying and eventually had to go cook dinner. I'm wondering if he is even really in there (as I had never been there before) or if it just a glitch?

Anyone else experience this?

I may end up stocking up on health potions, and taking a sidekick with me to see if I can defeat the two massive beasts and get going through the dungeon. It's just weird how he is randomly over there, far away from anything.
 
There are a few things that confuse me about the menus in Skyrim, making it hard to see information that you need:

- You can only see your health when you select a health potion (ditto with Magicka/Stamina) If you don't have any, then you can't check it from within the menu. So, in the middle of a battle, you don't know if you need to equip a healing spell without exiting the menu, looking, then bringing up the menu again.

- Several spells/scrolls only work on adversaries with a specified level. But where in the game do you find out the level of your adversary? Am I missing something?

- Where does it specify which souls fits in which soul gem? Is it just guesswork?

- When trying to enchant items, you're often told that enchantment can't be applied to that item. How do you know which can be applied to which? Trial and error? I've kind of learned that it's better to select the enchantment you want first, then select which item you want to enchant rather than the other way around.

- It's a pity you can't select a place on the map and be told who told you about it, and which quest involves going there. I've loads of places appearing on my map and no idea why or what I need to do there (apart from kill/loot everything).

- I'm still having the problem that I can't tell if I'm meant to talk to someone or attack them, so I've gotten into the habit of walking up to them, seeing if they attack me, and running away so I can sneak up on them again! :D

A lot of questions I had to search in the guide. When the guide didn't have the newer I had to google. It is frustrating in some cases that the game doesn't guide you enough. And yes, a lot is trial and error.
 
There are a few things that confuse me about the menus in Skyrim, making it hard to see information that you need:

- You can only see your health when you select a health potion (ditto with Magicka/Stamina) If you don't have any, then you can't check it from within the menu. So, in the middle of a battle, you don't know if you need to equip a healing spell without exiting the menu, looking, then bringing up the menu again.

In the middle of battle, your health or stamina or magicka bar will appear (independently of one another) at the bottom of the screen if any amount has been depleted. Even banging into junk on the floor will bring up your health bar. If it doesn't show up, you don't need it replenished.

Although, to play devil's advocate for myself, you may want to double-check your settings to make sure you didn't turn off anything having to do with the user interface appearing. I'm not aware of all the settings, but I thought there was something you could do to turn off the UI for screenshots?

- Several spells/scrolls only work on adversaries with a specified level. But where in the game do you find out the level of your adversary? Am I missing something?

You aren't told the level. You'll need to learn the different varieties of beasts, monsters, and humanoids. Easier ones are lower levels.

- Where does it specify which souls fits in which soul gem? Is it just guesswork?

Same as above if you're talking about monsters. Deer, foxes, regular wolves, bunnies, mudcrabs and the like provide petty souls. There are also some draugers that provide petty souls, but as you go up in level and move out of your starter areas, you find less of these as the draugers you run into will be stronger and provide lesser or common ones.

To be honest, I don't even look at the names before I kill them. I just carry a bunch of different soul gems, making sure I have plenty of petty and lesser ones so I don't waste the common, greater, and grand gems on petty and lesser souls. A grand soul gem can hold any "grand" or weaker monster/beast soul. However, soul gems cannot hold souls rated higher than it's value; a petty gem cannot hold the soul of a common monster/beast. Black soul gems are the only ones that can hold a humanoid's soul.

- When trying to enchant items, you're often told that enchantment can't be applied to that item. How do you know which can be applied to which? Trial and error? I've kind of learned that it's better to select the enchantment you want first, then select which item you want to enchant rather than the other way around.

Select the item to enchant first to filter out the available enchantments, that you have access to, that can be applied to the item. I use this web page often to plan out my enchantments: http://elderscrolls.wikia.com/wiki/Enchanting_(Skyrim)

- It's a pity you can't select a place on the map and be told who told you about it, and which quest involves going there. I've loads of places appearing on my map and no idea why or what I need to do there (apart from kill/loot everything).

I agree. It would be nice if the map would provide a list of releated quests in your log when hovering your mouse over a location. Instead, you'll just have to check your quest journal and read them to see if there's a common location for any of them. I tend to look at the quest journal and just decide on what I feel like doing, rather than trying to be travel efficient.

- I'm still having the problem that I can't tell if I'm meant to talk to someone or attack them, so I've gotten into the habit of walking up to them, seeing if they attack me, and running away so I can sneak up on them again! :D

Again, you'll have to learn your enemies. Humanoids can be recognized by what they're wearing. You'll see a pattern.

One person in steel armor surrounded by a bunch of people in fur armor, is probably a group of bandits with a bandit leader in steel.

Forsworn will be in yellowish gear, often times wearing an antlered helm.

Stormcloaks will wear armor that has blue cloth.

Imperials will wear armor with red cloth.

Random groups of mages are evil and will attack you if you get close to them.

A single person staying close to the roads are almost always friendly.

If you're a sneaking character, you at least get the opportunity to come in close to inspect them without making yourself known. With my mage and my "paladin" I just go up to them and smash them if they draw their weapons. I guess that's the benefit of not using stealth, I always have a follower decked out in heavy armor to back me up.
 
I agree. It would be nice if the map would provide a list of releated quests in your log when hovering your mouse over a location. Instead, you'll just have to check your quest journal and read them to see if there's a common location for any of them. I tend to look at the quest journal and just decide on what I feel like doing, rather than trying to be travel efficient.

I just grab the quests that I feel like doing; not very travel efficient myself. When I do I activate all the quests in the quest list and then the map shows markers for where to go for all of them. I go to the one with the most markers in or around it.
 
I cant remember where the post was, and I cannot really look for it, because Im on dial-up that im paying $15 an hour for. (Im deployed overseas before anyone asks why Im getting shafted with this internet).

But someone said we should post our characters, so here is mine.

He's my Lvl 9 Breton Mage. Specialising mostly in destruction, and partly in restoration, kind of 2/3 Destruction, 1/3 Restoration.
 

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@Benjy91,

$15 an hour for dial-up! :eek:

I really like that with Skyrim, no skills are ever completely set in stone and that one can pick up a new trade just by doing it.

+++

I put in over 80 hours on this game on Master mode and now I'm having problems focusing on a huge project I need to catch up on. I'm trying to ween my self of this game until closer to the holidays, because right now I care more about it than working. :S

Oh, I finally killed a Dragon on my own. I had no choice, since the two guards assisting died right off the bat! Lucky me that I found a small area in the hill near by that I could get some partial cover from the Dragon's attacks.
 
@Benjy91,

$15 an hour for dial-up! :eek:

I really like that with Skyrim, no skills are ever completely set in stone and that one can pick up a new trade just by doing it.

+++

I put in over 80 hours on this game on Master mode and now I'm having problems focusing on a huge project I need to catch up on. I'm trying to ween my self of this game until closer to the holidays, because right now I care more about it than working. :S

Oh, I finally killed a Dragon on my own. I had no choice, since the two guards assisting died right off the bat! Lucky me that I found a small area in the hill near by that I could get some partial cover from the Dragon's attacks.

I'm a total wuss. I am on super duper easy and the game is hard for me at times. I find killing a dragon is easier than some draugrs.
 
I'm a total wuss. I am on super duper easy and the game is hard for me at times. I find killing a dragon is easier than some draugrs.

The only reason I survived the Draugrs early on, is because I'm always sneaking and stricking with my bow from a distance, then repeating. And of course not all scenarios allowed for this, so thankfully I found I could run out of an area and sometimes they would follow. :)

Some of the higher end ones can still kill me easily, but the little ones are a one shot one kill now. Oh, and I shoot them while they sleep. :eek:

AND, since my character is Nord, I get 20% ice resistance. I also have a 50% ice resistant shield, so their ice attack no longer effects me very much.

And to ramble more. I can hit with a striking-blow(I think this is the name?) using my bow, which causes even the large Draugrs to sometimes stumble, so coupled with the faster firing, I can usually kill them before they get to me.

The dragon I killed was a frost dragon and he damaged me big time even with my character's resistance; so I was constantly running/healing/trying-to-hide. And I didn't know they could *maybe a spoiler?* "SHOOT FREAKING ICE BOMBS!!!" I died 4 times before finding the little nook to hide in, that allowed me to kill the dragon from cover.
 
The dragon I killed was a frost dragon and he damaged me big time even with my character's resistance; so I was constantly running/healing/trying-to-hide.

Yeah, they're pretty tough. However, someone commented on the bethesda forums that resistences were broken from the recent patch. I noticed that my Nord was taking a lot of damage, so they're pretty right. Besides, the racial resistence to frost is 50%, not 20%, so something isn't right with taking that much damage from their breath.

A statement from Bethesda made it sound like we shouldn't expect any more patches until after the hollidays, though...
 
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The dragon I killed was a frost dragon and he damaged me big time even with my character's resistance; so I was constantly running/healing/trying-to-hide.
Yeah, they're pretty tough. However, someone commented on the bethesda forums that resistences were broken from the recent patch. I noticed that my Nord was taking a lot of damage, so they're pretty right. Besides, the racial resistence to frost is 50%, not 20%, so something isn't right with taking that much damage from their breath.

A statement from Bethesda made it sound like we shouldn't expect any more patches until after the hollidays, though...

I thought the resistances were messed up...currently on one of my sets of armor I have 90% fire and Ice resistance. I used to be able to take hit after hit after hit from necromancers, but now I worry after 3 or so. It all makes sense now.
 
I've got a spell which is treated as a shout that summons a ghost to fight for me until it dies, and my horse is pretty much immortal and a tad blood thirsty too so enemies focus on them while I stand to one side and attack uninterrupted.

When I first got my horse, I went out exploring and somehow got into combat though I didn't see anyone. I met up with some soldiers, dismounted, and all of a sudden see my horse attacking an ice wraith. I was in the low teens at the time and having trouble just hitting it with arrows since it is half-invisible in the snow and recoils and lunges like crazy when it attacks (plus I'm on ps3 where aiming is just harder for me than with a mouse). But the other soldiers are helping, and I'm thinking it's cool that the horse is tanking so well. When the wraith got to about 20%, my horse, which I had had maybe 5 minutes, falls over dead :(

I think I was more sad then than the time an enemy hit me right as I was letting an arrow fly and it hit Janessa in the back, sending her flying into a crumpled corpse on the ground :eek: I'm determined not to load a saved game unless I die though... Live and learn.
 
Thanks for the advice, some good info here.

In the middle of battle, your health or stamina or magicka bar will appear (independently of one another) at the bottom of the screen if any amount has been depleted. Even banging into junk on the floor will bring up your health bar. If it doesn't show up, you don't need it replenished.

Although, to play devil's advocate for myself, you may want to double-check your settings to make sure you didn't turn off anything having to do with the user interface appearing. I'm not aware of all the settings, but I thought there was something you could do to turn off the UI for screenshots?

Well, it's more a case of in a frantic battler sometimes I'm in the menu I'm not sure what to equip, a destruction spell or healing, since I don't know what my health is without leaving the menu. Except if I leave the menu and return to the battle, I often die almost instantly.

However, you can forget this point. I just realised it DOES show your health if you're in the Items section, but not in the Potions section.


Again, you'll have to learn your enemies. Humanoids can be recognized by what they're wearing. You'll see a pattern.
One person in steel armor surrounded by a bunch of people in fur armor, is probably a group of bandits with a bandit leader in steel.

Forsworn will be in yellowish gear, often times wearing an antlered helm.

Stormcloaks will wear armor that has blue cloth.

Imperials will wear armor with red cloth.

Random groups of mages are evil and will attack you if you get close to them.

A single person staying close to the roads are almost always friendly.

If you're a sneaking character, you at least get the opportunity to come in close to inspect them without making yourself known. With my mage and my "paladin" I just go up to them and smash them if they draw their weapons. I guess that's the benefit of not using stealth, I always have a follower decked out in heavy armor to back me up.

Perhaps the problem is I'm running on a console so it's harder to see? ;) Plus in bad weather, you have even further reduced visibility. I am getting better at guessing, but it's very much luck. I approached one group of soldiers who tried to extort money from me, and many 'single people by the side of the road' for me turn out to be thieves.

I guess Skyrim is just like living in a really, really bad part of town. With dragons, obviously.

----------

I'm a total wuss. I am on super duper easy and the game is hard for me at times. I find killing a dragon is easier than some draugrs.

Dragons, for me too, are now one of the easier adversaries. I can pretty much stand there and fire arrows at them while they set me on fire. When they fly around I double-cast healing, and by the time it returns I'm ready again with my bow for the next attack. Unless it lands next to me and eats me (oops), it's pretty easy.

I use JackAxe's approach too. Sneaking through dungeons, stick an arrow into every draugr lying down - just in case. I also use the traps as much as possible.

Dungeons, IMO, would be more interesting if the enemies would follow you more after being attacked. The attack-run around a corner - attack again method is a little too easy.

p.s. I just want to add: I Hate Bears. It is now my mission in life to kill all the bears in Skyrim. There is actually a quest to start killing them, but I'd have happily done it for free. Die. Die. Die.
 
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When I first got my horse, I went out exploring and somehow got into combat though I didn't see anyone. I met up with some soldiers, dismounted, and all of a sudden see my horse attacking an ice wraith. I was in the low teens at the time and having trouble just hitting it with arrows since it is half-invisible in the snow and recoils and lunges like crazy when it attacks (plus I'm on ps3 where aiming is just harder for me than with a mouse). But the other soldiers are helping, and I'm thinking it's cool that the horse is tanking so well. When the wraith got to about 20%, my horse, which I had had maybe 5 minutes, falls over dead :(

I think I was more sad then than the time an enemy hit me right as I was letting an arrow fly and it hit Janessa in the back, sending her flying into a crumpled corpse on the ground :eek: I'm determined not to load a saved game unless I die though... Live and learn.

I think horses should not charge into battle so easy... it makes them useless right now. Its like ... oh an enemy.. I'm out of range.. I get off my horse then... the majority of the time the charge off to attack... I'm like WTF!!! Maybe someone will make a Mod for it.. though that won't help if your using a console.
 
The only reason I survived the Draugrs early on, is because I'm always sneaking and stricking with my bow from a distance, then repeating. And of course not all scenarios allowed for this, so thankfully I found I could run out of an area and sometimes they would follow. :)

Some of the higher end ones can still kill me easily, but the little ones are a one shot one kill now. Oh, and I shoot them while they sleep. :eek:

AND, since my character is Nord, I get 20% ice resistance. I also have a 50% ice resistant shield, so their ice attack no longer effects me very much.

And to ramble more. I can hit with a striking-blow(I think this is the name?) using my bow, which causes even the large Draugrs to sometimes stumble, so coupled with the faster firing, I can usually kill them before they get to me.

The dragon I killed was a frost dragon and he damaged me big time even with my character's resistance; so I was constantly running/healing/trying-to-hide. And I didn't know they could *maybe a spoiler?* "SHOOT FREAKING ICE BOMBS!!!" I died 4 times before finding the little nook to hide in, that allowed me to kill the dragon from cover.

The Draugr lord/masters are so difficult. I mean, I end up beating them but they can kick my butt. the others are easy to kil. One shot with my Ebony enchanted bow and down they go.

Dragons, i've killed 9 based upon the souls i've collected from dragons. Giants, i've got them down now. They are super easy to kill.

I LOVE THIS GAME! I'm trying to understand how shouts work and how scrolls work. I haven't done any smithing, so I'll work on that tonight. I should learn to enhance my armor and weapons. I wish there was a way to remove quests. I started a quest where they want me to eat a guy and I refuse. That just is gross. I don't care if its a fake, I won't do it. I could just "fail the quest" and kill all those people... I'd much rather do that. haahaa. While I'm stuck here at work, I'll read this thread a bit more thoroughly so catch any help I've missed.
 
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