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Loved the first one, reminded me if the early days when gaming didn't suck and games were designed to entertain instead of getting you hooked.
 
Upon reading the title, I got my hopes up for a sequel.

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So happy someone referenced this. I went to a screening of it last Friday and it was an awesome experience.
 
Loved the first one, reminded me if the early days when gaming didn't suck and games were designed to entertain instead of getting you hooked.

except for the part where this is a sequel to a game that ends with no storyline resolution? sequels are basically built on the intent to get you hooked, otherwise the story would come to a neat conclusion.

anyway, your enjoyment of the game is certainly warranted, because it IS a great game. Just don't assume that the developer had no intentions to get you hooked on the gameplay so you'd come back for the second...
 
C'mon, throw the developers another $5. The first game was fantastic, and this one is hopefully just as good (and maybe even better).

Think of it as another cup of coffee from Starbucks. You wouldn't return each morning with your empty cup from the day before, expecting a free refill, right?

as i said in my first post, I'm still going to pay the $5 for number 2 because it IS a game that takes a lot of work to develop, and probably one of the best games ever made for a mobile device.

BUT - as mentioned by others, there is still a strange paradox in what we are willing to pay for certain items. I know this very well because I edit and animate video for a living, and previously made custom furniture and cabinets. Both of these jobs are incredibly time consuming and take a lot of creativity and skill, but the general public sees that 5 million new videos are thrown up on YouTube every day and cabinets can be bought from IKEA for dirt cheap. I had a boss that (in reference to a very time consuming video series we were animating) asked us, "isn't there an iPad app that can do or something?" As in "surely the vast amount of hours of hard work you put into this very particularly styled video could be accomplished by dragging and dropping photos into an app designed for mobile devices with low powered processors? You're just a button pusher aren't you? There couldn't possibly be any real skill in what you do..."

so yeah, i get it. but then there is context. and context is what makes the difference between feeling alright with paying a certain amount for some things and maybe not alright for others. otherwise, this same argument could be had over why CEOs choose to horde millions of dollars in bonuses but continue to cut employee benefits, hours, or staff. Wouldn't it be a better use of $2 million to pay 40 employees a $50,000 salary than to buy a 3rd home somewhere you probably only visit a few times a year? In the end, there's always better, more deserving ways to spend our money, but that doesn't mean that we don't get annoyed at not getting our hypothetically ideal price.
 
Saw on the developers page this was available on the 12th, so was checking the App Store last night @ midnight GMT! Got it, and am already stuck. D'oh!

I have to say I prefer the original (so far). The sequel is more Myst like with different areas to search, while the first was designed with several incredibly intricate devices one wrapped around the other. Something about the idea of breaking into a 'safe' is very appealing. :)
 
as i said in my first post, I'm still going to pay the $5 for number 2 because it IS a game that takes a lot of work to develop, and probably one of the best games ever made for a mobile device.

BUT - as mentioned by others, there is still a strange paradox in what we are willing to pay for certain items. I know this very well because I edit and animate video for a living, and previously made custom furniture and cabinets. Both of these jobs are incredibly time consuming and take a lot of creativity and skill, but the general public sees that 5 million new videos are thrown up on YouTube every day and cabinets can be bought from IKEA for dirt cheap....

Now I really don't get your original post. If you understand how much work went into creating the game and the need for the developer's to make a living, why are you suggesting they should give the game away for free to everyone who bought the first game? Most of those free or $1 games in the App Store make money by in-app-purchases or putting ads in the game, or for really popular games like Angry Birds, by selling tie-in merchandise. Would you really prefer that The Room be turned into a freemium game?
 
I have to say I prefer the original (so far). The sequel is more Myst like with different areas to search, while the first was designed with several incredibly intricate devices one wrapped around the other. Something about the idea of breaking into a 'safe' is very appealing. :)

I've just started, but it doesn't seem that much different so far. Instead of having one thing you dig deeper and deeper into, it's spread out so you have two or three different things that are all connected together somehow. It's mostly tweak to the same formula.

I definitely wouldn't say it's Myst-like, because that game had plenty of exploration and goofing around in between the puzzles. The Room 2, while encompassing a larger area, is still much more focused in comparison. Everything's still a puzzle.
 
We'll it only took about 3 hours to best, but it was still worth $5. Great game, I'm going to go back a play the first since I'm sure I forgot a bunch.
 
Now I really don't get your original post. If you understand how much work went into creating the game and the need for the developer's to make a living, why are you suggesting they should give the game away for free to everyone who bought the first game? Most of those free or $1 games in the App Store make money by in-app-purchases or putting ads in the game, or for really popular games like Angry Birds, by selling tie-in merchandise. Would you really prefer that The Room be turned into a freemium game?

suffice it to say i am just venting my frustration in having convinced myself that this would be a free update and not an entirely new game. and then a lengthy explanation on how i know that they worked hard to make it but i still wish it was free.
 
considering how little replay value it has after you beat the game, it sure would have been nice for this to be a free update to those of us who've already paid the $5 for the first game. $5 might not be much, and I know continued income is what keeps the developer going, but when you consider angry birds costs like $2 and they give you bundles of new levels for free on a fairly consistent basis, it makes it annoying when a game that costs more than twice that gives you roughly 4 hours of total gameplay. not that i won't still pay the $5 for the new one because it's the best game I've ever played on the iPad...

The first one was an amazing game. There are some games you play once but you enjoy them a lot . ( like this )

I like that appstore brought software prices down but at the same time it created a consumer group who does not value ( I'm not targeting you ) the amount of knowledge , time etc goes into a good game or app.

For 5 dollars I can buy a pint of Guinness here in UK and although I'm crazy about Guinness :) such games are worth more than a pint of beer in my opinion.
 
I think it sucks that more and more developers are only making apps for the iPad. Where is the love for us iPhone users?

I thought the first The Room was awesome. Saw the headline and without reading the article went right to the app store - only to find out after reading that it isn't available for the iPhone. :mad:

Come on developers - try to remember us lowly non-iPad owners.

Some games just don't translate well to the smaller screen. It also means a LOT of extra work for a market that can often not be worth it. Spending hundreds of hours extra for something that may have no return isn't worth it from a business standpoint. There are also some things that just can't be displayed well on the smaller screen.

From a developer standpoint there are very good reasons not to bother with the iPhone's smaller screen for some things like games.

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Lots of crying going on here. It's $5. That's the price of a beer at the bar. How long do you get to enjoy that beer? Maybe 20-30 minutes max? This game gives you a couple hours of enjoyment.

Would people rather it be like Android? Few high quality games but they're mostly free. I'd much rather spend a couple dollars for a high quality game that gives me hours of enjoyment than have a free ****** game.

BUYS $400 DEVICE

CRYS ABOUT PAYING $5 FOR AWESOME GAME FOR IT
 
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