Upon reading the title, I got my hopes up for a sequel.
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Upon reading the title, I got my hopes up for a sequel.
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Loved the first one, reminded me if the early days when gaming didn't suck and games were designed to entertain instead of getting you hooked.
C'mon, throw the developers another $5. The first game was fantastic, and this one is hopefully just as good (and maybe even better).
Think of it as another cup of coffee from Starbucks. You wouldn't return each morning with your empty cup from the day before, expecting a free refill, right?
Upon reading the title, I got my hopes up for a sequel.
as i said in my first post, I'm still going to pay the $5 for number 2 because it IS a game that takes a lot of work to develop, and probably one of the best games ever made for a mobile device.
BUT - as mentioned by others, there is still a strange paradox in what we are willing to pay for certain items. I know this very well because I edit and animate video for a living, and previously made custom furniture and cabinets. Both of these jobs are incredibly time consuming and take a lot of creativity and skill, but the general public sees that 5 million new videos are thrown up on YouTube every day and cabinets can be bought from IKEA for dirt cheap....
I have to say I prefer the original (so far). The sequel is more Myst like with different areas to search, while the first was designed with several incredibly intricate devices one wrapped around the other. Something about the idea of breaking into a 'safe' is very appealing.![]()
Now I really don't get your original post. If you understand how much work went into creating the game and the need for the developer's to make a living, why are you suggesting they should give the game away for free to everyone who bought the first game? Most of those free or $1 games in the App Store make money by in-app-purchases or putting ads in the game, or for really popular games like Angry Birds, by selling tie-in merchandise. Would you really prefer that The Room be turned into a freemium game?
Upon reading the title, I got my hopes up for a sequel.
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considering how little replay value it has after you beat the game, it sure would have been nice for this to be a free update to those of us who've already paid the $5 for the first game. $5 might not be much, and I know continued income is what keeps the developer going, but when you consider angry birds costs like $2 and they give you bundles of new levels for free on a fairly consistent basis, it makes it annoying when a game that costs more than twice that gives you roughly 4 hours of total gameplay. not that i won't still pay the $5 for the new one because it's the best game I've ever played on the iPad...
I think it sucks that more and more developers are only making apps for the iPad. Where is the love for us iPhone users?
I thought the first The Room was awesome. Saw the headline and without reading the article went right to the app store - only to find out after reading that it isn't available for the iPhone.
Come on developers - try to remember us lowly non-iPad owners.