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Still not working for me... Thanks for the help tho.

I'm very disappointed after spending £5.99 on a app that doesn't work.

I mean, you don't go and but a PS3 game that doesn't work, or a DS game that doesn't work...

Haha. Exactly. You don't buy a PSP game and then find out your PSP doesn't have enough RAM to run the game.
 
I thought this was going to debut with iPhone OS 3.0, no?
Didn't it have a lot of features that 3.0 takes advantage of?

Well, because 3.0 update will of course cost some extra for iPod Touch users, I'm sure that most publishers don't want to require 3.0 update, because it would narrow down the possible buyers.
 
All apps that Apple approves now have to be compatible for both OS 2.0 and OS 3.0. The features you remember seeing from the Sims demo at OS 3.0 event are ready to deploy but apple hasn't opened those channels yet. Kind of push notification that has been allowed to be tested but not available to the public yet.
 
Still not working for me... Thanks for the help tho.

I'm very disappointed after spending £5.99 on a app that doesn't work.

I mean, you don't go and but a PS3 game that doesn't work, or a DS game that doesn't work...

Is it just Sims or do all your apps crash (load then revert back to home screen)? Either way, delete that app and re-download it. It's free if you've already purchased it.
 
Still not working for me... Thanks for the help tho.

I'm very disappointed after spending £5.99 on a app that doesn't work.

I mean, you don't go and but a PS3 game that doesn't work, or a DS game that doesn't work...

If you already tried deleting it, then reinstalling it, and it still doesn't work, sync your iPhone to iTunes, transfer purchases, then re-sync Sims 3 from iTunes to your phone and see if that works. I had to do that once (about a year ago) with one app that just refused to work correctly. (think it was Scrabble now that I think about it)
 
buggy

I love it and hope they update it soon. It crashes alot on both the 2.2 and 3.0 beta OSes. They need to add an auto-save feature. What is odd is when it crashes you lose all of your work, but the time/date does not revert, so technically you lose time which sucks.
 
I have been really enjoying the game. It has crashed a few times but nothing major. Never crashes when hooked up to a charger though, which is a bit odd.
Overall, I think it is well worth the money.
 
Is it just Sims or do all your apps crash (load then revert back to home screen)? Either way, delete that app and re-download it. It's free if you've already purchased it.

Just re-downloaded it directly to my iPhone... and it still crashes on launch....

am I still the only person experiencing this?

Joel.
 
Just re-downloaded it directly to my iPhone... and it still crashes on launch....

am I still the only person experiencing this?

Joel.

I had the same problems when i first bought the app, but it was fixed with a reset.
 
If this game were published on the Nintendo DS it would easily be $40. Just because the majority of the "junk" on the app store is free/$0.99 doesn't mean things can't be more. Unfortunately we've spoiled ourselves.

Not that it has to be $10 either... just consider ourselves lucky that most of our applications which would be much more on something like the DS offers a cheaper price point typically on mobiles.

Great example, people forget that Apple is also trying to position the App store as a gaming platform, and $10 is a great value compared to similar offerings from Nintendo and Sony variants.

Also keep in mind that the iPhone has a faster processor than that of a PSP (the PSP is 300mhz, if I am remember correctly)
 
Just re-downloaded it directly to my iPhone... and it still crashes on launch....

am I still the only person experiencing this?

Joel.

That sounds like a problem I had about 6 months ago with super monkey ball. I actually had SMB working for a while and then all of a sudden it stopped working and nothing I could think of fixed it.

What ended being the problem was something to do with my international keyboard. Try going to Settings>General>International and make sure you only have the english (With the United States Region Format) keyboard enabled, if you do then just switch it to another language and then switch it back. Try it now if that doesn't work try restarting the device and trying it, and if that doesn't work try going to Settings>General>Keyboard, and switch the international keyboards there and try restarting. I dont know if this is your problem but I had so many issues with this on specific programs and no one could help me because I guess it just isnt as common of a problem, so you might as well just try that. Especially cause it sounds like you bought it in europe, just mess with the international settings until it works. It might still work if you change your international settings back to how they were originally before the switch, it did for me after I got SMB working.
 
In general, when you are about to purchase a memory-intensive App such as Sims 3, you should always download it from your COMPUTER and then sync it to your iPhone/iPod. Downloading these Apps straight from your iPhone have caused a lot of crashing errors.

My Sims3 has played super smoothly and has only crashed once. (and I've been playing it at least an hour/day since it was released in the App Store) I think it crashed because I was playing it while also listening to music. When I turned off my song, I no longer experienced that problem.

This game is very polished and probably the best game I've played on the iPhone thus far. You can slide your finger across the screen to roam around the world and there is no lag. The loading screens only occur when you need to travel to and from town and those last about 5 seconds.

Not sure what the game will be like when running on the iPhone 3.0 software, but I'm assuming EA will release a patch after 3.0 comes out to enable the new game features. (or those features may already be in the current game and will be enabled once it detects the 3.0 software)

Anyways, I definitely recommend this game. It's not as buggy as the App Store reviews say. (I'm assuming most of the reviewers downloaded straight from their phone or didn't do a proper reset - which EA states on the download page)
 
I did a hard restart and it works for me, but it does tend to quit at times.

wish there was more content on it though.
 
BUTTTTTTTTTT!
I was thinking..... Why would they release this version now when they previously stated that it will be released when the 3.0 software is released?
Does this in fact mean that we will be seeing the new 3.0 software emerging here in the near future??Well all the same I really like the game.

I never heard anyone saying it would be relased when 3.0 was released. What I read was that it would be released together with the release of your PC/Mac/Console, which was 2 June.
 
Also keep in mind that the iPhone has a faster processor than that of a PSP (the PSP is 300mhz, if I am remember correctly)
(PSP is 222/333 mhz selectable. )



So? It's impossible to do direct comparisons between both devices:

iPhone 3Gs uses an ARM Cortex A8 while PSP uses a MIPS processor. Comparing different CPUs based on different architectures on clock speed alone isn't really a good way to go about the comparison. It's faulty. Still, the Cortex A8 at 600MHz is certainly much more powerful than the PSP's MIPS core. Especially with the modern, advanced new SIMD engine.

However, the pixel fill rate and poly count on the PSP are far greater. Even so, the problem with direct comparisons between the specs in regards to PSP's poly count and fill rate and a PowerVR GPU's is that the PowerVR solution uses that tile based deferred rendering which effectively increases poly count and fill rate (only rendering that which is seen/not obscured by another object).
 
If this game were published on the Nintendo DS it would easily be $40. Just because the majority of the "junk" on the app store is free/$0.99 doesn't mean things can't be more. Unfortunately we've spoiled ourselves.

Not that it has to be $10 either... just consider ourselves lucky that most of our applications which would be much more on something like the DS offers a cheaper price point typically on mobiles.

10 $ is a lot for an iPhone app, considering there is no box, no printed manual, no cd or chip where the data is saved at, no stockpiling of products in a store, no wasted unsold boxes anywhere, no transportation cost, way larger selling numbers and no piracy.
 
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