There is a definite lag on Note 2 compared to Mini while playing games

Discussion in 'Alternatives to iOS and iOS Devices' started by srkmish, May 24, 2013.

  1. srkmish macrumors regular

    srkmish

    Joined:
    Feb 10, 2013
    #1
    I have been using Mini for 3 days now , i must say despite the "low" specs, everything is smooth and transitions are just seamless.

    I had always heard that the touch of ios is better than android but had dismissed it as hogwash.

    Here is a simple experiment: Play subway surfers on Note 2 and while swiping from left to right or vice versa , there is a definite millisecond delay while in mini, its instantaneous. I know that its not a big deal if one hasnt used ios, but if one has used it and then again plays on android, it becomes blatantly clear. In fact, i get reminded of it again and again while playing on my friends Note 2.

    I will play some other games to compare and update this thread.
     
  2. Chub macrumors member

    Joined:
    Mar 26, 2013
    #2
    I don't notice any lag on my Note 2, nor do I notice any lag on an iPad. But either way I'm impressed that you can detect a millisecond of lag, you must have the eyes of a hawk.
     
  3. srkmish thread starter macrumors regular

    srkmish

    Joined:
    Feb 10, 2013
    #3
    Its an expression. Im not talking of lag while running apps. just that there is a sliughtly noticeable lag while swiping left to right in subway surfers as compared to mini. I am being objective here.

    I have to test more games to substantiate the hypothesis.
     
  4. AutoUnion39 macrumors 601

    AutoUnion39

    Joined:
    Jun 21, 2010
    #4
    turn off power saver mode. that's what I did to get rid of the CPU throttling for everything.
     
  5. spinedoc77 macrumors G3

    spinedoc77

    Joined:
    Jun 11, 2009
    #5
    While I agree the Note 2 has lag, I have to say that I never noticed it in games, the Note 2 was pretty much a monster with any game I threw at it. I saw the lag more in the general UI, phone app, etc.
     
  6. beaniemyman macrumors 6502

    Joined:
    May 19, 2013
    #6
    i completely agree with you, when i had my note(3 months back) i never saw any lags in it, it'd play every game smoothly without any lags.
     
  7. cnev3 macrumors 6502

    Joined:
    Sep 13, 2012
    #7
    Some of it has to do with apps being native to iOS, and android apps being iOS ports. iOS apps are coded in C, while Android apps are coded in Java.

    iOS native apps utilize the A5 and A6, but aren't optimized for Snapdragon chipsets. Also, iOS in general has lower latency and overhead than Android.
     
  8. strausd macrumors 68030

    Joined:
    Jul 11, 2008
    Location:
    Texas
    #8
    I've noticed lower frame rates in some apps on my Nexus 4 compared to my older iPhone 4S. And the spec difference is huge between those two phones. IOS is just a more efficient mobile operating system. It can take advantage of available computational resources much more efficiently. That is also why you have to get a Note II or a RAZR Maxx HD in order to get comparable battery life to an iPhone with the battery capacity that is less than half.

    I also think it partially has to do with developer tools available for both mobile OSes. But Android lag is no myth. Even simple apps that I used on my iPhone and Nexus 4 were significantly smoother on my iPhone. And that is in comparison to a vanilla Android phone.

    But really, what do you expect from an OS that is supposed to run on hundreds of devices compared to an OS optimized for just a few devices? Its the same argument with Mac and Windows really.
     
  9. kiltedthrower macrumors regular

    Joined:
    Aug 24, 2012
    #9
    So I decided to experiment and play subway surfers on a mini, ipad, and Note 2. I didn't notice any game play difference at all. I don't have lag on my Note 2 except for the Facebook app on occasion. The only other lag would be when I'm playing scramble and downloading apps.

    Then again, my Note 2 has certain apps it runs beautifully that I've seen lag on iPhones or ipads.

    No phone is perfect or absolutely flawless. I think if you enjoy your phone, that's the main point.
     
  10. jeffe macrumors 6502a

    Joined:
    Feb 17, 2008
    #10
    The lag is most likely caused by Touchwiz or something Samsung is doing rather than Android. I've had games lag on me on a GS3 that did no such thing on a Galaxy Nexus which I believe is a lesser phone hardware wise. Throw on a AOSP derived rom like CM and the lag will probably go away but you'll miss out on the touchwiz features.
     
  11. nick_elt macrumors 68000

    nick_elt

    Joined:
    Oct 28, 2011
    #11
    my ipad 3 has horrendous lag compared to my note 2 and my wife's mini is def underpowered. Would never buy a mini unless it's beefed up a bit.
     
  12. Tinmania, May 29, 2013
    Last edited by a moderator: May 31, 2013

    Tinmania macrumors 68040

    Tinmania

    Joined:
    Aug 8, 2011
    Location:
    Aridzona
    #12
    My Note 2 doesn't have lag per se, but there are apps that run better on either iOS or android. Huffington Post, for instance, never crashes for me on my Note 2 but crashes just about daily on my iPad 3 (after stuttering/lagging).

    Subway surfers, on the other hand, seems to be better on iOS. It's hard to notice but there is an ever-so-slight delay on android (this was on my Nexus 4 and Note 2--so it seems to be the android version of the game). You won't notice it if playing casually when the gameplay is slow. But when you get further into it you almost have to predict when to move so you have time to get out of the way.

    Real Racing 3, on the other other hand, is faster and smoother on my Note 2 than my iPad 3.

    So I think it is mainly app development more than anything else.

    Michael
     
  13. Orlandoech macrumors 68040

    Orlandoech

    Joined:
    Jun 2, 2011
    Location:
    Salt Lake City, UT
    #13
    It's like this for me too on my iPhone 5 or iPad mini compared to my HTC One.

    The game I notice it most on is 8 Ball Pool by Miniclip. The balls rolling are laggy and very delayed. It's actually rather annoying.
     
  14. SlCKB0Y macrumors 68040

    SlCKB0Y

    Joined:
    Feb 25, 2012
    Location:
    Sydney, Australia
    #14
  15. RoboWarriorSr macrumors 6502a

    Joined:
    Feb 23, 2013
    #15
    I believe the GPU on the Nexus 4 is only slightly better to the GPU on the iPhone 4S according to Anandtech benchmarks. So the spec difference isn't that huge, the CPU is a large difference but pretty sure the CPU isn't used too much during gaming.
     
  16. strausd macrumors 68030

    Joined:
    Jul 11, 2008
    Location:
    Texas
    #16
    Depends on the game. But 4 times the RAM makes a huge difference in day to day usage, not just games. And lets not forget it has twice as many cores and nearly double the clock speed on all those cores.

    Plus, how did games come up? I was talking about apps in general.
     
  17. RoboWarriorSr macrumors 6502a

    Joined:
    Feb 23, 2013
    #17
    I mean this is a thread on Games, right?:D Didn't someone ported Android to C+(or C-)? Remember seeing that on XDA, Android would benefit a lot from that assuming Microsoft doesn't object.
     
  18. strausd macrumors 68030

    Joined:
    Jul 11, 2008
    Location:
    Texas
    #18
    Sorry. I forgot that threads on here never talk about anything outside of 1 specific topic ;)
     
  19. KurianOfBorg macrumors member

    Joined:
    Jul 23, 2013
    #19
    All Android devices have 150ms or worse input lag. No matter how smooth they claim it is, all Android devices have input delay and stuttering while sliding your finger and unexplainable stuttering in animations.

    Even though framerate and total freezing has reduced over the years, the input lag is constant and unimproved.
     
  20. MRU macrumors demi-god

    MRU

    Joined:
    Aug 23, 2005
    Location:
    Ireland
    #20
    Did you feel a need to dig up a post from 2013 ? One which was a flame war with a lot of the contributors on time-outs or banned since ... ;) Check the date before responding to a thread, often its better to let a dead dog lie :)
     
  21. gotluck macrumors 603

    gotluck

    Joined:
    Dec 8, 2011
    Location:
    East Central Florida
    #21
    [​IMG]

    All the devices in this test are <150ms. I'd be interested in retesting with ART enabled on kit kat devices (the graph is a bit aged).
     
  22. KurianOfBorg macrumors member

    Joined:
    Jul 23, 2013
    #22
    The problem with that is it's done in a dedicated testing app which they developed. There is no other system load other than reporting the touch event. If you're playing a game or something, the input latency increases massively since the CPU/GPU/bus is under load. This massive increase doesn't happen on iOS (or because of iOS hardware).
     
  23. gotluck macrumors 603

    gotluck

    Joined:
    Dec 8, 2011
    Location:
    East Central Florida
    #23
    iOS doesnt choke on input yes, it chokes elsewhere since the UI is prioritized over everything. Android doesn't get that luxury because of 'real' multitasking.

    you are still overblowing the issue IMO. namely use of the word 'massive'

    games are actually where I see issues the least
     
  24. KurianOfBorg macrumors member

    Joined:
    Jul 23, 2013
    #24
    It doesn't choke elsewhere. UI is NOT prioritised. Those are myths. iOS does NOTHING for you to improve smoothness. It's all up to the developer to thread the app properly.

    Android does NOT multitask. That's also a myth. iOS and Android both simulate multitasking the same way and provide similarly crippled background services.
     
  25. gotluck macrumors 603

    gotluck

    Joined:
    Dec 8, 2011
    Location:
    East Central Florida
    #25
    cya, not worth the time and LOL :rolleyes:
     

Share This Page