There should be 1 monthly fee to get unlimited apps

Discussion in 'iOS Apps' started by aerospace, Sep 7, 2008.

?

Would you like a subscription option?

  1. Yes, I'd pay up to $9.99/mo

    4 vote(s)
    4.9%
  2. Yes, I'd pay up to $14.99/mo

    2 vote(s)
    2.5%
  3. Yes, I'd pay up to $19.99/mo

    4 vote(s)
    4.9%
  4. I would not use this option.

    71 vote(s)
    87.7%
  1. aerospace macrumors 6502a

    Joined:
    Jun 26, 2007
    #1
    Imagine paying $14.99/mo and having access to every app in the app store.

    Developers could get a cut based on what percentage of users in the program use there app. Cancel subscription and loose access to the apps. Theoretically you could sign up for 1 month and try any apps your interested in, then cancel after a month and buy those that you actually liked.
     
  2. ucfgrad93 macrumors P6

    ucfgrad93

    Joined:
    Aug 17, 2007
    Location:
    Colorado
  3. mrgreen4242 macrumors 601

    mrgreen4242

    Joined:
    Feb 10, 2004
    #3
    Sorry, but that would be stupid. From everyone's point of view. Let's say, hypothetically, that lots of people signed up for this. Now, you're a developer and you make a new app. How are the subscription dues divided? Is it per download, or are there greater shares for more expensive apps?

    1) Per download: people who make "stupid" little $.99 apps like Koi Pond would get tons of cash because they would see a high number of "I'll check it out just to play with it for 30 seconds" downloads. Apps that are more expensive, say a $199 medical database app where there are a very limited number of potential buyers would get very little money even though their app was costly to create.

    2) Shares by cost: if there were a significant number of subscribers I would release lots of gimmicky little programs like Koi Pond but price them at $999. No one would buy them, but the people who subscribe would download them and I would get a large value download.

    What makes more sense is for Apple to build a time bomb trialware system into the SDK. Simply let the dev decide to offer a full featured trial version and pick a timeframe between some set values, say 1 hour and 7 days. That would pretty much do the same thing you're talking about but free on the user end and lead to increased sales on the dev side (I know that's one of the reasons I haven't paid for ANYTHING in the App Store yet - lack of good demp versions).
     
  4. robbieduncan Moderator emeritus

    robbieduncan

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    Location:
    London
  5. spyker3292 macrumors 65816

    Joined:
    Jul 7, 2005
    Location:
    Michigan
    #5
    Developers would be getting way less money. For example, if everyone downloaded 100 apps...

    Apple gives the developers 70%. So each app would technically be 15 cents. 70% of that is about 10 cents. I'm not seeing much profit in that. If the app was a $10 app then it would take 100 downloads to make the amount of one original sale.

    Of course, this is all assuming 100 apps per person and that Apple would just evenly split up the money. So many different ways to do it. But mostly what I am saying is this. If there was a subscription the developers would not make as much money.
     
  6. mattjb macrumors member

    Joined:
    Aug 17, 2008
    Location:
    Plant City, FL
    #6
    I was looking for the sarcasm from the OP, but didn't find any. :(
     
  7. Schtumple macrumors 601

    Schtumple

    Joined:
    Jun 13, 2007
    Location:
    benkadams.com
    #7
    I wouldn't do that just because it would hideously rip off the developers, it would be like Tesco offering a pay monthly contract with customers, all the food they want, for £24.99 a month, people would go crazy...
     
  8. sushi Moderator emeritus

    sushi

    Joined:
    Jul 19, 2002
    Location:
    キャンプスワ&#
    #8
    This idea would be terrible for the developers.

    As a past developer, I would never sign up for something like this. Wouldn't be worth my efforts.
     
  9. colonels1020 macrumors regular

    colonels1020

    Joined:
    Mar 9, 2006
    #9
    While this might work with music since all music on the iTunes store costs the same, Apps have different prices which the developers set. If you're paying $9.99 for unlimited apps and then go buy an app such as Luminair which costs $79.99 normally, the developers are going to get ripped off.
     
  10. robbieduncan Moderator emeritus

    robbieduncan

    Joined:
    Jul 24, 2002
    Location:
    London
    #10
    I've been thinking about this and I think I've come up with a solution: remove the current free option and add a subscription option. All existing free apps become subscription apps. Developers can then choose subscription or a buy price when they upload. This would be much fairer than the free option as it at least gives some chance that the developer might get some of the $99 the paid to get on the store back (yes the developers pay even for free apps).
     
  11. plumbingandtech macrumors 68000

    Joined:
    Jun 20, 2007
    #11
    MuhaaaaHAAAA!!!

    Yes. Then the developer of the rubber duck quack app and the people that made supermonkey ball and the guy that did the 1 dollar wikipedia app can ALL live together in a hut in iowa where they can pool their costs and develop together (getting the same share) and sing kumbayah!
    :rolleyes:
     
  12. sushi Moderator emeritus

    sushi

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    #12
    Maybe that would work.
     
  13. NT1440 macrumors G4

    NT1440

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    Location:
    Hartford, CT
    #13
    thats a terrible idea, what about the developers that put their hard work and time into their products?
     
  14. JML42691 macrumors 68020

    JML42691

    Joined:
    Oct 24, 2007
    #14
    This is a horrible idea, how would developers that put their work into some of the more complex apps get their pay? If this were to be an option, which I hope it is not, it would have to be at least $150/mo just so the developers could actually get what they put their work into. HORRIBLE IDEA!
     
  15. Rojo macrumors 65816

    Rojo

    Joined:
    Sep 26, 2006
    Location:
    Brookyln
    #15
    Well...except then we wouldn't have any free apps any more, and that would suck.

    Yes, developers do a lot of work for their apps, and are required to pay to have them on the App Store -- but they also have the option of offering their apps for free, OR for a price. If they want to recoup some of the money they spent, they should charge for their app. If it doesn't matter to them, or they have other ways of getting money, then they can offer it for free. The app store customers shouldn't have to suddenly pay something for ALL apps, though. There should always be free choices available (and not through subscription) if the developers are willing to offer them.

    Oh, and I agree: The subscription model idea for apps is a horrible idea overall.
     
  16. dima1109 macrumors newbie

    Joined:
    Mar 26, 2008
    #16
    This is a horrible idea because of the nature of the App store. People download apps to use them. When someone has downloaded all apps they need, they will not download any new ones. I bet if you built a graph of one person's app store downloads by month, you would see that it would ve very high the first month or so, and then decrease dramatically in the subsequent months and stay low.
     
  17. g4cubed macrumors 6502a

    g4cubed

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    Jun 2, 2004
  18. Julien macrumors G3

    Julien

    Joined:
    Jun 30, 2007
    Location:
    Atlanta
    #18
    This would limit quality Apps as developers would just put a lot (more) of junk Apps since it would be just as easy to get the same revenue.
     
  19. Apple Ink macrumors 68000

    Apple Ink

    Joined:
    Mar 7, 2008
    #19
    Apps are not priced uniformly and Apple has as much as just 30% of command over the Store revenues.... its both a bad idea and possibly not in Apple's power!
     
  20. fastbite macrumors 6502a

    fastbite

    Joined:
    Jul 23, 2007
    Location:
    London
    #20
    I hate subscriptions of any kind, they always end up costing you more.
     
  21. Trajectory macrumors 6502a

    Joined:
    Nov 13, 2005
    Location:
    Earth
    #21
    It would never work. There is too much garbage in the app store, and developers who invest a lot more in their apps will make the same money as those putting up all those fart, flashlight and tip apps. It will guarantee that no one will create truly useful apps, which the app store desperately needs.
     
  22. App1€ macrumors regular

    Joined:
    Jun 27, 2008
    #22
    lol I would download all the apps I want in one month cancel, and wait for a bunch of apps I want before doing it again. Save so much money and it would screw the hell out of the devs.
     
  23. JML42691 macrumors 68020

    JML42691

    Joined:
    Oct 24, 2007
    #23
    And that is precisely why this shouldn't happen, and plus, according to the proposal of the OP, canceling the subscription would make the apps unusable.
     
  24. sushi Moderator emeritus

    sushi

    Joined:
    Jul 19, 2002
    Location:
    キャンプスワ&#
    #24
    Good point.

    I guess that is why subscription based models are so popular. Even gyms use them. :)
     
  25. amousa macrumors newbie

    Joined:
    Sep 7, 2008
    #25
    No incentive for me to spend a ton of time coding apps if this is done. It's hard enough as is w/ 30% going to Apple (reasonable given their overhead) and ~35-40% of what's left going to federal taxes, let alone state taxes.
     

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