Okay, now you've lost me.

you said: <You'd need 1600x1200 to be "retina" on the iPad mini at its current size.>
I answered: <That would be a lower pixel density at 7.9" than the retina 9.7" iPad. >
I maybe should have been more clear: <[1600x1200] would [give] a lower pixel density at 7.9" than the retina 9.7" iPad>
Nothing more. Do not interpret more than i [tried to] say.
Well, nothing important. There is no contention at all on that part.
That's where the definition of "retina" disagrees. It does not care about canvas size at all. A 32" 720p HDTV is "retina" in most living rooms. No pixel doubling involved.
As well as an iPad mini is 'retina' if watched at a far enough distance.
Now, the OS and apps UIs are designed for a given [range of] distance.
If you're far enough from an iPad mini, the screen become 'retina' ... but you can't read/distinguish much on it (and well, of course, no more touch interaction too, but that's not the subject - just for the example).
But at the distance the software was designed for the user to interact with the hardware it's not 'retina'.
You can't separate the hardware from the software that will drive it.
Similarly, for example the nexus 7 can be only marginally better than the iPad mini (although the screen is 216 ppi): its resolution 800 px width imply any fixed width content displayed on its screen won't look better on it.
For example (in Portrait), a PDF will use almost as many pixels per character as on a mini. The line of text are constrained and have fixed length, you can't zoom in to use more pixels (or you'd cut lines). Then, holding at the same distance a mini and a N7 displaying a same PDF won't make things better on the N7: the higher pixel density made the screen smaller, and then, the text appear physically smaller. Holding the N7 closer such that it's a similar visual experience as with a mini, and pixels appears at the same size, you don't get any benefit of the higher pixel density.
Its screen is smaller in width, the only way to benefit of its higher pixel density over the iPad mini is to display less of the same datas on its screen (well, same thing can also be done on the mini, but its lower pixel density won't help much to make things appear as crisp, as pixels are larger and more visible ... unless you hold it farther).
There would be no benefit to providing an 800x600 point canvas, either. The current mini works fine at 1024x768 points and it's not going to go backwards.
Do you have a mini?
I received mine this monday. With all I knew or said about it, I still bought it. No regret at all, and I have strictly no plan to send it back. The 9.7" never made it for me, I always felt it awkward to use. The size of the mini is better for the kind of usage I will make of it.
Still, I can definitely say and maintain what I 'predicted' in the other thread. Text, though legible are not always comfortable, especially in Safari. My eyesight is good enough, i can live with the non-retina display but would gladly appreciate it, but that wouldn't be enough: text is too often too small. The concentration needed to close a tab, or tap the cross target to delete a search, and similar precise touch interactions, is distracting. And it's sometimes more miss than hit.
A UI for 132 ppi screen can't translate so perfectly on a 163 ppi screen, even more when it's a touch interaction with less precision than a trackpad/mouse cursor.
I wouldn't call going backwards having in the future a mini with a 264 ppi screen considered in software as a condensed 9.7" for UIs, displaying less content, but with everything displaying at the same size as on the 9.7".
With a 1536x1152 (or 1600x1200, or any other non-integer multiple), you'd have to give up a pixel-doubled HiDPI mode altogether and instead work directly with the native resolution. You'd still be able to have smooth text and finer image detail, you'd just have to go about it differently.
You mean, you think Apple should treat the mini as a completely 3rd different device in its iOS line, and not more use iPad apps (adapted or not)?